Monte Carlo versus "The Math"

Eh - when you've got a group of people who can toss heals, hand out potions, focus fire and control effects on critical enemies... I'd imagine it'd require a much lower % to die all that often.
 

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At any rate, the question we're analyzing right now is whether the to-hit/AC discrepancy affects survivability, not combat length. No fair changing the rules midstream. :p I'd be running different tests if that was what we were examining.

Changing the rules or not, if you're examining to-hit vs survivability, maybe using a character that deals no damage on a miss might be a better idea.
 

Changing the rules or not, if you're examining to-hit vs survivability, maybe using a character that deals no damage on a miss might be a better idea.

Looks like I phrased myself badly. I'm not examining to-hit vs. survivability, I'm examining the claim that the discrepancy in monster to-hit / AC and PC to-hit / AC starting in mid-paragon means "the math is broken."

One group argues that the discrepancy between monsters' to-hit / AC and PCs to-hit / AC means "the math is broken" and some sort of fix is required for PCs at high levels. They point to the Expertise feats as a "math fix" that proves this opinion.

Another group argues that there's more to the math than to-hit and AC, and that PCs access to powers, feats, paragon paths, epic destinies, and magic item powers makes up for the to-hit / AC discrepancy. They say no fix is necessary and the math in question is just fine.

I'm testing the question by looking at survivability from levels 1-30 and seeing if it drops as the "math is broken" group would predict, or stays level as the "it's just fine" group would predict.

Clear as mud?

(The interesting thing has been the third result that nobody was predicting, at least not loudly, which is that survivability is going up dramatically. I'm not sure what to make of that, other than to question the validity of my simulation.)

So... using a feat that allows Ragnarok to deal damage on a miss is perfectly fine, because it's part of the hypothesis that feats, powers, etc. make up for monsters' higher to-hit and AC.
 

I'm testing the question by looking at survivability from levels 1-30 and seeing if it drops as the "math is broken" group would predict, or stays level as the "it's just fine" group would predict.

Clear as mud?

I think the expertise feats are broken, no matter how it's argued. If they're helpful for the game, it should just be errata. If they're not helpful, they shouldn't exist. No matter what, +3 to hit from a feat is too much, and that to-hit only apply for certain weapon types or power types is just damn poor design. Which group am I? :)

Even bypassing that for a second... I think both of the following:
1) Mathematically, there is a disparity between defenses and attack bonuses at very high level, so some fix to maintain sweet spot is laudable.
2) Monsters do not do nearly enough damage and combats are not nearly threatening enough as you get higher level

Stick to just trying to make a good simulation, and don't worry about trying to prove anything vis a vis expertise through survivability. It's just not meaningful.
 

Well, survivability may be going up 'cos ragnarok is a tank.
And soldiers are tanks.
PC tanks are supposed to be better than monster tanks.

Did I miss something, or is ragnarok using meliorating armor?
I like it, sure .. but if it's the math you're talking about, getting +1 AC per milestone can be considered a possible "math fix"

From playing experience, however, the greatest treats to a party of PCs isn't the endless swinging at each other.
It's the guy that blams the whole party targeting a NAD (and therefore hitting more reliably), and inflicting a status condition and/or ongoing damage on the side.
With a slightly increased hit chance, it's those attacks that will wipe a party, not another 12 damage melee attack.
On the flipside, it is then imperative for the party to remove that particular threat as quickly as possible, whether through KO or a debilitating condition of their own.

I'm just mentioning enemy controllers and I guess artillery as well, 'cos those are the times when you try to play shield or staff of defense and find yourself just 1 point short ... when even with the lowest hp in the group I generally don't care about being targeted by soldiers or brutes.
 

Yeah, much like the casque of tactics there are certain items that are on there because there's really nothing much better available. There were several more options when I had on dragon and av2 stuff :)

I'm confused, though--is it legal to wear the same magic ring twice? I wouldn't think that would stack. I suppose you could get two uses of the magic item daily.

I couldn't find a clear rule on this in PH1--your thoughts?

Also, is the magic item daily power in addition to the property, or instead of the property?
 

Ragnarok Level 14

This level brought a nice boost from the half-level bonus, as expected, and a similar boost from the extra strength and constitution modifier. The Iron Armbands upgrade and Blood Thirst feat also propelled damage up, reducing combat length and providing a bit of a increase in survivability.

Sadly, my simulation speed continues to go down. In the very beginning, when the sim was nothing more than a to-hit bonus and a damage roll, I could do a million runs in a few minutes. Now my low-end simulation is 1,000 runs and it takes over five minutes. I may have to take some time out for optimization soon.

Here are the incremental results, vs. level +[5, 2, 4, 2, 3].

Code:
Level 13 Ragnarok (vs. Level 14 challenges): 13.0% +/- 2.1%
Add level 14: 48.7% +/- 3.1%
Add stat bonuses: 79.7% +/- 2.5%
Upgrade Iron Armbands of Power to Paragon: 82.2% +/- 2.4%
Add Blood Thirst feat: 86.2% +/- 2.1%

I didn't run the entire level-by-level simulation this time, since it takes a long time to run and nothing changed in the simulation that should affect the previous levels' results. Instead, I appended this level's results to the level 13 run.

Code:
Base challenge: level + [3, 0, 2, 0, 1]

Level 1 Ragnarok vs. Base+0: 12.1% +/- 2.0% survival (4.6 rounds) @ 491.7t/s
Level 2 Ragnarok vs. Base+0: 31.0% +/- 2.9% survival (6.3 rounds) @ 457.2t/s
Level 3 Ragnarok vs. Base+0: 13.1% +/- 2.1% survival (7.6 rounds) @ 458.4t/s
Level 4 Ragnarok vs. Base+0: 24.8% +/- 2.7% survival (6.4 rounds) @ 427.0t/s
Level 5 Ragnarok vs. Base+0: 24.0% +/- 2.6% survival (6.9 rounds) @ 402.6t/s
Level 6 Ragnarok vs. Base+1: 21.2% +/- 2.5% survival (9.3 rounds) @ 395.6t/s
Level 7 Ragnarok vs. Base+1: 18.6% +/- 2.4% survival (9.0 rounds) @ 389.8t/s
Level 8 Ragnarok vs. Base+1: 46.3% +/- 3.1% survival (9.1 rounds) @ 347.9t/s
Level 9 Ragnarok vs. Base+1: 27.2% +/- 2.8% survival (9.2 rounds) @ 345.5t/s
Level 10 Ragnarok vs. Base+1: 33.8% +/- 2.9% survival (10.3 rounds) @ 325.5t/s
Level 11 Ragnarok vs. Base+2: 57.1% +/- 3.1% survival (10.5 rounds) @ 302.0t/s
Level 12 Ragnarok vs. Base+2: 82.5% +/- 2.4% survival (9.5 rounds) @ 280.8t/s
Level 13 Ragnarok vs. Base+2: 57.4% +/- 3.1% survival (10.5 rounds) @ 296.2t/s
Level 14 Ragnarok vs. Base+2: 86.2% +/- 2.1% survival (9.2 rounds) @ 281.6t/s

Here's the detailed run, also versus level +[5, 2, 4, 2, 3].

[sblock=Level 14 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 14 Ragnarok:
  HP: 125/125; Temp HP: 0; Surges: 17; Surge Value: 41
  AC: 33; Action Points: 1
  Str: 20(+5); Con: 22(+6); Dex: 13(+1); Int: 9(-1); Wis: 15(+2); Cha: 11(+0)
  Initiative Bonus: +10
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 115 (15 class + 22 con + 78 level)
    Base Surges: 15 (9 class + 6 con)
    One-Handed Weapon Talent: +1 bonus to attack rolls.
    Combat Challenge: Attacks mark opponent until end of next turn.
  Paragon Path: Iron Vanguard
    Features:
      Enduring Warrior: Heal 5 hit points when enemy drops to 0 hp or fewer.
      Ferocious Reaction: Gain +4 defense bonus (until start of next turn) when spending action point.
    Powers:
      Frontline Surge:
        Encounter
        Standard Action     Melee
        Attack: 1d20+18 vs. AC
        Hit: 2d10[brutal 2]+14 damage.
        Crit adds: 3d12 damage.
        Miss: 6 damage.
        Effect: Mark opponent (until end of next turn).
      Inexorable Shift: (Not simulated.)
  Feats:
    Toughness: Increase hp by 10.
    Improved Vigor: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Dwarven Durability: Increase surges by 2 and surge value by 6.
    Hammer Rhythm: Deal 6 damage on misses that otherwise deal no damage.
    Armor Specialization (Plate): +1 AC bonus.
    Marked Scourge: Once per round, +2 bonus to damage rolls vs. marked enemy.
    Blood Thirst: +2 to melee damage rolls vs. bloodied opponent.
  Items:
    Main hand: Vicious Craghammer +3
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +3 attack rolls and damage rolls
      Critical: 3d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Gith Plate Armor +3
      AC Bonus: +10
      Enhancement: +3
      Property: Increase enhancement by one at each milestone.
    Head Slot: Casque Of Tactics (Paragon)
      Property: +2 initiative bonus.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value.
    Arms Slot: Iron Armbands Of Power (Paragon)
      Property: Gain a +4 bonus to melee damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Trigger: Hit by an attack.
        Effect: Make a melee basic attack.
    Waist Slot: Belt Of Vigor (Paragon)
      Property: +2 to healing surge value.
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit:
        2d10[brutal 2]+20 damage.
        Grant 8 temporary hit points.
      Crit adds: 3d12 damage.
      Miss: Half of 2d10[brutal 2]+20 damage.
      Effect: Mark opponent (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit:
        1d10[brutal 2]+14 damage.
        Grant 8 temporary hit points.
      Crit adds: 3d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
    Brash Strike:
      At-Will
      Standard Action     Melee
      Attack: 1d20+20 vs. AC
      Hit: 1d10[brutal 2]+20 damage.
      Crit adds: 3d12 damage.
      Miss: 6 damage.
      Effect:
        Opponent gets Combat Advantage (until start of Ragnarok's next turn).
        Mark opponent (until end of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action     Personal
      Effect: Gain regen 8 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit: 2d10[brutal 2]+20 damage.
      Crit adds: 3d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
    Rain Of Steel:
      Daily * Stance
      Minor Action     Personal
      Effect: At the start of opponent's turn: 1d10[brutal 2]+5 damage.
    Unbreakable:
      Encounter
      Immediate Reaction     Personal
      Trigger: Hit by an attack.
      Effect: Reduce damage by 11 points.
    Griffons Wrath:
      Encounter
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit:
        2d10[brutal 2]+14 damage.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 3d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
    Jackal Strike:
      Daily * Reliable
      Free Action     Melee
      Attack: 1d20+18 vs. AC
      Hit: 3d10[brutal 2]+14 damage.
      Crit adds: 3d12 damage.
      Miss:
        Not expended.
        6 damage.
      Effect: Mark opponent (until end of next turn).
    Defensive Resurgence:
      Daily
      Minor Action     Personal
      Effect:
        Spend a healing surge and regain 41 hit points.
        Gain +1 defense bonus (until start of next turn).
    Anvil Of Doom:
      Encounter
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit:
        2d10[brutal 2]+14 damage.
        Opponent gets Stunned (until end of Ragnarok's next turn).
      Crit adds: 3d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 41 hit points.
        Gain +2 defense bonus (until start of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit: 1d10[brutal 2]+14 damage.
      Crit adds: 3d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).

