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  1. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Brewnar prays over the wight inflicted wounds restoring some of Halleck's vitality that the creature stole. Brenwar then helps Halleck search for valuables and does his best to find dry wood to help destroy the undead permanently. "Do you think these undead reanimated after the paladins left or...
  2. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Quick note, once this fight is over I can use lay on hands on anyone low on surges. That way we can preserve the surges for use in combat.
  3. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    As the wight reaches forward to attack Halleck, Brenwar lands a vicious blow with his warhammer. The head of the hammer is quickly slammed into the back of the creature's skull radiating holy energy. The wight staggers under the blow as Brenwar says to the wight, "Excuse me sir, I believe I...
  4. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Brenwar grimaces a bit as the wight drains a bit of his life energy. Brenwar then tries to smash at the skeleton that had been hounding him the entire encounter. You are right, that was a typo on my part. Marked by Minion Minor Action: Divine Challenge the Wight Move Action: Null Standard...
  5. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Seeing the undead mage flee, Brenwar charges after the foul creature. However, he fails to capitalize on the charge hitting only air. Minor Action: Channel Divinity: Divine Strength (Woot, +1 dmg) Standard Action: Charge (Virtuous Strike) vs. Undead Bug Mage (1d20+9=13, 1d10+5+3+1+1d8=23)...
  6. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    My damage should be higher I think, My daily should have done 16 radiant for its miss effect, and the at will should of hit for 16 radiant also (sorry, forgot to specify that on the at-will).
  7. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Brenwar unleashes a flurry of blows on the skeleton leaving scorching marks across its bones as his divine power flows through the hammer. Quick Note about the minion's damage last turn. I have Resist 1 from my armor so I think I should have 9 THP. Action Point: Virtuous Strike vs. Large...
  8. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Coughing and spitting bugs, Brenwar ducks a swing from the large skeleton to get in the clear. As the blow flashes by his skull, he returns a solid thwack of his hammer against the beast's femur leaving a number of large cracks in it. As he does so a number of ethereal owls flit about marking...
  9. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Yea sorry the second part about my basic is for Tenchuu, I wasn't trying to use it on a charge. Appreciate the fix. EDIT: Though I never really thought about using my other attack at the end of a charge. I guess it would work since it is considered a melee basic?
  10. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    I forgot to add the extra d8 for successful charge last turn. Here is the roll if you feel like correcting my mistake Someone: Charge Damage (1d8=3) Tenchuu: If you can get me to swing my melee basic around it does radiant damage. I'm debating trying an encounter power to mark a burst 3, that...
  11. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    If the minion is killed before my turn comes up, what happens to the mark?
  12. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Throwing a quick look back, Brenwar yells to Halleck, "Oh, look who has finally joined the battle. I was afraid you were going to miss out on this brawl." With a slight grin he continues his battle with the undead.
  13. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Seeing that battle is going to be joined sooner rather than later, Brenwar charges into combat attacking the largest of the undead. As he charges headlong into another battle he whispers a prayer asking for Palladys' protection and is rewarded with increased vigor. His hammer crunches into the...
  14. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    "Like I'm going to be sprinting onto the battlefield in this?" With a grin he waves his plated arms a bit. Getting a bit closer to the battlefield allows Brenwar to get a better look at the corpses: Religion Check (1d20+8=25)
  15. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Brenwar rolls his eyes at Halleck's antics, "Unless someone wants to volunteer to try a stealthy approach I don't mind leading the way. The paladins do appear to be doing well for themselves, hopefully they don't destroy anything we need in their zeal." With that Brenwar begins making his way to...
  16. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    "No offense taken, as far as dealing with the undead I have a number of effective prayers and my war hammer. Neither of which fall far from the brute force category."
  17. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Brenwar raises an eyebrow at the ominous description of the mountain, but really expected nothing less. To Soni, "We are interested in the tomb also, any information you could provide would be appreciated." Cool adventure summary, I'll help with keeping it up to date.
  18. Rapida

    Adventure: A paladin in need (DM:Someone, judge: THB)

    Brenwar arrives at the dock carrying his heavy plate armor in his pack to avoid the chance of being another boat anchor. He still carries a large shield on his back with a war hammer tied to his belt. The holy symbol of Palladys adorns his heavy shield and war hammer. The heavy gear seems to be...
  19. Rapida

    [Recruiting] A paladin in need

    Hopefully a paladin can keep up, they aren't the best defenders. Also, the ending ) isn't included in your link correctly.
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