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    The Perfect Picture

    Here's what I'm using for the wisp solon: (from Advanced Photoshop - For Adobe Photoshop Professionals)
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    Disappointed in Dungeon, at least for adventures.

    Yes, SoW does have some good stuff in it. But what finally made me pull the plug was the lack of meaningful player choices and the constant combat grind. I mean, when the PCs or when they're , there's a problem. Even Piratecat's awesome What's the point? Yeah, I can fix those problems, but...
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    Disappointed in Dungeon, at least for adventures.

    Well, there are a few differences between plays and adventures that might make the comparison moot. :hmm: As for "we trying too hard," I'm not, but you can if you want. :devil:
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    Help me understand Kurychek

    I like this idea, although I also like sending the message that the Inquisitors are so comfortable using devil "servants" that they sent a more powerful one when the first failed. I also like the idea of Kurychek becoming an ongoing nuisance that's constantly following the PCs around...
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    D&D 4E New Campaign, New DM, New to 4E

    Something hinted at, but not stated outright, in the other responses: Use the DMG encounter budgets. 4e is very well balanced, so for level 1 PCs, an N+0 (level 1) encounter will be easy but not a cakewalk, N+1 (level 2) will be somewhat challenging, N+2 (level 3) will make 'em work, and N+3...
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    Help me understand Kurychek

    Spoilers ahead. I'm prepping The Scouring of Gates Pass, and one thing's confusing me: Kurychek. He's described somewhat similarly to Kazyk of Adventure Two, in that he has orders to recover the case, but he doesn't really seem to go anywhere. He has a cameo as a raven and a rat outside the...
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    Disappointed in Dungeon, at least for adventures.

    I've been running the SoW adventure path through the heroic tier, with the climax coming on Saturday. I really wanted to like it, but instead what I've discovered is a series of generally well put-together set-piece battles. No NPCs to speak of, no consequences to player actions, no real moral...
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    The Perfect Picture

    Speaking of pictures, is there any way to get the full-resolution artwork as individual files, separate from the PDFs? I'd like to turn some of them into handouts.
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    Falling off the 4ed bandwagon

    Combat takes long enough as it is. Perhaps a damage bonus instead, to make up for the extra time required to think up and use detailed descriptions?
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    Monte Carlo versus "The Math"

    Ragnarok Level 14 This level brought a nice boost from the half-level bonus, as expected, and a similar boost from the extra strength and constitution modifier. The Iron Armbands upgrade and Blood Thirst feat also propelled damage up, reducing combat length and providing a bit of a increase in...
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    Monte Carlo versus "The Math"

    I'm confused, though--is it legal to wear the same magic ring twice? I wouldn't think that would stack. I suppose you could get two uses of the magic item daily. I couldn't find a clear rule on this in PH1--your thoughts? Also, is the magic item daily power in addition to the property, or...
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    Monte Carlo versus "The Math"

    Looks like I phrased myself badly. I'm not examining to-hit vs. survivability, I'm examining the claim that the discrepancy in monster to-hit / AC and PC to-hit / AC starting in mid-paragon means "the math is broken." One group argues that the discrepancy between monsters' to-hit / AC and PCs...
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    Monte Carlo versus "The Math"

    Oh, come on. Do I really have to say the whole thing again? Permit me some shorthand. :hmm: Well, I agree with you there. I've been thinking about coding up a "fun factor" metric that drops every time Ragnarok misses in a round. The longer the combat, or the more often he misses, the lower...
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    Monte Carlo versus "The Math"

    Anvil of Doom missing is a result of the high level at which I ran the tests, and the increasing combat length is due to the auto-scaling challenge level. The non-scaling progression isn't so dramatic: Base challenge: level + [3, 0, 2, 0, 1] Level 1 Ragnarok vs. Base+0: 13.6% +/- 2.1%...
  15. Combat-length-comparison.png

    Combat-length-comparison.png

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    White space in Player's Guide

    I ran into this problem, too. If you just want to read the text (rather than printing it out), you can cut and paste it into a text editor and it will show up. I haven't seen it in any other files, just the Player's Guide.
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    Monte Carlo versus "The Math"

    Ragnarok Level 13 dupe
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    Monte Carlo versus "The Math"

    Ragnarok Level 13 Finally... a level where Ragnarok's power didn't skyrocket. That's not to say he's not still powerful. I have to put him up against level+2 challenges (that is, monsters of level +5, 2, 4, 2, and 3) in order to get survivability down to mid-range. Not much happened at this...
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    Monte Carlo versus "The Math"

    Thanks for doing all the hard work on Ragnarok's build. I just took a look at what's coming up and I noticed that War Ring (Paragon) is on there twice--at 17th and 19th level. :heh:
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    Monte Carlo versus "The Math"

    I have a direct comparison of survivability here, if you're interested: http://www.enworld.org/forum/d-d-4th-edition-rules/267391-monte-carlo-versus-math-10.html#post5043721
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