Level 16 Soldier:
  HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
  AC: 32; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+23 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+23 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 17 Soldier:
  HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
  AC: 33; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+24 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+24 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 18 Soldier:
  HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
  AC: 34; Action Points: 0
  Str: 25(+7); Con: 22(+6); Dex: 22(+6); Int: 22(+6); Wis: 22(+6); Cha: 22(+6)
  Initiative Bonus: +17
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+25 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+25 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 19 Soldier:
  HP: 182/182; Temp HP: 0; Surges: 2; Surge Value: 45
  AC: 35; Action Points: 0
  Str: 25(+7); Con: 22(+6); Dex: 22(+6); Int: 22(+6); Wis: 22(+6); Cha: 22(+6)
  Initiative Bonus: +17
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+26 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+26 vs. AC
      Hit: 3d6+8 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Challenge: level 14 Ragnarok vs. level + [5, 2, 4, 2, 3] Soldier

Avg rounds per fight (when survived): 9.2
  3  (1.0%): ====
  4  (4.2%): ================
  5 (10.8%): ===================================
  6 (21.1%): ======================================================
  7 (33.5%): =================================================================
  8 (46.1%): ===================================================================
  9 (57.8%): =============================================================
 10 (69.0%): ===========================================================
 11 (78.6%): ==================================================
 12 (85.2%): ===================================
 13 (90.0%): =========================
 14 (94.1%): =====================
 15 (96.4%): ============
 16 (98.0%): ========
 17 (98.8%): ====
 18 (99.4%): ===
 19 (99.7%): =

Avg fights survived: 4.6
  2  (8.0%): ====
  3 (11.6%): ==
  4 (15.8%): ===
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 7.3 of 17
  1  (0.5%): =
  2  (2.0%): =====
  3  (3.8%): ======
  4 (10.2%): ========================
  5 (19.5%): ===================================
  6 (33.7%): =====================================================
  7 (51.4%): ===================================================================
  8 (69.1%): ===================================================================
  9 (85.2%): ============================================================
 10 (93.5%): ===============================
 11 (97.9%): ================
 12 (99.4%): =====
 13 (99.9%): =

Survival rate: 84.2% +/- 2.3%

Simulated 279.2 turns/sec (89668 turns / 321.1 seconds).
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.7% chance):]
[sblock=FIGHT #1: Level 14 Ragnarok VS. Level 19 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 28 initiative (1d20+10; rolled 18).
  Soldier rolls 37 initiative (1d20+17; rolled 20).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 182/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+26; rolled 17).
      Hits: 38 damage (4d10+7; rolled 10, 10, 6, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 27 hp (38 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 98 hp remaining (125 hp - 27 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 98/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 33; Action Points: 1
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 35 AC (1d20+18; rolled 14).
      Misses: 6 damage (static).
      Soldier has 176 hp remaining (182 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 35 AC (1d20+20; rolled 7).
      Misses: 6 damage (static).
      Soldier has 170 hp remaining (176 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 170/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 154 hp remaining (170 hp - 16 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 48 vs. 38 AC (1d20+28; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has 51 hp remaining (98 hp - 47 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 20 vs. 35 AC (1d20+18; rolled 2).
        Misses: 6 damage (static).
        Soldier has 148 hp remaining (154 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 51/125 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 34 vs. 35 AC (1d20+18; rolled 16).
      Misses: 6 damage (static).
      Soldier has 142 hp remaining (148 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 41 hp (51 hp -> 92 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 142/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 126 hp remaining (142 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 36 AC (1d20+26; rolled 12).
      Hits: 38 damage (4d10+7; rolled 8, 4, 10, 9).
      Ragnarok has 54 hp remaining (92 hp - 38 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 54/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 22 vs. 35 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 120 hp remaining (126 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Rain of Steel expires.
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 120/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+26; rolled 18).
      Hits: 15 damage (3d6+8; rolled 2, 1, 4).
      Ragnarok has 39 hp remaining (54 hp - 15 damage).
  Ragnarok's turn:
    HP: 39/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (39 hp -> 47 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 8 hp when bloodied (stance).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 35 AC (1d20+20; rolled 9).
      Misses: 6 damage (static).
      Soldier has 114 hp remaining (120 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 114/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+28; rolled 13).
      Hits: 21 damage (3d6+8; rolled 2, 6, 5).
      Ragnarok has 26 hp remaining (47 hp - 21 damage).
  Ragnarok's turn:
    HP: 26/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (26 hp -> 34 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 32 vs. 35 AC (1d20+18; rolled 14).
      Misses: 16 damage (half of 2d10[brutal 2]+22; rolled 3, 7).
      Marked Scourge has been expended.
      Soldier has 98 hp remaining (114 hp - 16 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 98/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+26; rolled 15).
      Hits: 18 damage (3d6+8; rolled 3, 1, 6).
      Ragnarok has 16 hp remaining (34 hp - 18 damage).
  Ragnarok's turn:
    HP: 16/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 8 hp (16 hp -> 24 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 35 AC (1d20+18; rolled 16).
      Misses: 6 damage (static).
      Soldier has 92 hp remaining (98 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 41 hp (24 hp -> 65 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 92/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 35 AC (1d20+26; rolled 11).
      Hits: 21 damage (3d6+8; rolled 5, 4, 4).
      Ragnarok has 44 hp remaining (65 hp - 21 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 44/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Ragnarok heals 8 hp (44 hp -> 52 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 35 AC (1d20+20; rolled 7).
      Misses: 6 damage (static).
      Soldier has 86 hp remaining (92 hp - 6 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 25 vs. 35 AC (1d20+18; rolled 7).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 80 hp remaining (86 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 80/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+28; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 52/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (52 hp -> 60 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 35 AC (1d20+20; rolled 15).
      Hits: 33 damage (1d10[brutal 2]+24; rolled 1, 9).
      Marked Scourge has been expended.
      Soldier has 47 hp remaining (80 hp - 33 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 47/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 48 vs. 34 AC (1d20+28; rolled 20).
      Crits: 26 damage (3d6[max]+8; rolled max).
      Ragnarok has 34 hp remaining (60 hp - 26 damage).
  Ragnarok's turn:
    HP: 34/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (34 hp -> 42 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 35 AC (1d20+20; rolled 16).
      Hits: 28 damage (1d10[brutal 2]+24; rolled 4).
      Marked Scourge has been expended.
      Soldier has 19 hp remaining (47 hp - 28 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 19/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+28; rolled 13).
      Hits: 33 damage (4d10+7; rolled 7, 7, 8, 4).
      Ragnarok has 9 hp remaining (42 hp - 33 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 9/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (9 hp -> 17 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 35 AC (1d20+20; rolled 12).
      Misses: 6 damage (static).
      Soldier has 13 hp remaining (19 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 13/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+28; rolled 13).
      Hits: 23 damage (3d6+8; rolled 6, 6, 3).
      Ragnarok has -6 hp remaining (17 hp - 23 damage).
  Ragnarok's turn:
    HP: -6/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 3 (1d20; rolled 3).
      Fails. 2 failures remaining before death.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 12:
  Soldier's turn:
    HP: 13/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+26; rolled 17).
      Hits: 28 damage (4d10+7; rolled 8, 4, 3, 6).
      Ragnarok has -34 hp remaining (-6 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -34/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 3 (1d20; rolled 3).
      Fails. 1 failures remaining before death.
  
