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  1. Haltherrion

    Asymmetric gaming worlds

    Interesting discussion and some good, less hand-wavey thoughts. We've been talking about "large scale" assymmetries, how about small scale ones? The classic one I can think of is your fractious, over-populated dungeon: A densely populated dungeon with creatures in every room or two. How do...
  2. Haltherrion

    Asymmetric gaming worlds

    Yeah, there are a number of ways to restrict the uptake. For divine magic it is easy enough to say the gods (or other sources) have limited capacity or interest in providing their power to humans. For both of them, you could require some other prerequisite not apparent in the game mechanics...
  3. Haltherrion

    Asymmetric gaming worlds

    I could see that putting a fairly indefinite break on things although it isn't my own preferred way. On the one hand, you have Europe that went through some rapid technological changes starting late Middle Ages, as well as some steady changes in the Roman Era (some of their advances aren't well...
  4. Haltherrion

    Asymmetric gaming worlds

    That's how I've evolved over the years- worried about it at first. Players rarely cared; just let it slide these days but may acknowledge it if someone brings it up.
  5. Haltherrion

    Gunpowder, fantasy and you

    A sensible approach and one I often use myself but it isn't what the standard D&D rules say and thus, not exactly fair or appropriate to use in a discussion if the other person is appealing to standard D&D rules. This whole thread is sorely in need of an agreed reference or baseline :p
  6. Haltherrion

    Asymmetric gaming worlds

    A few current threads (mostly the gunpowder one but a few others) have caused me to take a look at my own settings in a new light. I typically describe what I think would be a lower magic setting in terms of the resulting society, fortifications, longevity, magic technology, etc but I run a...
  7. Haltherrion

    Gunpowder, fantasy and you

    @SKyOdin If you choose to limit the number of adventurers to your PCs plus some foes, that's perfectly reasonable but that's hardly how most people are likely to see it. This is what I mean about setting a common baseline :) So, your view is consistent, reasonable and useful but it does seem...
  8. Haltherrion

    Guilty Admissions...

    My name is Marc and I... Learned long ago never to mention I game casually. Causes too many funny looks. Would never play a dwarf, gnome, hobbit or other "non-heroic" character. Hate mixing technology with my fantasy settings. Love high fantasy Tend to buy far more source books than I really...
  9. Haltherrion

    No Arcane or Divine

    I and many players would be leery of this. For one thing, a good many players really like to play the classes you are forbidding. But if you allow bards, psions and druids, you have toned down the arcane/divine but you really haven't eliminated it. Leery can be overcome. In many ways, it might...
  10. Haltherrion

    Gunpowder, fantasy and you

    It doesn't take many roving adventurer bands to change things. Moreover, wouldn't normal military activity similar to the Roman Era, early middle ages, high middle ages (most of the eras :)) result in mid- to high level groups within these forces? These groups could then leave the military or...
  11. Haltherrion

    Gunpowder, fantasy and you

    I think that's grossly overstated. For starters, you seem to be assuming that the wizard only undertakes his profession for combat reasons. In a magic world, it would seem that there would be those studying to practise these arts for reasons of convenience or aesthetics since, from our own world...
  12. Haltherrion

    Gunpowder, fantasy and you

    Personally, I've always felt that the main way magic/fantasy would affect castle design is not flying mounts but the D&D equivalent of a mid to high level party. I'll acknowledge that it clearly depends on the prevalence of such parties both for offence and defense but in general, a classic...
  13. Haltherrion

    Why do you play RPGs?

    Deleted. My response was to another thread :hmm:
  14. Haltherrion

    Campaign Duration

    I wish I could still pull that off. It's been many decades since I could game that regularly. We shoot for every two weeks but fall short of that on average.
  15. Haltherrion

    Campaign Duration

    We tend to 18 ro 24 months, sometimes a bit longer. Create a concept, execute the game, let it run its course. On to the next thing. For us, we basically run the story equivalent of between a long novel and a trilogy. Lately our games would start level 6-10 and run to level 15, sometimes to...
  16. Haltherrion

    Campaign Duration

    How long do your campaigns typically last?
  17. Haltherrion

    The variations of humanity

    I think it depends very much on your setting. However, if you are going to allow humans to be all over the map in size and longevity, you might want to make them the only race (i.e., no dwarves, elves and hobbits). The overlap might get confusing or awkward. I'm sure you could make it work in a...
  18. Haltherrion

    Roleplaying Despite Continually Horrific Rolls

    Took ten years for one of the guys in our group to work through his bad luck... stick with it, can't take more than half that for you :hmm: Just kidding. I feel for you though. Until 4E, I used to love taking clerics or wizards because we didn't have to roll to-hits much. But with 4E, everyone...
  19. Haltherrion

    Have you ever ripped off an idea & passed it off as your own?

    Well, I modeled a scenario after the first Lethal Weapon (protagonist is asked by old friend to help is daughter, the friend stops helping the protag, finds out the friend is a bad guy and is being blackmailed over his family, etc.) Does that count? It worked pretty well actually. It's hard to...
  20. Haltherrion

    Gunpowder, fantasy and you

    Hardly so, Hussar. You do seem to like putting words in my mouth though. Please cease to do so. My house rules are quite limited. As for "stripping out elements", official pubished D&D already has a number of fairly different settings. Clearly there is a place for other settings, published by...
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