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    Swordsage: The Complex Fighter

    What about the class looks especially complex to you? I will try to simplify anything that is overly complex. Honestly, I thought this class was far more simple than the battlemaster and orders of magnitude more simple than the warlock (which is one of the most simple spellcasting classes...
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    Swordsage: The Complex Fighter

    Here is the biggest problem with your argument. In D&D, the quickest way to victory is to completely disable your opponent by bypassing their HP. The second quickest way to victory is to deal HP damage. While yes, it is true that anyone can improvise, it is also true that 9 times in 10...
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    Swordsage: The Complex Fighter

    I completely agree that having +2 to hit is a big deal. That is why this ability is so limited. You are forced to use a d8 damage weapon (or less), in one hand with nothing in your off hand, not even a shield. This option deals the least damage of all the styles. [U] [/I]Interesting...I...
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    Swordsage: The Complex Fighter

    You are giving up a lot of survivability. No second wind, no heavy armor, no defensive combat style, etc. Unlike paladins and rangers, the class has no access to magical healing. Unlike the barbarian, it cannot gain resistance to damage all the time. Some maneuvers and stances help out in the...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Wall of force, forcecage, reverse gravity, etc all don't allow for a saving throw. The spellcasters opponent could have +1000 to saving throws and would still lose with no chance of winning. Even with proficiency in all saves, the monk only has ~50% chance to succeed at a saving throw vs a...
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    D&D 5E (2014) Class Analysis: Fighter and Bard

    Your PvP tests must be flawed. Reverse Gravity, Forcecage, and many other spells can completely destroy the fighter with no saving throw allowed. There is no way a level 13+ spellcaster could ever lose to a fighter. Even a DC 17 hold person can cause the fighter some serious trouble.
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    Swordsage: The Complex Fighter

    So there is a lot of talk about "simple" fighters and how boring they are or aren't, and how they measure up to spellcasters in terms of versatility, variety, and usefullness especially at higher levels. While I personally feel that the fighter is at a good place in terms of pure numerical...
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    D&D 5E (2014) 5th Edition -- Caster Rule, Martials Drool?

    I love it anytime someone brings up improvisation as the means of making interesting martial PCs. Improvisation in combat in D&D sucks. Nine times in ten you will be better off simply attacking your foe. Improvisation usually comes with additional skill checks or penalties to the attack roll...
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    D&D 5E (2014) 5th Edition -- Caster Rule, Martials Drool?

    There is really no point talking anymore about the fighter. It is what it is. It will never be a versatile class with a myriad of options and capabilities. It will always be limited to substandard capabilities outside of combat, and it's combat capabilities will be limited to dealing damage and...
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    D&D 5E (2014) 5th Edition -- Caster Rule, Martials Drool?

    I think the issue is twofold. For one, the wizard and other spellcasters are just as capable as the martial PCs in combat, but complet key overshadow them outside of combat. Yes a fighter or Barbarian can deal better single target damage, but the wizard can deal much better damage overall by...
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    D&D 5E (2014) Inspiration Points - Other Uses

    The Inspirational-Stunt System You may spend your inspiration to perform a daring stunt the likes of which others could scarcely conceive. You perform this stunt as a bonus action. A stunt does not involve an attack, though you may use your action to attack before, after, or during a stunt. A...
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    D&D 5E (2014) Improving the Fighter's Stickiness

    Guardian Style (it's a combat style available to fighter's and paladins). When you take the attack action on your turn, you can choose to forgo one of your attacks to activate a guardian aura until the end of your next turn. While the aura is active, all enemies within 5 feet of you have...
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    D&D 5E (2014) Improving the Fighter's Stickiness

    My vote is for a brand new class. The fighter chassis simply cannot support the defender archetype. The 5e fighter is a "striker" not a "defender". I could see a "knight" class that deals much less damage, but has a defender aura, sticky ness, and battlefield control. I just can't see all of...
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    D&D 5E (2014) Two Weapon Fighters - Potential Houserule to correct balnce deficiency after level 10.

    So I am working on a homebrew class for 5e based off of the 3e martial adepts. I have found a way to balance multiple combat styles such as single weapon fighting, dual wielding, and great weapon fighting. It does require a slightly different model than the fighter provides for however. Check...
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    D&D 5E (2014) 5th Edition -- Caster Rule, Martials Drool?

    Our group has been using the alpha rules for a while now and this matches our experiences.
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    D&D 5E (2014) Finally

    Bear and wolf totem features please?
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    D&D 5E (2014) Finally

    Magic initiate and warlocks: does the spell slot granted recharge with a short rest?
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    D&D 5E (2014) Finally

    Monk's diamond soul still grant proficiency to all Saves?
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    D&D 5E (2014) Finally

    Aura of protection: Does it still grant Cha mod to all saving throws?
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    D&D 5E (2014) Finally

    Was the Great Weapon Master feat changed. Before it allowed you to add an additional weapon die of damage and add your strength bonus twice to damage for a -5 penalty to hit.
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