Round 13:
  Soldier's turn:
    HP: 13/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 46 vs. 33 AC (1d20+26; rolled 20).
      Crits: 26 damage (3d6[max]+8; rolled max).
      Ragnarok has -60 hp remaining (-34 hp - 26 damage).
  Ragnarok's turn:
    HP: -60/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 2 (1d20; rolled 2).
      Fails. 0 failures remaining before death.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 1 fight(s) survived (1.1% chance):]
[sblock=FIGHT #1: Level 14 Ragnarok VS. Level 19 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 11 initiative (1d20+10; rolled 1).
  Soldier rolls 20 initiative (1d20+17; rolled 3).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 182/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+26; rolled 16).
      Hits: 30 damage (4d10+7; rolled 4, 8, 2, 9).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 19 hp (30 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 106 hp remaining (125 hp - 19 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 106/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 33; Action Points: 1
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 35 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 176 hp remaining (182 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 35 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 170 hp remaining (176 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 170/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 154 hp remaining (170 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 38 AC (1d20+26; rolled 14).
      Hits: 28 damage (4d10+7; rolled 5, 2, 4, 10).
      Ragnarok has 78 hp remaining (106 hp - 28 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 34 vs. 35 AC (1d20+18; rolled 16).
        Misses: 6 damage (static).
        Soldier has 148 hp remaining (154 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 78/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 36 vs. 35 AC (1d20+18; rolled 18).
      Hits: 29 damage (2d10[brutal 2]+16; rolled 7, 2, 6).
      Marked Scourge has been expended.
      Soldier has 119 hp remaining (148 hp - 29 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 119/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+5; rolled 10).
        Soldier has 104 hp remaining (119 hp - 15 damage).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 78/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 35 AC (1d20+20; rolled 11).
      Misses: 6 damage (static).
      Soldier has 98 hp remaining (104 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 4:
  Soldier's turn:
    HP: 98/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 6).
        Marked Scourge has been expended.
        Soldier has 85 hp remaining (98 hp - 13 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 23 vs. 35 AC (1d20+18; rolled 5).
          Misses:
            Not expended.
            6 damage (static).
          Soldier has 79 hp remaining (85 hp - 6 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 46 vs. 34 AC (1d20+26; rolled 20).
      Crits: 26 damage (3d6[max]+8; rolled max).
      Ragnarok has 52 hp remaining (78 hp - 26 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 52/125 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 35 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 73 hp remaining (79 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 41 hp (52 hp -> 93 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 73/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+7; rolled 4).
        Marked Scourge has been expended.
        Soldier has 62 hp remaining (73 hp - 11 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 46 vs. 36 AC (1d20+26; rolled 20).
      Crits: 26 damage (3d6[max]+8; rolled max).
      Ragnarok has 67 hp remaining (93 hp - 26 damage).
  Ragnarok's turn:
    HP: 67/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 33 vs. 35 AC (1d20+18; rolled 15).
      Misses: 20 damage (half of 2d10[brutal 2]+24; rolled 9, 7).
      Marked Scourge has been expended.
      Soldier has 42 hp remaining (62 hp - 20 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 42/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+5; rolled 10).
        Soldier has 27 hp remaining (42 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+26; rolled 8).
      Hits: 28 damage (4d10+7; rolled 8, 4, 8, 1).
      Ragnarok has 39 hp remaining (67 hp - 28 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 39/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 40 vs. 35 AC (1d20+20; rolled 20).
      Crits: 55 damage (1d10[brutal 2, max]+24 + 3d12; rolled max + 3, 9, 9).
      Marked Scourge has been expended.
      Soldier has -28 hp remaining (27 hp - 55 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (39 hp -> 45 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 45/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 41 hp (45 hp -> 86 hp; 0 hp wasted).
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 41 hp (86 hp -> 125 hp; 2 hp wasted).
  Powers recharge:
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 12 initiative (1d20+10; rolled 2).
  Soldier rolls 19 initiative (1d20+15; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+23; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 36 hp (47 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 89 hp remaining (125 hp - 36 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 89/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+23; rolled 18).
      Hits: 18 damage (2d8+7; rolled 5, 6).
      Ragnarok has 71 hp remaining (89 hp - 18 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 29 vs. 32 AC (1d20+18; rolled 11).
        Misses: 6 damage (static).
        Soldier has 145 hp remaining (151 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 71/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 26 vs. 32 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 139 hp remaining (145 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 139/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 11 damage (2d8+7; rolled 2, 2).
      Ragnarok has 60 hp remaining (71 hp - 11 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 60/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 32 AC (1d20+18; rolled 12).
      Misses: 6 damage (static).
      Soldier has 133 hp remaining (139 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 41 hp (60 hp -> 101 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 133/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 36 AC (1d20+23; rolled 14).
      Hits: 15 damage (2d8+7; rolled 6, 2).
      Ragnarok has 86 hp remaining (101 hp - 15 damage).
  Ragnarok's turn:
    HP: 86/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+20; rolled 15).
      Hits: 29 damage (1d10[brutal 2]+22; rolled 7).
      Marked Scourge has been expended.
      Soldier has 104 hp remaining (133 hp - 29 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 104/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+25; rolled 19).
      Hits: 20 damage (2d8+7; rolled 6, 7).
      Ragnarok has 66 hp remaining (86 hp - 20 damage).
  Ragnarok's turn:
    HP: 66/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 32 AC (1d20+20; rolled 2).
      Misses: 6 damage (static).
      Soldier has 98 hp remaining (104 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 98/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 34 AC (1d20+25; rolled 18).
      Hits: 18 damage (2d8+7; rolled 4, 7).
      Ragnarok has 48 hp remaining (66 hp - 18 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 48/125 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 92 hp remaining (98 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 92/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+23; rolled 16).
      Hits: 28 damage (4d10+7; rolled 2, 6, 9, 4).
      Ragnarok has 20 hp remaining (48 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 20/125 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (20 hp -> 28 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 8 hp when bloodied (stance).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 41 hp (28 hp -> 69 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 86 hp remaining (92 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 86/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+23; rolled 16).
      Hits: 22 damage (2d8+7; rolled 8, 7).
      Ragnarok has 47 hp remaining (69 hp - 22 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 47/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Ragnarok heals 8 hp (47 hp -> 55 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 29 vs. 32 AC (1d20+18; rolled 11).
      Misses: 6 damage (static).
      Soldier has 80 hp remaining (86 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 80/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+23; rolled 16).
      Hits: 14 damage (2d8+7; rolled 1, 6).
      Ragnarok has 41 hp remaining (55 hp - 14 damage).
  Ragnarok's turn:
    HP: 41/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (41 hp -> 49 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 32 AC (1d20+20; rolled 13).
      Hits: 25 damage (1d10[brutal 2]+22; rolled 3).
      Marked Scourge has been expended.
      Soldier has 55 hp remaining (80 hp - 25 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 49 hp remaining (55 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 49/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 34 AC (1d20+25; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 49/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (49 hp -> 57 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 32 AC (1d20+18; rolled 19).
      Hits: 25 damage (1d10[brutal 2]+18; rolled 7).
      Marked Scourge has been expended.
      Soldier has 24 hp remaining (49 hp - 25 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 24/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 57/125 (bloodied); Temp HP: 8; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 8 hp (57 hp -> 65 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 32 AC (1d20+20; rolled 9).
      Misses: 6 damage (static).
      Soldier has 18 hp remaining (24 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 18/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+25; rolled 12).
      Hits: 20 damage (2d8+7; rolled 5, 8).
      Ragnarok deflects 8 damage; 12 gets through (8 temp hp - 20 damage).
      Ragnarok has 53 hp remaining (65 hp - 12 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 53/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (53 hp -> 61 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 12 hp remaining (18 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 12/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+23; rolled 17).
      Hits: 40 damage (4d10+7; rolled 9, 10, 7, 7).
      Ragnarok has 21 hp remaining (61 hp - 40 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 21/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (21 hp -> 29 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 6 hp remaining (12 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 6/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 31 damage (4d10+7; rolled 6, 2, 8, 8).
      Ragnarok has -2 hp remaining (29 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -2/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 1 (1d20; rolled 1).
      Fails. 2 failures remaining before death.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 15:
  Soldier's turn:
    HP: 6/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+23; rolled 13).
      Hits: 31 damage (4d10+7; rolled 4, 7, 9, 4).
      Ragnarok has -33 hp remaining (-2 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -33/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 13 (1d20; rolled 13).
      Passes.
  
Round 16:
  Soldier's turn:
    HP: 6/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+23; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has -56 hp remaining (-33 hp - 23 damage).
  Ragnarok's turn:
    HP: -56/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 19 (1d20; rolled 19).
      Passes.
  
Round 17:
  Soldier's turn:
    HP: 6/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 33 AC (1d20+23; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -56/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  
Round 18:
  Soldier's turn:
    HP: 6/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+23; rolled 16).
      Hits: 17 damage (4d10+7; rolled 4, 3, 1, 2).
      Ragnarok has -73 hp remaining (-56 hp - 17 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 2 fight(s) survived (6.2% chance):]
[sblock=FIGHT #1: Level 14 Ragnarok VS. Level 19 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 25 initiative (1d20+10; rolled 15).
  Soldier rolls 31 initiative (1d20+17; rolled 14).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 182/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+26; rolled 15).
      Hits: 32 damage (4d10+7; rolled 4, 10, 4, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 21 hp (32 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 104 hp remaining (125 hp - 21 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 104/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 33; Action Points: 1
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 35 AC (1d20+20; rolled 12).
      Misses: 6 damage (static).
      Soldier has 176 hp remaining (182 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 35 AC (1d20+20; rolled 9).
      Misses: 6 damage (static).
      Soldier has 170 hp remaining (176 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
  
