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  1. W

    Upper_Krust: Fix This

    Please, for the love of God, make up your mind on the Body/Mind/Spirit/Soul line of abilities! Ascension still doesn't have them all listed correctly as to which use the stat mod and which use divine rank.
  2. W

    New/Revised Prestige Classes

    And yet... it is still inferior to the PHB Fighter. Having to risk not hitting to get more attacks, and losing the versatility in builds is not a good thing. Unless Fighters get metamartial stuff for free, and everyone else has to spend a feat per maneuver, I'd still use the standard one any...
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    Epic Advice Column

    Is.... this supposed to be an excuse for not thinking it through enough? If so, I'm disappointed in you, Krusty. Pray tell, how? Clunky balance is preferable to elegant imbalance.
  4. W

    New/Revised Prestige Classes

    It doesn't matter if it's more tactical, or more interesting, Krusty. For that matter, I'd normally call your metamartial maneuvers a bad trade for the benefits they give, but that's neither here nor there. Bottom line: You are weakening the weakest class in the game, and calling it a good...
  5. W

    Epic Advice Column

    Except.... it doesn't, in D&D. Even with the change you proposed. Why not just make a feat that lets people sacrifice attacks to increase the damage of their main one? It accomplishes what you want, without screwing fighter-types over even more than WotC does, which is the only net effect of...
  6. W

    Epic Advice Column

    ...and when did I say anything about changing that relationship? I'm just trying to say that iterative attacks aren't the monstrosity Krusty's making them out to be.
  7. W

    Epic Advice Column

    Clunky is as clunky does. I think it's far, far clunkier to fix what isn't broken in the most widely accepted baseline of the game, i.e., the core rules. Iterative attacks are one of the base assumptions of combat in the game, and getting rid of them is giving melee characters the shaft once...
  8. W

    New/Revised Prestige Classes

    Indeed. 3E did away with the cookie-cutter classes of days gone by, and all the better for it. Isn't that the default logic in the core books? It's how I've always seen it. Perhaps this could be a figher-exclusive ability, keeping the 20/15/10/5 for other classes. Though I say again, anyone...
  9. W

    New/Revised Prestige Classes

    14 worthless feats, instead of 11 potentially good ones. There's no such thing as a "Superior" fighter. But, assuming human... Feats: Power Attack, Combat Expertise, Combat Reflexes, Dodge, Karmic Strike, Robilar's Gambit, Improved Bull Rush, Combat Focus, Combat Vigor, Combat Defense, Combat...
  10. W

    Immortals Index (Pantheons, Mythology Discussion)

    Avatar and Aspect stats can be extrapolated from Manifestation stats. The reverse is not true.
  11. W

    Epic Advice Column

    1. You're not actually making any more attacks at higher levels in the span of 6 seconds (unless you're a monk or using a speed weapon). Just that more of them have a snowball's chance in hell of connecting. 2. You're wrong.
  12. W

    New/Revised Prestige Classes

    No! Bad designer, bad! Customization is the only reason people ever took Fighter levels, and, speaking from a munchkin PoV, the Weapon Focus chain sucks out loud. A far cry from buffing the class, you've ensured nobody will ever take it. By the way, Eclectic Strike? Worthless. Yeah, your...
  13. W

    Custom divine abilities, portfolios, etc.

    I support the above product and/or service. Needs a catchy name, though. Here's a few more I came up with while bored at work the other day. Empower was left out deliberately, because Effect damage goes up fast enough as it is. Enlarge Effect Benefit: Three times per day, you may double the...
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    NEW Immortals Handbook - Ascension thread

    Justify it however you want, it would be unbalanced to "work once, get paid twice" (that is, receive two separate forms of compensation for losing your items). In other words, Dante, you've missed the point.
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    NEW Immortals Handbook - Ascension thread

    Normally, giving up artifacts gives either a number of slots equal to your divine rank, or one per +6 the artifact in question would grant (designer's choice). However, if you have a class that gives things which make up for magic items (as it would have to do, for any such class to be remotely...
  16. W

    Custom divine abilities, portfolios, etc.

    For all homebrewed stuff in U_K's system that's not a whole monster or character and doesn't deserve its own thread. Preservation Portfolio Aspects: Protection, Changelessness, Renewal Opposed Portfolio: Decay Examples: King Arthur (Celtic Hero-deity) Favored Animal: Tortoise Favored Class...
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    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    Only because I'm too polite to type what I'm thinking.
  18. W

    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    From my own experience, I think I can safely guess he's referring to equipment. If you're making a character above, say, 6th level, and you want him to not be totally irrelevant in any situation involving the dice, you need to go through and spend thousands or millions of gp, keeping a close...
  19. W

    NEW Immortals Handbook - Ascension thread

    I think it's a mistake to make the characters "stretch" to accommodate a loose guideline, Krusty. Why not just make Set the only Evil member, and have him as a Greater God?
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    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    Wikipedia has failed me. What source/story/myth is Domedon Doxomedon based on?
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