deadestdai
First Post
Flaust Conkersforbrains is up, though without background or Appearance.
Let me know what I need to change?
Let me know what I need to change?
Lordy lordy, your character and mine are going to get into arguements. A lot.deadestdai said:Flaust Conkersforbrains is up, though without background or Appearance.
Let me know what I need to change?
Sephiroth no Miko said:--Hit points should be 104, not 100 (you get max for 1st and 2nd)
--Will save should be +11 (8 base + 3 wis = 11), +17 with Superior Resistance
--I am not using material from BoED so you'll have to find another spell to replace Eyes of the Avoral
--No matter how many times I do my math, I'm getting 87,850 gp total for your magic gear, which forces me to conclude that number is indeed correct. Not that that in itself is a problem, but it does mean you can't have 400 gp worth of diamond dust since that would put you over 88,000 gp.
--Please make a note somewhere that her speed is 20 ft. (when in armor).
--And it might not be a bad idea to make another note somewhere that she casts magic vestment, greater magic weapon, and superior resistance every morning (?) with her bead of karma. (At least that's what I deduced from the bonuses.)
Ehr, the first major thing is that Flaust should be 11th level.deadestdai said:Flaust Conkersforbrains is up, though without background or Appearance.
Let me know what I need to change?
Okiday.Sephiroth no Miko said:This is by no means a comprehensive examination of Burrow, but I have a few comments from a quick glance-through...
--Wild empathy should be +14 (11 level + 1 Cha +2 synergy from Handle Animal)
--Ride skill should be +12 (10 ranks + 0 Dex + 2 synergy from Handle Animal)
He's Small, and thus gets +1 bonus to attack. I shall list it separately for ease when wildshaping.--BAB should be +8/+3 for a 11th level druid, not +9/+4
My bad, fixed.--Under attacks he's using a merciful quarterstaff and a flaming pistol but under his equipment he's got a thundering club? (Last I checked, pistols were not on the druid list for weapons!)
Sorry, I should have noted that it was slotted to the amulet slot.--Technically speaking, that pearl of wisdom would have to slotted or its cost would double to 8,000 gp
And I remain in awe, as always, at how fast you're able to put a character together, Isida. I cannot do that. I will never be able to do that...![]()
Sephiroth no Miko said:Ehr, the first major thing is that Flaust should be 11th level.At third level, she paid 3,000 XP to get rid of her level adjustment. That means it effectively drops her total XP from 68,000 to 65,000. Which puts her right below 12th.
Since that changes a number of things, I'll wait until you've made the other adjustments.
Ah, I don't normally factor size into BAB.Isida Kep'Tukari said:He's Small, and thus gets +1 bonus to attack. I shall list it separately for ease when wildshaping.
But he's already wearing a necklace of adaptation.... :\Sorry, I should have noted that it was slotted to the amulet slot.![]()
That's still pretty amazing, though. I know the rules and numbers pretty well so that's not a problem but I get hung up on picking things-- skills, feats, spells, what have you.The other part is as a DM in college, I wouldn't have time to do NPCs very quickly, and the little time I had to make them custom instead of using an NPC generator, I had to move quickly. I'm also what I refer to as a "rules gopher." I know what page everything I want is on, and I go there quickly. I also use a calculator to make sure I don't screw up my cash or skill point totals too badly, and once I have a theme for a character in my head, I can pick out feats and skills from the PHB generally without looking. I also try not to do a lot with disposable magic items unless I have time, preferring to spend my money in large chunks. That cuts down on equiping time. So... no real magic, just a combination of a few simple tools and a memory for trivia.![]()
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Sephiroth no Miko said:Well, it could. But to me that explains why he became a ghost and didn't move on to his final reward (as opposed to say, being foully murdered and wanting to find his murderer)... and it still leaves the question of an anchor open. In my view, he needs to tie himself to something material to maintain his ghostly existence. Though from the sounds of it, your character would be better served anchored to an object-- something significant to him in life-- than someone.
Sephiroth no Miko said:If you're worried about range, it's not like I'm going to require you stay within 10 feet of the item/person at all times. Your character will have the freedom to range out and scout around if he wishes. But if the item/person jumped into a portal from Sigil to Bytopia, your ghost would inevitably have to follow. Yeah, it can make exploring the multiverse harder because you'd have convince someone to 'carry' you/the item, but I'm uncomfortable with the idea of free-ranging ghosts (not just yours), so this is my way of balancing it a little.
SRD3 said:Ghostly Equipment
When a ghost forms, all its equipment and carried items usually become ethereal along with it. In addition, the ghost retains 2d4 items that it particularly valued in life (provided they are not in another creature’s possession). The equipment works normally on the Ethereal Plane but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures when the ghost manifests, but any such attack has a 50% chance to fail unless the weapon is a ghost touch weapon (just as magic weapons can fail to harm the ghost).
The original material items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the ethereal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place.
Sephiroth no Miko said:Ehr, the first major thing is that Flaust should be 11th level.At third level, she paid 3,000 XP to get rid of her level adjustment. That means it effectively drops her total XP from 68,000 to 65,000. Which puts her right below 12th.
Since that changes a number of things, I'll wait until you've made the other adjustments.