Round 2:
  Soldier's turn:
    HP: 170/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+7; rolled 7).
        Marked Scourge has been expended.
        Soldier has 156 hp remaining (170 hp - 14 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 38 AC (1d20+28; rolled 14).
      Hits: 29 damage (4d10+7; rolled 7, 3, 6, 6).
      Ragnarok has 75 hp remaining (104 hp - 29 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 30 vs. 35 AC (1d20+18; rolled 12).
        Misses: 6 damage (static).
        Soldier has 150 hp remaining (156 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 75/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Opponent's Combat Advantage expires.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 36 vs. 35 AC (1d20+18; rolled 18).
      Hits: 30 damage (2d10[brutal 2]+22; rolled 4, 4).
      Marked Scourge has been expended.
      Soldier has 120 hp remaining (150 hp - 30 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 120/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+5; rolled 5).
        Soldier has 110 hp remaining (120 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 45 vs. 34 AC (1d20+26; rolled 19).
      Hits: 23 damage (4d10+7; rolled 4, 1, 10, 1).
      Ragnarok has 52 hp remaining (75 hp - 23 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 52/125 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 20 vs. 35 AC (1d20+18; rolled 2).
      Misses: 6 damage (static).
      Soldier has 104 hp remaining (110 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 41 hp (52 hp -> 93 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 104/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 88 hp remaining (104 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 22 vs. 35 AC (1d20+18; rolled 4).
          Misses:
            Not expended.
            6 damage (static).
          Soldier has 82 hp remaining (88 hp - 6 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 36 AC (1d20+26; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 31 vs. 35 AC (1d20+18; rolled 13).
      Misses: 16 damage (half of 2d10[brutal 2]+24; rolled 5, 3).
      Marked Scourge has been expended.
      Soldier has 66 hp remaining (82 hp - 16 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 66/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+5; rolled 9).
        Soldier has 52 hp remaining (66 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+26; rolled 14).
      Hits: 35 damage (4d10+7; rolled 10, 4, 7, 7).
      Ragnarok has 58 hp remaining (93 hp - 35 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 58/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 35 AC (1d20+20; rolled 9).
      Misses: 6 damage (static).
      Soldier has 46 hp remaining (52 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Rain of Steel expires.
      Boundless Endurance has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 46/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+28; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 58/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (58 hp -> 66 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 35 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 40 hp remaining (46 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 40/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 46 vs. 34 AC (1d20+26; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has 19 hp remaining (66 hp - 47 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 19/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (19 hp -> 27 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 41 hp (27 hp -> 68 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 35 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 34 hp remaining (40 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 34/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+26; rolled 14).
      Hits: 18 damage (3d6+8; rolled 1, 4, 5).
      Ragnarok has 50 hp remaining (68 hp - 18 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 50/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Ragnarok heals 8 hp (50 hp -> 58 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 35 AC (1d20+20; rolled 10).
      Misses: 6 damage (static).
      Soldier has 28 hp remaining (34 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 28/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 34 AC (1d20+28; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 58/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (58 hp -> 66 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 35 AC (1d20+18; rolled 7).
      Misses: 6 damage (static).
      Soldier has 22 hp remaining (28 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 22/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+26; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 66/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 35 AC (1d20+20; rolled 17).
      Hits: 32 damage (1d10[brutal 2]+24; rolled 8).
      Marked Scourge has been expended.
      Soldier has -10 hp remaining (22 hp - 32 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (66 hp -> 72 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 72/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 41 hp (72 hp -> 113 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 8 hp when bloodied expires.
[/sblock]
[sblock=FIGHT #2: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 13 initiative (1d20+10; rolled 3).
  Soldier rolls 20 initiative (1d20+15; rolled 5).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+23; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 113/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 32 AC (1d20+20; rolled 18).
      Hits: 26 damage (1d10[brutal 2]+20; rolled 6).
      Soldier has 131 hp remaining (157 hp - 26 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 131/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+25; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 113/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 125 hp remaining (131 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 125/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 18 damage (2d8+7; rolled 6, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 7 hp (18 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 106 hp remaining (113 hp - 7 damage).
  Ragnarok's turn:
    HP: 106/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 32 AC (1d20+18; rolled 16).
      Hits: 26 damage (1d10[brutal 2]+16; rolled 10).
      Marked Scourge has been expended.
      Soldier has 99 hp remaining (125 hp - 26 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 99/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 21 damage (2d8+7; rolled 6, 8).
      Ragnarok deflects 8 damage; 13 gets through (8 temp hp - 21 damage).
      Ragnarok has 93 hp remaining (106 hp - 13 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 37 vs. 32 AC (1d20+18; rolled 19).
        Hits: 22 damage (1d10[brutal 2]+14; rolled 8).
        Soldier has 77 hp remaining (99 hp - 22 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 38 vs. 32 AC (1d20+18; rolled 20).
          Crits: 69 damage (3d10[brutal 2, max]+16 + 3d12; rolled max + 8, 6, 9).
          Soldier has 8 hp remaining (77 hp - 69 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
          Jackal Strike has been expended.
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 2 hp remaining (8 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 2/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+23; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 32 AC (1d20+18; rolled 16).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 1, 9).
      Marked Scourge has been expended.
      Soldier has -25 hp remaining (2 hp - 27 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (93 hp -> 99 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 99/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 41 hp (99 hp -> 125 hp; 15 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Anvil Of Doom recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 14 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 18 initiative (1d20+10; rolled 8).
  Soldier rolls 27 initiative (1d20+17; rolled 10).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+25; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 35 vs. 34 AC (1d20+18; rolled 17).
      Hits: 35 damage (2d10[brutal 2]+20; rolled 7, 8).
      Soldier has 139 hp remaining (174 hp - 35 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 133 hp remaining (139 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 133/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 39 AC (1d20+25; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 39; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 34 AC (1d20+20; rolled 17).
      Hits: 27 damage (1d10[brutal 2]+22; rolled 5).
      Marked Scourge has been expended.
      Soldier has 106 hp remaining (133 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 106/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 46 vs. 35 AC (1d20+27; rolled 19).
      Hits: 17 damage (2d8+7; rolled 5, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 6 hp (17 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 119 hp remaining (125 hp - 6 damage).
  Ragnarok's turn:
    HP: 119/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 34 AC (1d20+18; rolled 3).
      Misses: 6 damage (static).
      Soldier has 100 hp remaining (106 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 100/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+25; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 119/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 34 AC (1d20+20; rolled 2).
      Misses: 6 damage (static).
      Soldier has 94 hp remaining (100 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 94/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+27; rolled 13).
      Hits: 10 damage (2d8+7; rolled 2, 1).
      Ragnarok has 109 hp remaining (119 hp - 10 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 22 vs. 34 AC (1d20+18; rolled 4).
        Misses: 6 damage (static).
        Soldier has 88 hp remaining (94 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 109/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 34 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 82 hp remaining (88 hp - 6 damage).
      Soldier has been bloodied.
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 82/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 35 AC (1d20+25; rolled 12).
      Hits: 21 damage (2d8+7; rolled 7, 7).
      Ragnarok has 88 hp remaining (109 hp - 21 damage).
  Ragnarok's turn:
    HP: 88/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 34 AC (1d20+20; rolled 3).
      Misses: 6 damage (static).
      Soldier has 76 hp remaining (82 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 76/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+27; rolled 9).
      Hits: 17 damage (2d8+7; rolled 2, 8).
      Ragnarok has 71 hp remaining (88 hp - 17 damage).
  Ragnarok's turn:
    HP: 71/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 34 AC (1d20+18; rolled 2).
      Misses: 6 damage (static).
      Soldier has 70 hp remaining (76 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 70/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+25; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 71/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 34 AC (1d20+20; rolled 2).
      Misses: 6 damage (static).
      Soldier has 64 hp remaining (70 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 64/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+27; rolled 8).
      Hits: 25 damage (4d10+7; rolled 2, 8, 5, 3).
      Ragnarok has 46 hp remaining (71 hp - 25 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 46/125 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 34 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 58 hp remaining (64 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 41 hp (46 hp -> 87 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 58/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 37 AC (1d20+25; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 87/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 20 vs. 34 AC (1d20+18; rolled 2).
      Misses: 6 damage (static).
      Soldier has 52 hp remaining (58 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 52/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+25; rolled 11).
      Hits: 20 damage (2d8+7; rolled 7, 6).
      Ragnarok has 67 hp remaining (87 hp - 20 damage).
  Ragnarok's turn:
    HP: 67/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 34 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 46 hp remaining (52 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 46/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+25; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 67/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 33 vs. 34 AC (1d20+18; rolled 15).
      Misses: 6 damage (static).
      Soldier has 40 hp remaining (46 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 40/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+25; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 67/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+20; rolled 4).
      Misses: 6 damage (static).
      Soldier has 34 hp remaining (40 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 34/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+27; rolled 15).
      Hits: 15 damage (2d8+7; rolled 7, 1).
      Ragnarok has 52 hp remaining (67 hp - 15 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 52/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 34 AC (1d20+18; rolled 2).
      Misses: 6 damage (static).
      Soldier has 28 hp remaining (34 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 28/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+25; rolled 10).
      Hits: 34 damage (4d10+7; rolled 9, 6, 7, 5).
      Ragnarok has 18 hp remaining (52 hp - 34 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 18/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 22 hp remaining (28 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 16:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 32 damage (4d10+7; rolled 1, 9, 9, 6).
      Ragnarok has -14 hp remaining (18 hp - 32 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -14/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 17:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+25; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -14/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 15 (1d20; rolled 15).
      Passes.
  
Round 18:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+25; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: -14/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 12 (1d20; rolled 12).
      Passes.
  
Round 19:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+25; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: -14/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 16 (1d20; rolled 16).
      Passes.
  
Round 20:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+25; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -14/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  
Round 21:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+25; rolled 11).
      Hits: 31 damage (4d10+7; rolled 9, 2, 7, 6).
      Ragnarok has -45 hp remaining (-14 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -45/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 3 (1d20; rolled 3).
      Fails. 2 failures remaining before death.
  
Round 22:
  Soldier's turn:
    HP: 22/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+25; rolled 19).
      Hits: 29 damage (4d10+7; rolled 4, 3, 7, 8).
      Ragnarok has -74 hp remaining (-45 hp - 29 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 3 fight(s) survived (3.6% chance):]
[sblock=FIGHT #1: Level 14 Ragnarok VS. Level 19 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 30 initiative (1d20+10; rolled 20).
  Soldier rolls 18 initiative (1d20+17; rolled 1).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 33; Action Points: 1
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 28 vs. 35 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 176 hp remaining (182 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Knee Breaker (standard action, daily):
      Attacks Soldier with 35 vs. 35 AC (1d20+18; rolled 17).
      Hits: 40 damage (2d10[brutal 2]+22; rolled 2, 10, 8).
      Marked Scourge has been expended.
      Soldier has 136 hp remaining (176 hp - 40 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 136/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 8 damage (1d10[brutal 2]+5; rolled 3).
        Soldier has 128 hp remaining (136 hp - 8 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 38 AC (1d20+26; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 8; Surges: 17; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 35 AC (1d20+20; rolled 11).
      Misses: 6 damage (static).
      Soldier has 122 hp remaining (128 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 122/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 107 hp remaining (122 hp - 15 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 47 vs. 34 AC (1d20+28; rolled 19).
      Hits: 22 damage (3d6+8; rolled 3, 6, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 11 hp (22 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok deflects 8 damage; 3 gets through (8 temp hp - 11 damage).
      Ragnarok has 122 hp remaining (125 hp - 3 damage).
  
Round 3:
  Ragnarok's turn:
    HP: 122/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 31 vs. 35 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 101 hp remaining (107 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 101/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 85 hp remaining (101 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 20 vs. 35 AC (1d20+18; rolled 2).
          Misses:
            Not expended.
            6 damage (static).
          Soldier has 79 hp remaining (85 hp - 6 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+26; rolled 14).
      Hits: 19 damage (4d10+7; rolled 2, 3, 1, 6).
      Ragnarok has 103 hp remaining (122 hp - 19 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 28 vs. 35 AC (1d20+18; rolled 10).
        Misses: 6 damage (static).
        Soldier has 73 hp remaining (79 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 103/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 35 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 67 hp remaining (73 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 67/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+7; rolled 10).
        Marked Scourge has been expended.
        Soldier has 50 hp remaining (67 hp - 17 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+26; rolled 11).
      Hits: 16 damage (3d6+8; rolled 1, 1, 6).
      Ragnarok has 87 hp remaining (103 hp - 16 damage).
  
