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  1. Serpenteye

    [Vile] Puppy-Kicking PCs at Work, part 2

    Alicia flinches back, a flash of fear striking her suddenly. She was hurt, badly, badly hurt. "Stupid man," she says hesitantly, "don't make me kill you. Go 'way." She backs away from him one step and grabs for her bag of nuts [you know what I mean :heh:.] emptying it in her mouth. [If there are...
  2. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Hmm, so I guess they are his major weakness then, since they are immune to sneak-attacks too. He can always run away, though, so they would be worse for the less mobile members of the party.
  3. Serpenteye

    [Recruiting] the Cybernetic Revolution (IR spin-off)

    I'm just stopping by to let you all know I'm still around.
  4. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Thanks Thanee :) Except for taking posession of it using Malevolence and having it pummel itself to death. Since it's not a spell and spell resistance and -immunities doesn't apply there's nothing stopping it from working on a construct and since it's a necromantic effect (like Magic Jar) it...
  5. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    'k Originally Albeir Toril (FR) some half-millennium ago. Since then he's been all over the place. -- I'd love to see a Frenzied Berserker in action. Don't worry too much about losing control, if you start attacking your allies my Ghost can pretty easily move into your mind and take...
  6. Serpenteye

    [Vile] Puppy-Kicking PCs at Work, part 2

    Alicia grins cruelly, reflecting on the inherent frailty of the human race. [this round, the remaining Move action] Alicia moves around the cart so that it gives her cover against the guards' crossbows, saying apologetically from her place of hiding; "Stupid Puppy-licking cults-men are back...
  7. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Ok, I forgot about that. is a 10 high enough after modification? That's the same as his Wis, and as expensive as his Int. After re-counting the points I'll even make it 11 (13 -2) ;).
  8. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    The heavens and the hells seem almost equally like a punishment, what with the eternal servitude and all. Though I can't say I'm too fond of the conventional idea of a heaven either. Dante's version of paradise just creeps me out, I'd prefer to spend eternity in the first circle of hell. I...
  9. Serpenteye

    [Planescape] Squaring the Circle Redux - Characters

    Kiaros Ilivenia Elf, Ghost, Rogue 7. (ecl 12) XP: 68000 Alignment: CG (with N tendencies) Native Plane: The Outlands Age: 3471 years Str: 8 /-1 Dex: 23/+6 (15 +2(elf) +6(item)) Con: --/-- (13 -2(elf) Int: 12/+1 Wis: 10/+0 Cha: 28/+9 (17 +4(ghost) +1(level) +6(item)) HP: 54 (12+12+(0,5x12x5))...
  10. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    It's a very well-made class, and it's not a bad PC for a Bard, but it doesn't really fit. Why would I pay a +5 LA for being trapped inside someone's head and being unable to use most of my special abilities?
  11. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    :( No, not much help... But I guess I'll adapt. A Ghost can be very powerful if it's played well. I wonder if Sorcerer is the right path to take for him, though. He'll be able to make a much greater impact with Telekinesis and Malevolence than with 3rd level spells, but as a Sorcerer he will...
  12. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Maybe, but the link leads to the Songheart and I can't seem to find the Song Ghost on your link-list of classes.
  13. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Yes, that's pretty much his primary motivation. True, true. But the myth about the tragicness and insanity of ghosts is based on the belief that the afterlife is someting positive, a paradise, and that the ghost would be much happier if he was truly dead. The Planescape afterlife is no such...
  14. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    How does that work, btw? The paying off of level adjustment? I don't have whatever book that rule is in, but it sound like I could use that for my character.
  15. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    The SRD mentions nothing about an anchor, but it does mention the Ghosts grave-site and that the physical orginals of the ghost's equipment lies there and that they must remain there in order to be usable to the ghost. That's not a magical compulsion, but a practical consideration that could...
  16. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Thanks. I don't have Ghostwalk, sorry. But Strength is ok ;). It is a Sorcerer after all. So it couldn't just be a refusal to surrender himself to the after-life? A deep fear of death born from the fear of ending up in one of the more unpleasant hells due to all the sins he committed in his...
  17. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Thanks :) I was actually thinking about making my character a Ghost, even before I read 'Lion's posts. An elven Ghost Rogue or Sorcerer, or maybe a Bard... I think it would make an excellent support-character. Would the Ghost's Etherealness ability work outside of the Prime? Would it be able...
  18. Serpenteye

    [Planescape] Squaring the Circle Redux - OOC (Full)

    Me too! :D (please?)
  19. Serpenteye

    [Vile] Puppy-Kicking PCs at Work, part 2

    Alica snarls at the men, "I will come back for you, puny-men, when you not expect it." then turns and runs [/moves] after the cart and the man with the money, trampling the dying man beside her. On the way she bends down to pick up the fallen potions. Killing was fun, fighting an uncertain...
  20. Serpenteye

    [Recruiting] the Cybernetic Revolution (IR spin-off)

    Now I just have to come up with a good name, which is always the hardest part. ;) - I don't think that adding feats will do much to improve the game. The game as is is skill-based and introducing feats will just make the game needlessly complicated. What we really need is a tech-tree, at the...
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