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  1. Eldragon

    Eberron`s internal consistency.

    Khorvaire Population - Aundair - 2 Mil Breland - 3.7 Mil Darguun - .8 Mil The Demon Wastes - .6 Mil Droaam - .5 Mil Eldeen Reaches - .5 Mil Karrnath - 2.5 Mil Lhazaar Principalities - .5 Mil Mournland - .001 Mil Mror Holds - .7 Mil Q'Barra - .3 Mil Shadow Marches - .5 Mil Talenta Plains - .4...
  2. Eldragon

    Talk about your Eberron character concepts

    That is exactly what I was about to post. Not only does it cover two of the most unique aspects of Eberron, but its also a munchkin favorite. Artificer characters also make a great replacement for the fighter-mage. My old favorite.
  3. Eldragon

    Question about fighter/magic-using builds

    I'm a big fan of the Fighter-Mage (FM from here on out). Cancel that, I love the fightermage, especially in melee. I don't do it for powergaming reasons, I like the concept of using magic to augment fighting skill. Specifically I like to play core-only Fighter/Transmuters, and at higher levels...
  4. Eldragon

    Build a fortress to withstand almost anything

    I have always considered large amounts of stone or lead lined walls as protection from both scrying and teleportation spells. I thought it was documented in a non-core 3.0 book, but I can't seem to find it now. Perhaps its a house rule I have gotten too accustomed to. All doors should be sqeaky...
  5. Eldragon

    Energy Substitution

    I Don't like allowing substitution with sonic damage to maintain consistency in the game universe. In general fantasy mythology there are 4 elements, each with its own energy type. Earth (Acid), Air (Electricity), Water (Ice), Fire (Fire). There is no element that can replicate the Sound...
  6. Eldragon

    Overpowered/Underpowered Spells?

    Agreed, Protection from Evil as written is the universal cure-all for heroic adventurers. Everything that the stereotypical BBEG has at his disposal to suddenly turn a losing battle around is lost. Can't dominate the fighter, Can't summon undead minons to protect his retreat, AND the target gets...
  7. Eldragon

    Hit points: High side, average, straight roll, what?

    I like the idea of eliminating randomness in character generation. This way its fair to everyone. It always sucks to be the guy who rolled the worst stats in the party, and then rolling a 1 for hitpoints at level up. Thus, I always do Avg rounded up. Has there been a lot of success with people...
  8. Eldragon

    Overpowered/Underpowered Spells?

    My biggest pet-peeve 3.5 underpowered spell has yet to be listed: Jump! At level 1, you get +10 to your jump checks for 1 minute. That might get a weak mage over a pit, but you can't exactly rely on it. When its a life or death situation like jumping across a chasm, its pretty hard to convince...
  9. Eldragon

    Polymorph - what creatures do you know?

    No, druids are already limited to creatures of the type "animal". I don't feel the need to limit druids further. The rule above only applies to polymorph and baleful polymorph. It all started because once we started a campaign at level 12, and a PC wanted to know what creatures he ran into...
  10. Eldragon

    Polymorph - what creatures do you know?

    I require my players to have a DNA sample of the creature they wish to polymorph into. e.g. One inch square of skin, small amount of blood, a few hairs, etc. This DNA sample is consumed upon casting. It eliminates the debate over what creatures a player knows about, and adds an extra dynamic to...
  11. Eldragon

    Love of 3.5E

    It took me nearly a year, but I am starting to accept 3.5. At first I really disliked 3.5, there are a few changes that I hate so much that I still will flat out refuse to play with in any DnD game. I can only think of one rule in 3.0 that I feel the same way (haste). Hence, for a long time I...
  12. Eldragon

    How do you DM's deal with "Dogpile on the evil wizard" tactics?

    This is probably the best use for the levitate spell. Can't grapple a mage if you can't reach him! To avoid the ranged disruption by missile, the mage needs to also use protection from arrows. To stop the ranged touch attacks, Try Lesser globe of invulnerability. Most of the damaging ranged...
  13. Eldragon

    True Strike balance?

    The True Strike->Power Attack combo is fun, but it gets even better if you add in spring attack. Zip in, Deliver a really powerful hit, zip out. Target now must charge up to EK in order to get his attack in. But the target only gets 1 attack, as opposed to 5+ attacks that monks and dual...
  14. Eldragon

    Fantasy economics and other planes... unworkable?

    It all depends on how you want your campaign setting to work. IMHO I like the idea of taking the magic integration of society to the highest level possible I belive Eberron does this for lower level spells. But if you want to talk pure economics a getting 10k diamonds with such portals is much...
  15. Eldragon

    Need something nasty to do to a scryer

    Heres a line from the scrying spell description: "If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours." However, over a year long period constant scrying is still a problem. I think this particularly voyeristic PC has a sound strategy during his...
  16. Eldragon

    Post Your House Rules

    I love these kinds of threads. Gives me a chance to refine my own house rules sheet. That rule about the bonus XP for item creation feats is great. (Uses 3.5) 1 - Use the 3.0 rules for the following spells: Shield (+ minor changes), Sleep, Jump, Keen Edge. 2 - Instant Travel spells (e.g...
  17. Eldragon

    D&D 3.x Which 3.5 spells aren't improvements

    Well, Casters who wear armor or have bracers of armor are just using an item that gives the same benifits of the spell Mage Armor. In fact, you need to cast Mage Armor when creating Bracers of Armor. Caster's who wear armor are fairly rare. With the exception of the PrCs that let the caster...
  18. Eldragon

    D&D 3.x Which 3.5 spells aren't improvements

    I really miss the tactics involved with the 3.0 shield spell. The spell caster was quite protected when he/she stayed well out of combat, but always had to worry about a fighter stepping past the shield. The shield faceing was only an issue of the players did not use Minis, but since 3.5...
  19. Eldragon

    D&D 3.x Which 3.5 spells aren't improvements

    The spell change that really makes me mad at WotC was Jump. In 3.0, almost no one took it. You could jump really far and high, fun, useful, but not too powerful. Not really a combat spell, useful for jumping over moats and walls, etc. Now in 3.5 its only a +10 bonus at level 1, +20 at 5, and +30...
  20. Eldragon

    PCs travelling with a caravan through the desert; ideas please

    A Druid of the Desert has laid claim to one of the watering holes on the caravan route. The caravan does not have enough water to go around the druid, and its too far to go back. A few modifications to the druid's spell list can make the battle quite interesting: Obscuring Mist becomes a...
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