Round 5:
  Ragnarok's turn:
    HP: 87/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 35 AC (1d20+20; rolled 14).
      Misses: 6 damage (static).
      Soldier has 44 hp remaining (50 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 44/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 12 damage (1d10[brutal 2]+7; rolled 5).
        Marked Scourge has been expended.
        Soldier has 32 hp remaining (44 hp - 12 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+28; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 6:
  Ragnarok's turn:
    HP: 87/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 35 AC (1d20+18; rolled 16).
      Misses: 6 damage (static).
      Soldier has 26 hp remaining (32 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 26/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 12 damage (1d10[brutal 2]+7; rolled 5).
        Marked Scourge has been expended.
        Soldier has 14 hp remaining (26 hp - 12 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 34 AC (1d20+26; rolled 5).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 7:
  Ragnarok's turn:
    HP: 87/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 36 vs. 35 AC (1d20+18; rolled 18).
      Hits: 35 damage (2d10[brutal 2]+18; rolled 7, 10).
      Marked Scourge has been expended.
      Soldier has -21 hp remaining (14 hp - 35 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (87 hp -> 93 hp; 0 hp wasted).
      Griffons Wrath has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 93/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (16 remaining).
    Ragnarok heals 41 hp (93 hp -> 125 hp; 9 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 22 initiative (1d20+10; rolled 12).
  Soldier rolls 23 initiative (1d20+15; rolled 8).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+23; rolled 5).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 32 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+23; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 32 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 145 hp remaining (151 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 145/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 24 vs. 34 AC (1d20+23; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+20; rolled 4).
      Misses: 6 damage (static).
      Soldier has 139 hp remaining (145 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 139/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+25; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 32 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 133 hp remaining (139 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 133/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+23; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+20; rolled 7).
      Misses: 6 damage (static).
      Soldier has 127 hp remaining (133 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 127/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+25; rolled 16).
      Hits: 12 damage (2d8+7; rolled 4, 1).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 1 hp (12 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 124 hp remaining (125 hp - 1 damage).
  Ragnarok's turn:
    HP: 124/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 29 vs. 32 AC (1d20+18; rolled 11).
      Misses: 6 damage (static).
      Soldier has 121 hp remaining (127 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 121/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+23; rolled 17).
      Hits: 14 damage (2d8+7; rolled 4, 3).
      Ragnarok has 110 hp remaining (124 hp - 14 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 30 vs. 32 AC (1d20+18; rolled 12).
        Misses: 6 damage (static).
        Soldier has 115 hp remaining (121 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 110/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 38 vs. 32 AC (1d20+18; rolled 20).
      Crits: 67 damage (2d10[brutal 2, max]+22 + 3d12; rolled max + 3, 10, 12).
      Marked Scourge has been expended.
      Soldier has 48 hp remaining (115 hp - 67 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 42 hp remaining (48 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 42/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+23; rolled 15).
      Hits: 33 damage (4d10+7; rolled 9, 10, 5, 2).
      Ragnarok has 77 hp remaining (110 hp - 33 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 77/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 36 hp remaining (42 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 36/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+23; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 77/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 32 AC (1d20+18; rolled 11).
      Misses: 6 damage (static).
      Soldier has 30 hp remaining (36 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 30/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+23; rolled 16).
      Hits: 17 damage (2d8+7; rolled 7, 3).
      Ragnarok has 60 hp remaining (77 hp - 17 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 60/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+20; rolled 16).
      Hits: 31 damage (1d10[brutal 2]+24; rolled 7).
      Marked Scourge has been expended.
      Soldier has -1 hp remaining (30 hp - 31 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (60 hp -> 66 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 66/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 41 hp (66 hp -> 107 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Strikebacks Power recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 14 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 11 initiative (1d20+10; rolled 1).
  Soldier rolls 34 initiative (1d20+17; rolled 17).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+25; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 107/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 25 vs. 34 AC (1d20+18; rolled 7).
      Misses: 6 damage (static).
      Soldier has 168 hp remaining (174 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 23 vs. 34 AC (1d20+18; rolled 5).
      Misses: 6 damage (static).
      Soldier has 162 hp remaining (168 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 162/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 39 AC (1d20+25; rolled 15).
      Hits: 21 damage (4d10+7; rolled 2, 3, 1, 8).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 10 hp (21 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 97 hp remaining (107 hp - 10 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 97/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 39; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 34 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 156 hp remaining (162 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 156/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 22 damage (2d8+7; rolled 8, 7).
      Ragnarok has 75 hp remaining (97 hp - 22 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 37 vs. 34 AC (1d20+18; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+16; rolled 4).
        Marked Scourge has been expended.
        Soldier has 136 hp remaining (156 hp - 20 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 75/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 34 AC (1d20+20; rolled 5).
      Misses: 6 damage (static).
      Soldier has 130 hp remaining (136 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 130/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 35 AC (1d20+27; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 75/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 34 AC (1d20+20; rolled 12).
      Misses: 6 damage (static).
      Soldier has 124 hp remaining (130 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 124/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 35 AC (1d20+27; rolled 17).
      Hits: 33 damage (4d10+7; rolled 7, 9, 7, 3).
      Ragnarok has 42 hp remaining (75 hp - 33 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 42/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 26 vs. 34 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 118 hp remaining (124 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 41 hp (42 hp -> 83 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 118/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 37 AC (1d20+25; rolled 19).
      Hits: 15 damage (2d8+7; rolled 3, 5).
      Ragnarok has 68 hp remaining (83 hp - 15 damage).
  Ragnarok's turn:
    HP: 68/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 34 AC (1d20+20; rolled 13).
      Misses: 6 damage (static).
      Soldier has 112 hp remaining (118 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 112/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+27; rolled 12).
      Hits: 13 damage (2d8+7; rolled 1, 5).
      Ragnarok has 55 hp remaining (68 hp - 13 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 55/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 34 AC (1d20+18; rolled 17).
      Hits: 21 damage (1d10[brutal 2]+16; rolled 5).
      Marked Scourge has been expended.
      Soldier has 91 hp remaining (112 hp - 21 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 91/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+25; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 55/125 (bloodied); Temp HP: 8; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 8 hp (55 hp -> 63 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 34 AC (1d20+20; rolled 12).
      Misses: 6 damage (static).
      Soldier has 85 hp remaining (91 hp - 6 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 31 vs. 34 AC (1d20+18; rolled 13).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 79 hp remaining (85 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 79/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+27; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 63/125; Temp HP: 8; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 34 AC (1d20+20; rolled 3).
      Misses: 6 damage (static).
      Soldier has 73 hp remaining (79 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 73/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+27; rolled 12).
      Hits: 12 damage (2d8+7; rolled 1, 4).
      Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
      Ragnarok has 59 hp remaining (63 hp - 4 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 59/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (59 hp -> 67 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 39 vs. 34 AC (1d20+20; rolled 19).
      Hits: 29 damage (1d10[brutal 2]+24; rolled 2, 5).
      Marked Scourge has been expended.
      Soldier has 44 hp remaining (73 hp - 29 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 44/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+27; rolled 13).
      Hits: 30 damage (4d10+7; rolled 9, 3, 5, 6).
      Ragnarok has 37 hp remaining (67 hp - 30 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 37/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (37 hp -> 45 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 34 AC (1d20+18; rolled 5).
      Misses: 6 damage (static).
      Soldier has 38 hp remaining (44 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 38/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+25; rolled 17).
      Hits: 18 damage (2d8+7; rolled 8, 3).
      Ragnarok has 27 hp remaining (45 hp - 18 damage).
  Ragnarok's turn:
    HP: 27/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (27 hp -> 35 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 34 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 32 hp remaining (38 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 32/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 17 damage (2d8+7; rolled 2, 8).
      Ragnarok has 18 hp remaining (35 hp - 17 damage).
  Ragnarok's turn:
    HP: 18/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (18 hp -> 26 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 34 AC (1d20+18; rolled 12).
      Misses: 6 damage (static).
      Soldier has 26 hp remaining (32 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 41 hp (26 hp -> 67 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 26/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 36 AC (1d20+25; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 67/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: +1 defense bonus expires.
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 34 AC (1d20+18; rolled 19).
      Hits: 26 damage (1d10[brutal 2]+18; rolled 8).
      Marked Scourge has been expended.
      Soldier has 0 hp remaining (26 hp - 26 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (67 hp -> 73 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 73/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 41 hp (73 hp -> 114 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 8 hp when bloodied expires.
[/sblock]
[sblock=FIGHT #4: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 17 initiative (1d20+10; rolled 7).
  Soldier rolls 28 initiative (1d20+15; rolled 13).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+23; rolled 11).
      Hits: 26 damage (4d10+7; rolled 5, 6, 1, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 15 hp (26 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 99 hp remaining (114 hp - 15 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 99/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 32 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+23; rolled 13).
      Hits: 37 damage (4d10+7; rolled 5, 7, 9, 9).
      Ragnarok has 62 hp remaining (99 hp - 37 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
        Misses: 6 damage (static).
        Soldier has 145 hp remaining (151 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 62/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 35 vs. 32 AC (1d20+18; rolled 17).
      Hits: 32 damage (2d10[brutal 2]+22; rolled 6, 4).
      Marked Scourge has been expended.
      Soldier has 113 hp remaining (145 hp - 32 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 41 hp (62 hp -> 103 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 113/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 37 AC (1d20+23; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has 56 hp remaining (103 hp - 47 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 56/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 107 hp remaining (113 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 107/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 37 vs. 35 AC (1d20+23; rolled 14).
      Hits: 18 damage (4d10+7; rolled 3, 4, 2, 2).
      Ragnarok has 38 hp remaining (56 hp - 18 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 38/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 32 AC (1d20+20; rolled 12).
      Hits: 31 damage (1d10[brutal 2]+22; rolled 9).
      Marked Scourge has been expended.
      Soldier has 76 hp remaining (107 hp - 31 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 25 vs. 32 AC (1d20+18; rolled 7).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 70 hp remaining (76 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 70/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+25; rolled 10).
      Hits: 26 damage (4d10+7; rolled 6, 8, 1, 4).
      Ragnarok has 12 hp remaining (38 hp - 26 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 12/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+20; rolled 16).
      Hits: 33 damage (1d10[brutal 2]+24; rolled 9).
      Marked Scourge has been expended.
      Soldier has 37 hp remaining (70 hp - 33 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 37/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+25; rolled 14).
      Hits: 25 damage (4d10+7; rolled 10, 1, 6, 1).
      Ragnarok has -13 hp remaining (12 hp - 25 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -13/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 19 (1d20; rolled 19).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 7:
  Soldier's turn:
    HP: 37/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+23; rolled 15).
      Hits: 20 damage (2d8+7; rolled 8, 5).
      Ragnarok has -33 hp remaining (-13 hp - 20 damage).
  Ragnarok's turn:
    HP: -33/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 2 failures remaining before death.
  
Round 8:
  Soldier's turn:
    HP: 37/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 34 AC (1d20+23; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has -56 hp remaining (-33 hp - 23 damage).
  Ragnarok's turn:
    HP: -56/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 6 (1d20; rolled 6).
      Fails. 1 failures remaining before death.
  
