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  1. M

    RPG Evolution: Making It in the RPG Industry

    I think the issue there is that some creatives need to recognise that KS is effectively a preorder service, and that their backers’ €100 investment entitles them to a lot of communication. That’s just the reality of Kickstarters these days. If a creative can’t get a handle on that, his first KS...
  2. M

    LotFP's James Raggi says he'll ban anybody who talk about Zak S controversy

    Yes, words have meanings, sometimes more than one. In this case, LordEntrails meaning was clear, yet you insist on this weird pedantic point scoring nonsense for some reason. As for hating in the name of tolerance: in order for a society to be tolerant, it cannot tolerate the intolerant. The...
  3. M

    RPG Evolution: Making It in the RPG Industry

    This. You can have two talented and hard working writers, and one succeeds and one doesn’t. But putting the difference down to luck is ignoring a huge number of factors. Simply producing a good product isn’t enough. You also need to know how to market it, produce it, supply it. The successful...
  4. M

    RPG Evolution: Making It in the RPG Industry

    You previously said: Or not. For one thing, we don't know how much hard work or research each of them did. So many factors that have nothing to do with random chance - things like target markets, marketing strategies, budgeting choices, choice of business partner etc. When a kickstarter...
  5. M

    RPG Evolution: Making It in the RPG Industry

    No, he's saying that luck is the critical factor, and comparing the success levels of two people to try establish this, demanding one of them to explain what, if not luck, is the difference between the two. Sure, luck is always a factor. That was my point. Luck is a factor in every industry, not...
  6. M

    RPG Evolution: Making It in the RPG Industry

    That someone skilled and hardworking didn’t succeed doesn’t mean that another person’s success isn’t down to their success and hard work. You’re asking ’how do you know it’s not luck,’ but that’s a ridiculous question. Random circumstance and chance will factor into any career, in any industry...
  7. M

    Branimir's Open Letter to Games Workshop

    Not at all. Someone can be a popular youtuber and still attract only a tiny fraction of the game's fanbase. But due to their vocal presence, make it seem like their views are far more prevalent than they really are. GW don't want to be associated with that toxic element of their customers. Maybe...
  8. M

    Metaplots: the good, the bad, and the ugly.

    I don’t think that’s what’s generally considered metaplot - they’re just plots. Metaplot is when future books are written with the assumption that events in past books happened, creating a changing narrative with each new release.
  9. M

    Metaplots: the good, the bad, and the ugly.

    It’s not just the big changes that make metaplots a problem. All the little changes add up, becoming a barrier to new players (or even existing players who haven’t been keeping up). While I fondly recall conversations with friends about the deep lore of the OWoD, piecing together obscure bits of...
  10. M

    Owen Stephens Continues 'Real Game Industry' Posts

    There’s also supply chain issues. Books that were meant to be on shelves were trapped in warehouses, or not printed at all, because staff were in lockdown.
  11. M

    Branimir's Open Letter to Games Workshop

    Yes? Everything is political, all books of fiction, movies, everything. The reason the player base ‘fractures’ is because the politics of the media is changing, not because the politics weren’t there.
  12. M

    Branimir's Open Letter to Games Workshop

    RL is very much a part of our fantasy games, whether you like it or not. It’s just that you haven’t noticed, because the default narrative And imagery in these games doesn’t impact you, whereas it does others. The perspective of “RL shouldn’t be part of my escapist fantasy” is inherently...
  13. M

    Branimir's Open Letter to Games Workshop

    It is. It’s a distraction from the issue. GW basically says “bigots will not be missed” and suddenly you have people complaining about social justice warriors ruining everything. The only people who should have a problem with GW’s statement are bigots. Anyone who has a problem with it needs to...
  14. M

    Roll20's Latest Report Shows Growth Everywhere!

    I think it’s more likely that the increase is due to PF1 players who weren’t running a campaign when PF2 came out deciding to start one with the new system. They may have been ‘lapsed’ PF1 players, or people who just held off on starting a campaign because they were waiting for the new edition...
  15. M

    WH40K Wrath & Glory Is Here!

    This, pretty much. It may not be hard, but it’s more that zero effort, and why do that when you’re perfectly happy playing the game you know? And especially given there’s no guarantee you’ll like this new game, while you know you’ll like the old one.
  16. M

    Take A Peek Inside Warhammer 40K: Wrath & Glory!

    By ‘Rogue Trader’ do you mean the FFG game from a few years back? Because Wrath and Glory is very different.
  17. M

    On Behavioral Realism

    The simplest first step is to talk to your players and let them know what kind of game you have in mind. But beyond that, if you want them to connect, you need to give them something to connect to. Perhaps an NPC who shows a romantic/sexual interest in a PC. A place they could call home...
  18. M

    On Behavioral Realism

    I think that kind of thing is on the GM. If you want them to get married, you need to introduce a love interest. There has to be a club for them to join. They need to feel invested in the community to want to settle there.
  19. M

    On Behavioral Realism

    This what? Nobody’s defending abhorrent behaviour, just people pointing out some commonly held assumptions about historical periods that are wrong.
  20. M

    On Behavioral Realism

    ‘Requirement’ and ‘duty’ probably aren’t the right words. The GM doesn’t have to do it. But it would be advisable for him to do so, if that’s the outcome he wants. If this type of play isn’t something the players have been doing on their own (sans incentives), then it’s probably something...
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