Round 9:
  Soldier's turn:
    HP: 37/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: -56/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 34; Action Points: 0
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  
Round 10:
  Soldier's turn:
    HP: 37/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+23; rolled 12).
      Hits: 20 damage (4d10+7; rolled 1, 9, 1, 2).
      Ragnarok has -76 hp remaining (-56 hp - 20 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 4 fight(s) survived (4.2% chance):]
[sblock=FIGHT #1: Level 14 Ragnarok VS. Level 19 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 13 initiative (1d20+10; rolled 3).
  Soldier rolls 21 initiative (1d20+17; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 182/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+26; rolled 15).
      Hits: 27 damage (4d10+7; rolled 2, 6, 5, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 16 hp (27 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 109 hp remaining (125 hp - 16 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 109/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 33; Action Points: 1
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 35 vs. 35 AC (1d20+18; rolled 17).
      Hits: 28 damage (2d10[brutal 2]+14; rolled 7, 7).
      Soldier has 154 hp remaining (182 hp - 28 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 24 vs. 33 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 148 hp remaining (154 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 148/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 33; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 6).
        Marked Scourge has been expended.
        Soldier has 135 hp remaining (148 hp - 13 damage).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 38 AC (1d20+26; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 109/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 33 AC (1d20+18; rolled 17).
      Hits: 27 damage (2d10[brutal 2]+16; rolled 8, 3).
      Marked Scourge has been expended.
      Soldier has 108 hp remaining (135 hp - 27 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 3:
  Soldier's turn:
    HP: 108/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 3).
      Rain of Steel:
        Soldier takes: 8 damage (1d10[brutal 2]+5; rolled 3).
        Soldier has 100 hp remaining (108 hp - 8 damage).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 109/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 35 AC (1d20+20; rolled 3).
      Misses: 6 damage (static).
      Soldier has 94 hp remaining (100 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 4:
  Soldier's turn:
    HP: 94/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 79 hp remaining (94 hp - 15 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 36 vs. 35 AC (1d20+18; rolled 18).
          Hits: 34 damage (3d10[brutal 2]+16; rolled 1, 1, 9, 3, 6).
          Soldier has 45 hp remaining (79 hp - 34 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
          Jackal Strike has been expended.
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 34 AC (1d20+26; rolled 19).
      Hits: 15 damage (3d6+8; rolled 2, 3, 2).
      Ragnarok has 94 hp remaining (109 hp - 15 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 27 vs. 35 AC (1d20+18; rolled 9).
        Misses: 6 damage (static).
        Soldier has 39 hp remaining (45 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 94/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 36 vs. 35 AC (1d20+18; rolled 18).
      Hits: 21 damage (1d10[brutal 2]+18; rolled 3).
      Marked Scourge has been expended.
      Soldier has 18 hp remaining (39 hp - 21 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 18/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+5; rolled 10).
        Soldier has 3 hp remaining (18 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+26; rolled 9).
      Hits: 20 damage (3d6+8; rolled 5, 1, 6).
      Ragnarok deflects 8 damage; 12 gets through (8 temp hp - 20 damage).
      Ragnarok has 82 hp remaining (94 hp - 12 damage).
  Ragnarok's turn:
    HP: 82/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 35 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has -3 hp remaining (3 hp - 6 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (82 hp -> 88 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 88/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (16 remaining).
    Ragnarok heals 41 hp (88 hp -> 125 hp; 4 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 17 initiative (1d20+10; rolled 7).
  Soldier rolls 17 initiative (1d20+15; rolled 2).
  Tie! Resolve with initiative bonus.
    Ragnarok initiative bonus is 10.
    Soldier initiative bonus is 15.
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+23; rolled 18).
      Hits: 35 damage (4d10+7; rolled 2, 6, 10, 10).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 24 hp (35 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 101 hp remaining (125 hp - 24 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 101/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 33; Action Points: 0
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+23; rolled 11).
      Hits: 21 damage (4d10+7; rolled 4, 5, 3, 2).
      Ragnarok has 80 hp remaining (101 hp - 21 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 26 vs. 32 AC (1d20+18; rolled 8).
        Misses: 6 damage (static).
        Soldier has 145 hp remaining (151 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 80/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 35 vs. 32 AC (1d20+18; rolled 17).
      Hits: 32 damage (2d10[brutal 2]+16; rolled 9, 7).
      Marked Scourge has been expended.
      Soldier has 113 hp remaining (145 hp - 32 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 113/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 30; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+23; rolled 15).
      Hits: 20 damage (2d8+7; rolled 6, 7).
      Ragnarok has 60 hp remaining (80 hp - 20 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 60/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 30 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 107 hp remaining (113 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 41 hp (60 hp -> 101 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 4:
  Soldier's turn:
    HP: 107/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 36 AC (1d20+23; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 101/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 32 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 101 hp remaining (107 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 101/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 34 AC (1d20+23; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has 78 hp remaining (101 hp - 23 damage).
  Ragnarok's turn:
    HP: 78/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 95 hp remaining (101 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 95/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+23; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 78/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 89 hp remaining (95 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 89/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+23; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 78/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+20; rolled 15).
      Hits: 29 damage (1d10[brutal 2]+22; rolled 7).
      Marked Scourge has been expended.
      Soldier has 60 hp remaining (89 hp - 29 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 60/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+25; rolled 10).
      Hits: 18 damage (4d10+7; rolled 1, 1, 4, 5).
      Ragnarok has 60 hp remaining (78 hp - 18 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 60/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 32 AC (1d20+18; rolled 19).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 1, 9).
      Marked Scourge has been expended.
      Soldier has 33 hp remaining (60 hp - 27 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 33/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 34 AC (1d20+23; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 60/125 (bloodied); Temp HP: 8; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 8 hp (60 hp -> 68 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 8 hp when bloodied (stance).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 33 vs. 32 AC (1d20+18; rolled 15).
      Hits: 34 damage (2d10[brutal 2]+24; rolled 3, 7).
      Marked Scourge has been expended.
      Soldier has -1 hp remaining (33 hp - 34 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (68 hp -> 74 hp; 0 hp wasted).
      Ragnarok gains 0 temp hp (had 8; applied 8).
      Knee Breaker has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 74/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 41 hp (74 hp -> 115 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 8 hp when bloodied expires.
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 14 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 24 initiative (1d20+10; rolled 14).
  Soldier rolls 27 initiative (1d20+17; rolled 10).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+25; rolled 10).
      Hits: 33 damage (4d10+7; rolled 9, 9, 1, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 22 hp (33 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 93 hp remaining (115 hp - 22 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 34 AC (1d20+20; rolled 6).
      Misses: 6 damage (static).
      Soldier has 168 hp remaining (174 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 27 vs. 34 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 162 hp remaining (168 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 162/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 39 AC (1d20+27; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 32 vs. 34 AC (1d20+18; rolled 14).
      Misses: 6 damage (static).
      Soldier has 156 hp remaining (162 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 156/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+25; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 34 AC (1d20+18; rolled 17).
      Hits: 21 damage (1d10[brutal 2]+16; rolled 5).
      Marked Scourge has been expended.
      Soldier has 135 hp remaining (156 hp - 21 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 135/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 32 damage (4d10+7; rolled 6, 8, 1, 10).
      Ragnarok deflects 8 damage; 24 gets through (8 temp hp - 32 damage).
      Ragnarok has 69 hp remaining (93 hp - 24 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 28 vs. 34 AC (1d20+18; rolled 10).
        Misses: 6 damage (static).
        Soldier has 129 hp remaining (135 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 69/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 58 damage (1d10[brutal 2, max]+22 + 3d12; rolled max + 4, 11, 11).
      Marked Scourge has been expended.
      Soldier has 71 hp remaining (129 hp - 58 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 71/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 47 vs. 35 AC (1d20+27; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has 46 hp remaining (69 hp - 23 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 46/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 23 vs. 34 AC (1d20+18; rolled 5).
      Misses: 6 damage (static).
      Soldier has 65 hp remaining (71 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 41 hp (46 hp -> 87 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 65/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 37 AC (1d20+25; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 87/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 59 hp remaining (65 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 59/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 24 damage (4d10+7; rolled 8, 5, 3, 1).
      Ragnarok has 63 hp remaining (87 hp - 24 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 63/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 34 AC (1d20+18; rolled 3).
      Misses: 6 damage (static).
      Soldier has 53 hp remaining (59 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 53/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+25; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 63/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 59 damage (1d10[brutal 2, max]+24 + 3d12; rolled max + 11, 8, 6).
      Marked Scourge has been expended.
      Soldier has -6 hp remaining (53 hp - 59 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (63 hp -> 69 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 69/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 41 hp (69 hp -> 110 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #4: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 13 initiative (1d20+10; rolled 3).
  Soldier rolls 18 initiative (1d20+15; rolled 3).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+23; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 110/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  
Round 2:
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+23; rolled 12).
      Hits: 24 damage (4d10+7; rolled 2, 4, 7, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 13 hp (24 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 97 hp remaining (110 hp - 13 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 97/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 145 hp remaining (151 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 145/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 35 AC (1d20+23; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 97/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 32 AC (1d20+18; rolled 16).
      Hits: 24 damage (1d10[brutal 2]+16; rolled 8).
      Marked Scourge has been expended.
      Soldier has 121 hp remaining (145 hp - 24 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 121/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+23; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 97/125; Temp HP: 8; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 32 AC (1d20+20; rolled 1).
      Misses: 6 damage (static).
      Soldier has 115 hp remaining (121 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 115/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+25; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 97/125; Temp HP: 8; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 109 hp remaining (115 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 109/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+23; rolled 13).
      Hits: 16 damage (2d8+7; rolled 8, 1).
      Ragnarok deflects 8 damage; 8 gets through (8 temp hp - 16 damage).
      Ragnarok has 89 hp remaining (97 hp - 8 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 21 vs. 32 AC (1d20+18; rolled 3).
        Misses: 6 damage (static).
        Soldier has 103 hp remaining (109 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 89/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 97 hp remaining (103 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 97/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+23; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 89/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 32 AC (1d20+20; rolled 1).
      Misses: 6 damage (static).
      Soldier has 91 hp remaining (97 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 91/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+25; rolled 11).
      Hits: 20 damage (2d8+7; rolled 7, 6).
      Ragnarok has 69 hp remaining (89 hp - 20 damage).
  Ragnarok's turn:
    HP: 69/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 32 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 85 hp remaining (91 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 85/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 35 AC (1d20+23; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 69/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+20; rolled 15).
      Hits: 28 damage (1d10[brutal 2]+22; rolled 1, 6).
      Marked Scourge has been expended.
      Soldier has 57 hp remaining (85 hp - 28 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 57/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+25; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 69/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+20; rolled 16).
      Hits: 29 damage (1d10[brutal 2]+24; rolled 2, 5).
      Marked Scourge has been expended.
      Soldier has 28 hp remaining (57 hp - 29 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 28/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+25; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 69/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 38 vs. 32 AC (1d20+18; rolled 20).
      Crits: 41 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 9, 3, 1).
      Marked Scourge has been expended.
      Soldier has -13 hp remaining (28 hp - 41 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (69 hp -> 75 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 75/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (11 remaining).
    Ragnarok heals 41 hp (75 hp -> 116 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Strikebacks Power recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 14 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 26 initiative (1d20+10; rolled 16).
  Soldier rolls 30 initiative (1d20+15; rolled 15).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+24; rolled 15).
      Hits: 32 damage (4d10+7; rolled 8, 6, 10, 1).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 21 hp (32 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 95 hp remaining (116 hp - 21 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 95/125; Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 35; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 35 vs. 33 AC (1d20+18; rolled 17).
      Hits: 20 damage (2d10[brutal 2]+14; rolled 3, 3).
      Soldier has 145 hp remaining (165 hp - 20 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 26 vs. 31 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 139 hp remaining (145 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
  
Round 2:
  Soldier's turn:
    HP: 139/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 40 AC (1d20+24; rolled 16).
      Hits: 25 damage (4d10+7; rolled 2, 9, 5, 2).
      Ragnarok has 70 hp remaining (95 hp - 25 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 19 vs. 31 AC (1d20+18; rolled 1).
        Misses: 6 damage (static).
        Soldier has 133 hp remaining (139 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 70/125; Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 40; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 27 vs. 31 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 127 hp remaining (133 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 3:
  Soldier's turn:
    HP: 127/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 36 AC (1d20+24; rolled 12).
      Hits: 17 damage (2d8+7; rolled 4, 6).
      Ragnarok has 53 hp remaining (70 hp - 17 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 53/125 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 33 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 121 hp remaining (127 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 41 hp (53 hp -> 94 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 121/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 38 AC (1d20+24; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 94/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 33 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 115 hp remaining (121 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 115/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 36 AC (1d20+24; rolled 13).
      Hits: 11 damage (2d8+7; rolled 3, 1).
      Ragnarok has 83 hp remaining (94 hp - 11 damage).
  Ragnarok's turn:
    HP: 83/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 33 AC (1d20+20; rolled 6).
      Misses: 6 damage (static).
      Soldier has 109 hp remaining (115 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 109/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 36 AC (1d20+26; rolled 14).
      Hits: 34 damage (4d10+7; rolled 9, 7, 8, 3).
      Ragnarok has 49 hp remaining (83 hp - 34 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 49/125 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 33 AC (1d20+18; rolled 5).
      Misses: 6 damage (static).
      Soldier has 103 hp remaining (109 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 103/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 36 AC (1d20+24; rolled 16).
      Hits: 14 damage (2d8+7; rolled 4, 3).
      Ragnarok has 35 hp remaining (49 hp - 14 damage).
  Ragnarok's turn:
    HP: 35/125 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 33 AC (1d20+20; rolled 8).
      Misses: 6 damage (static).
      Soldier has 97 hp remaining (103 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 97/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 36 AC (1d20+26; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 35/125 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 33 AC (1d20+20; rolled 1).
      Misses: 6 damage (static).
      Soldier has 91 hp remaining (97 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 91/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 36 AC (1d20+26; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 35/125 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 33 AC (1d20+20; rolled 4).
      Misses: 6 damage (static).
      Soldier has 85 hp remaining (91 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 85/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 36 AC (1d20+26; rolled 15).
      Hits: 31 damage (4d10+7; rolled 4, 9, 1, 10).
      Ragnarok has 4 hp remaining (35 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 4/125 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 33 AC (1d20+20; rolled 7).
      Misses: 6 damage (static).
      Soldier has 79 hp remaining (85 hp - 6 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 41 hp (4 hp -> 45 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 79/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 37 AC (1d20+26; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 45/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 33 AC (1d20+20; rolled 8).
      Misses: 6 damage (static).
      Soldier has 73 hp remaining (79 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 73/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 36 AC (1d20+26; rolled 14).
      Hits: 16 damage (2d8+7; rolled 2, 7).
      Ragnarok has 29 hp remaining (45 hp - 16 damage).
  Ragnarok's turn:
    HP: 29/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 33 AC (1d20+18; rolled 2).
      Misses: 6 damage (static).
      Soldier has 67 hp remaining (73 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 67/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 36 AC (1d20+24; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 29/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 33 AC (1d20+20; rolled 3).
      Misses: 6 damage (static).
      Soldier has 61 hp remaining (67 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 61/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 36 AC (1d20+26; rolled 18).
      Hits: 19 damage (2d8+7; rolled 8, 4).
      Ragnarok has 10 hp remaining (29 hp - 19 damage).
  Ragnarok's turn:
    HP: 10/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 33 AC (1d20+20; rolled 13).
      Hits: 28 damage (1d10[brutal 2]+24; rolled 4).
      Marked Scourge has been expended.
      Soldier has 33 hp remaining (61 hp - 28 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 33/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 46 vs. 36 AC (1d20+26; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has -37 hp remaining (10 hp - 47 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -37/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 16:
  Soldier's turn:
    HP: 33/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 35 AC (1d20+24; rolled 17).
      Hits: 16 damage (2d8+7; rolled 2, 7).
      Ragnarok has -53 hp remaining (-37 hp - 16 damage).
  Ragnarok's turn:
    HP: -53/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 35; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 13 (1d20; rolled 13).
      Passes.
  
Round 17:
  Soldier's turn:
    HP: 33/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+24; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: -53/125 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 41
    AC: 35; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 2 failures remaining before death.
  
Round 18:
  Soldier's turn:
    HP: 33/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 35 AC (1d20+24; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has -100 hp remaining (-53 hp - 47 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 5 fight(s) survived (84.2% chance):]
[sblock=FIGHT #1: Level 14 Ragnarok VS. Level 19 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 25 initiative (1d20+10; rolled 15).
  Soldier rolls 20 initiative (1d20+17; rolled 3).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 33; Action Points: 1
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 35 AC (1d20+18; rolled 7).
      Misses: 6 damage (static).
      Soldier has 176 hp remaining (182 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 26 vs. 35 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 170 hp remaining (176 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 170/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+7; rolled 2, 10).
        Marked Scourge has been expended.
        Soldier has 153 hp remaining (170 hp - 17 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 38 AC (1d20+26; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 33 vs. 35 AC (1d20+18; rolled 15).
      Misses: 6 damage (static).
      Soldier has 147 hp remaining (153 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 147/182; Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+7; rolled 2, 1, 7).
        Marked Scourge has been expended.
        Soldier has 133 hp remaining (147 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+26; rolled 7).
      Misses.
  
Round 3:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 38 vs. 35 AC (1d20+18; rolled 20).
      Crits: 71 damage (2d10[brutal 2, max]+22 + 3d12; rolled max + 10, 9, 10).
      Marked Scourge has been expended.
      Soldier has 62 hp remaining (133 hp - 71 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 31 vs. 35 AC (1d20+18; rolled 13).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 56 hp remaining (62 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 56/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+5; rolled 1, 9).
        Soldier has 42 hp remaining (56 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+26; rolled 4).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 8; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 22 vs. 35 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 36 hp remaining (42 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 36/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+7; rolled 4).
        Marked Scourge has been expended.
        Soldier has 25 hp remaining (36 hp - 11 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 46 vs. 34 AC (1d20+26; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 36 hp (47 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok deflects 8 damage; 28 gets through (8 temp hp - 36 damage).
      Ragnarok has 97 hp remaining (125 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  
Round 5:
  Ragnarok's turn:
    HP: 97/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 35 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 19 hp remaining (25 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 19/182 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 45
    AC: 35; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+7; rolled 4).
        Marked Scourge has been expended.
        Soldier has 8 hp remaining (19 hp - 11 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 34 AC (1d20+26; rolled 19).
      Hits: 16 damage (3d6+8; rolled 4, 1, 3).
      Ragnarok has 81 hp remaining (97 hp - 16 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 33 vs. 35 AC (1d20+18; rolled 15).
        Misses: 6 damage (static).
        Soldier has 2 hp remaining (8 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 6:
  Ragnarok's turn:
    HP: 81/125; Temp HP: 0; Surges: 17; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 35 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has -4 hp remaining (2 hp - 6 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (81 hp -> 87 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 87/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (16 remaining).
    Ragnarok heals 41 hp (87 hp -> 125 hp; 3 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #2: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 12 initiative (1d20+10; rolled 2).
  Soldier rolls 19 initiative (1d20+15; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+23; rolled 19).
      Hits: 19 damage (4d10+7; rolled 3, 3, 2, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 8 hp (19 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 117 hp remaining (125 hp - 8 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 117/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 33; Action Points: 0
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 20 vs. 32 AC (1d20+18; rolled 2).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 16 damage (4d10+7; rolled 4, 3, 1, 1).
      Ragnarok has 101 hp remaining (117 hp - 16 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
        Misses: 6 damage (static).
        Soldier has 145 hp remaining (151 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 101/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 19 vs. 32 AC (1d20+18; rolled 1).
      Misses: 6 damage (static).
      Soldier has 139 hp remaining (145 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 139/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 16 damage (2d8+7; rolled 4, 5).
      Ragnarok has 85 hp remaining (101 hp - 16 damage).
  Ragnarok's turn:
    HP: 85/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+18; rolled 17).
      Hits: 24 damage (1d10[brutal 2]+16; rolled 2, 8).
      Marked Scourge has been expended.
      Soldier has 115 hp remaining (139 hp - 24 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 115/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+23; rolled 16).
      Hits: 30 damage (4d10+7; rolled 10, 2, 2, 9).
      Ragnarok deflects 8 damage; 22 gets through (8 temp hp - 30 damage).
      Ragnarok has 63 hp remaining (85 hp - 22 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 63/125; Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 32 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 109 hp remaining (115 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 109/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+23; rolled 15).
      Hits: 18 damage (4d10+7; rolled 1, 7, 1, 2).
      Ragnarok has 45 hp remaining (63 hp - 18 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 45/125 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 41
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+20; rolled 7).
      Misses: 6 damage (static).
      Soldier has 103 hp remaining (109 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 41 hp (45 hp -> 86 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 103/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 36 AC (1d20+25; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 86/125; Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+20; rolled 15).
      Hits: 25 damage (1d10[brutal 2]+22; rolled 2, 3).
      Marked Scourge has been expended.
      Soldier has 78 hp remaining (103 hp - 25 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 25 vs. 32 AC (1d20+18; rolled 7).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 72 hp remaining (78 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 72/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+25; rolled 19).
      Hits: 25 damage (4d10+7; rolled 1, 7, 2, 8).
      Ragnarok has 61 hp remaining (86 hp - 25 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 61/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 38 vs. 32 AC (1d20+18; rolled 20).
      Crits: 67 damage (2d10[brutal 2, max]+18 + 3d12; rolled max + 7, 10, 12).
      Marked Scourge has been expended.
      Soldier has 5 hp remaining (72 hp - 67 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 5/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 30; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+23; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 61/125 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 8 hp (61 hp -> 69 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 30 AC (1d20+18; rolled 12).
      Hits: 28 damage (1d10[brutal 2]+18; rolled 10).
      Marked Scourge has been expended.
      Soldier has -23 hp remaining (5 hp - 28 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (69 hp -> 75 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 75/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 41 hp (75 hp -> 116 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 8 hp when bloodied expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 14 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 24 initiative (1d20+10; rolled 14).
  Soldier rolls 35 initiative (1d20+17; rolled 18).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+25; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 116/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 37 vs. 34 AC (1d20+18; rolled 19).
      Hits: 34 damage (2d10[brutal 2]+20; rolled 7, 2, 7).
      Soldier has 140 hp remaining (174 hp - 34 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 34 AC (1d20+20; rolled 6).
      Misses: 6 damage (static).
      Soldier has 134 hp remaining (140 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 134/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 39 AC (1d20+27; rolled 16).
      Hits: 13 damage (2d8+7; rolled 2, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 2 hp (13 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 114 hp remaining (116 hp - 2 damage).
  Ragnarok's turn:
    HP: 114/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 34 AC (1d20+18; rolled 16).
      Hits: 27 damage (2d10[brutal 2]+16; rolled 1, 3, 8).
      Marked Scourge has been expended.
      Soldier has 107 hp remaining (134 hp - 27 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 107/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+25; rolled 11).
      Hits: 23 damage (4d10+7; rolled 4, 6, 5, 1).
      Ragnarok has 91 hp remaining (114 hp - 23 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 35 vs. 32 AC (1d20+18; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+14; rolled 4).
        Soldier has 89 hp remaining (107 hp - 18 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 91/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 34 vs. 32 AC (1d20+18; rolled 16).
      Hits: 30 damage (2d10[brutal 2]+16; rolled 7, 7).
      Marked Scourge has been expended.
      Soldier has 59 hp remaining (89 hp - 30 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 24 vs. 32 AC (1d20+18; rolled 6).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 53 hp remaining (59 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 4:
  Soldier's turn:
    HP: 53/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 91/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 34 AC (1d20+20; rolled 12).
      Misses: 6 damage (static).
      Soldier has 47 hp remaining (53 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 5:
  Soldier's turn:
    HP: 47/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+25; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 91/125; Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 34 AC (1d20+18; rolled 8).
      Misses: 6 damage (static).
      Soldier has 41 hp remaining (47 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 41/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+25; rolled 17).
      Hits: 29 damage (4d10+7; rolled 6, 7, 3, 6).
      Ragnarok has 62 hp remaining (91 hp - 29 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 62/125 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 34 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 35 hp remaining (41 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 41 hp (62 hp -> 103 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 35/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 37 AC (1d20+25; rolled 12).
      Hits: 12 damage (2d8+7; rolled 2, 3).
      Ragnarok has 91 hp remaining (103 hp - 12 damage).
  Ragnarok's turn:
    HP: 91/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 34 AC (1d20+20; rolled 18).
      Hits: 28 damage (1d10[brutal 2]+24; rolled 4).
      Marked Scourge has been expended.
      Soldier has 7 hp remaining (35 hp - 28 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 7/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 35 AC (1d20+27; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 91/125; Temp HP: 0; Surges: 13; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 42 damage (1d10[brutal 2, max]+24 + 3d12; rolled max + 5, 2, 1).
      Marked Scourge has been expended.
      Soldier has -35 hp remaining (7 hp - 42 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (91 hp -> 97 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 97/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 41 hp (97 hp -> 125 hp; 13 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #4: Level 14 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 25 initiative (1d20+10; rolled 15).
  Soldier rolls 17 initiative (1d20+15; rolled 2).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 32 AC (1d20+18; rolled 11).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 151/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+23; rolled 13).
      Hits: 36 damage (4d10+7; rolled 8, 8, 5, 8).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 25 hp (36 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 100 hp remaining (125 hp - 25 damage).
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 100/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 32 AC (1d20+20; rolled 10).
      Misses: 6 damage (static).
      Soldier has 145 hp remaining (151 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 145/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+25; rolled 2).
      Misses.
  
Round 3:
  Ragnarok's turn:
    HP: 100/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 6 damage (static).
      Soldier has 139 hp remaining (145 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 139/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 35 AC (1d20+23; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has 77 hp remaining (100 hp - 23 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 26 vs. 32 AC (1d20+18; rolled 8).
        Misses: 6 damage (static).
        Soldier has 133 hp remaining (139 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 77/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 30 vs. 32 AC (1d20+18; rolled 12).
      Misses: 6 damage (static).
      Soldier has 127 hp remaining (133 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 127/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+23; rolled 5).
      Misses.
  
Round 5:
  Ragnarok's turn:
    HP: 77/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 24 vs. 32 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 121 hp remaining (127 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 121/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 35 AC (1d20+23; rolled 10).
      Misses.
  
Round 6:
  Ragnarok's turn:
    HP: 77/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 32 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has 115 hp remaining (121 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 115/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 35 AC (1d20+23; rolled 1).
      Misses.
  
Round 7:
  Ragnarok's turn:
    HP: 77/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+20; rolled 15).
      Hits: 27 damage (1d10[brutal 2]+22; rolled 1, 5).
      Marked Scourge has been expended.
      Soldier has 88 hp remaining (115 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 88/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+25; rolled 17).
      Hits: 10 damage (2d8+7; rolled 1, 2).
      Ragnarok has 67 hp remaining (77 hp - 10 damage).
  
Round 8:
  Ragnarok's turn:
    HP: 67/125; Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 32 AC (1d20+20; rolled 3).
      Misses: 6 damage (static).
      Soldier has 82 hp remaining (88 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 82/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 20 damage (2d8+7; rolled 7, 6).
      Ragnarok has 47 hp remaining (67 hp - 20 damage).
      Ragnarok has been bloodied.
  
Round 9:
  Ragnarok's turn:
    HP: 47/125 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 25 vs. 32 AC (1d20+18; rolled 7).
      Misses: 6 damage (static).
      Soldier has 76 hp remaining (82 hp - 6 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 24 vs. 32 AC (1d20+18; rolled 6).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 70 hp remaining (76 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 41 hp (47 hp -> 88 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 70/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 37 AC (1d20+23; rolled 11).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 10:
  Ragnarok's turn:
    HP: 88/125; Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 39 vs. 32 AC (1d20+20; rolled 19).
      Hits: 31 damage (1d10[brutal 2]+24; rolled 7).
      Marked Scourge has been expended.
      Soldier has 39 hp remaining (70 hp - 31 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 39/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 35 AC (1d20+25; rolled 9).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 11:
  Ragnarok's turn:
    HP: 88/125; Temp HP: 0; Surges: 11; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 38 vs. 32 AC (1d20+18; rolled 20).
      Crits: 32 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 1, 2, 1).
      Marked Scourge has been expended.
      Soldier has 7 hp remaining (39 hp - 32 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 7/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 35 AC (1d20+23; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 12:
  Ragnarok's turn:
    HP: 88/125; Temp HP: 8; Surges: 11; Surge Value: 41
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 32 AC (1d20+20; rolled 13).
      Hits: 29 damage (1d10[brutal 2]+24; rolled 2, 5).
      Marked Scourge has been expended.
      Soldier has -22 hp remaining (7 hp - 29 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (88 hp -> 94 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 94/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (10 remaining).
    Ragnarok heals 41 hp (94 hp -> 125 hp; 10 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 14 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 14 initiative (1d20+10; rolled 4).
  Soldier rolls 34 initiative (1d20+15; rolled 19).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+24; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 35; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 33 AC (1d20+20; rolled 10).
      Misses: 6 damage (static).
      Soldier has 159 hp remaining (165 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 31 vs. 33 AC (1d20+18; rolled 13).
      Misses: 6 damage (static).
      Soldier has 153 hp remaining (159 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 153/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 40 AC (1d20+26; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 40; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 33 AC (1d20+18; rolled 4).
      Misses: 6 damage (static).
      Soldier has 147 hp remaining (153 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 147/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 36 AC (1d20+24; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 125/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 33 AC (1d20+18; rolled 5).
      Misses: 6 damage (static).
      Soldier has 141 hp remaining (147 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 141/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 36 AC (1d20+24; rolled 15).
      Hits: 25 damage (4d10+7; rolled 3, 5, 9, 1).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 14 hp (25 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 111 hp remaining (125 hp - 14 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 111/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 33 vs. 33 AC (1d20+18; rolled 15).
      Hits: 26 damage (2d10[brutal 2]+16; rolled 4, 2, 6).
      Marked Scourge has been expended.
      Soldier has 115 hp remaining (141 hp - 26 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 115/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 36 AC (1d20+24; rolled 12).
      Hits: 18 damage (2d8+7; rolled 3, 8).
      Ragnarok has 93 hp remaining (111 hp - 18 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 38 vs. 31 AC (1d20+18; rolled 20).
        Crits: 55 damage (1d10[brutal 2, max]+14 + 3d12; rolled max + 8, 11, 12).
        Soldier has 60 hp remaining (115 hp - 55 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 24 vs. 31 AC (1d20+18; rolled 6).
          Misses:
            Not expended.
            6 damage (static).
          Soldier has 54 hp remaining (60 hp - 6 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 33 vs. 31 AC (1d20+18; rolled 15).
      Hits: 37 damage (2d10[brutal 2]+18; rolled 10, 2, 9).
      Marked Scourge has been expended.
      Soldier has 17 hp remaining (54 hp - 37 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 6:
  Soldier's turn:
    HP: 17/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 93/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Combat Advantage (until Soldier's Stunned expires).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 33 AC (1d20+20; rolled 3).
      Misses: 6 damage (static).
      Soldier has 11 hp remaining (17 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 7:
  Soldier's turn:
    HP: 11/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 36 AC (1d20+24; rolled 12).
      Hits: 28 damage (4d10+7; rolled 8, 9, 2, 2).
      Ragnarok has 65 hp remaining (93 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 65/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 33 AC (1d20+18; rolled 6).
      Misses: 6 damage (static).
      Soldier has 5 hp remaining (11 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 5/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 36 AC (1d20+24; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 65/125; Temp HP: 0; Surges: 10; Surge Value: 41
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 33 AC (1d20+18; rolled 10).
      Misses: 6 damage (static).
      Soldier has -1 hp remaining (5 hp - 6 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (65 hp -> 71 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 71/125 hp; wants at least 105 hp.
    Ragnarok spends a healing surge (9 remaining).
    Ragnarok heals 41 hp (71 hp -> 112 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]

[/sblock]
[/sblock]
[/sblock]
 

This level brought a nice boost from the half-level bonus, as expected, and a similar boost from the extra strength and constitution modifier. The Iron Armbands upgrade and Blood Thirst feat also propelled damage up, reducing combat length and providing a bit of a increase in survivability.

Sadly, my simulation speed continues to go down. In the very beginning, when the sim was nothing more than a to-hit bonus and a damage roll, I could do a million runs in a few minutes. Now my low-end simulation is 1,000 runs and it takes over five minutes. I may have to take some time out for optimization soon.
Wait until you add additional PCs and monsters to the mix!

Or rather don't, and instead start optimizing before you do that. ;)
 



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