Search results

  1. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Going to jump in on this because the party having henchmen along has the great benefit of a new PC being able to seamlessly transition into the party without "oh wait bob, you weren't with the party when $thing happened so [lets do this long round about thing getting everyone up to speed on...
  2. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Most of my games have players leveling at far slower rates than average, but I've never had a player claim they felt trapped or expressed similar feelings about those low levels of play. It's a play style that absolutely is not likely to find appeal in players who are really into 5e's Super...
  3. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I think that the trouble with all of that bolded bit is that the context matters & that context makes it an unreasonable foot in the door wedge issue assumption that villainizes half the discussion. There really are not too many scenarios in d&d where a dead PC amounts to make a new PC. Those...
  4. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Don't think it changed. If anything 5e makes it easier than any prior edition for a PC to return from death & do so at a lower cost than ever before by removing all of the mechanical needs for gold than reviving bob's dead PC would previously have eaten into.
  5. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Death of a PC in d&d is the equivalent of loss(of a game/season/etc) in sports. In both you can pick back up & continue on after the setback but no matter what other elements you add to the game it's a universally relevant setback to die in d&d or lose in sports. That analogy shouldn't leap to...
  6. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Death saves with healing word Revivify Reincarnate Raise dead Resurrection True Resurrection Your entire premise is a call to reason that completely rejects the realities of the ruleset in making its case. That is the first problem. The second is that these discussions go from that rejection...
  7. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I don't think that this whole thing boils down to a disagreement over "what if d&d could" so much as "some players like this better so here's why you the gm and only you the GM should step way up to make it work" vrs ""uhh no that's on the players to make it happen by setting that stage through...
  8. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I was responding to Post 593 with that list. Not whatever you are attributing it to with this endless goalpost shifting talk of random pointless and so on. You do however make clear the quicksand foundation under the whole remove PC death &rely on "interesting" consequences thing by not even...
  9. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Yea, fairly common as you move beyond the big ball sports with leaggues. I feel like it's probably just going to keep gpong further away from why I mentioned & linked to some sports ttrpgs earlier than it already is since first quoted. The original comment I made back in 588 was "An example of...
  10. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Game of thrones countless Babylon Kosh and a few others Battlestar Galactica Starbuck and a couple others turned likely skin job The matrix neo trinity Morpheus Lord of the rings gandalf the grey∆ Doctor who... The first Many doctors, a few companions captain jack harness Like every soap opera...
  11. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    If you remove the chance of death from combat is it still roleplaying or does it become something closer to play acting? An example of sports came up earlier, and apparently sports ttrpgs are a thing, but it would certainly be odd to describe that sports gameplay minus the chance of actually...
  12. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    It can be, but perspective matters and there are two sides to that coin. You've been talking about GM's who "like killing PCs" and using an overly-wide brush to include GM's faced with players so dedicated to excessive resting that they as players are willing to effectively say "oh yea? I dare...
  13. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Not sure how you got there from a post about how going back to town so a safe location can be used to take a rest where dangerous interruptions are unlikely but sure... Since older editions tend to get slammed for being more lethal with players, here's a quote from AD&D2e dmg pg104 on...
  14. tetrasodium

    D&D General Let's list/complain about things we don't like

    Going to strongly agree & add to this. I started with ad&d2e☆. I didn't find the shift from +/-1 at ~6 & ~15 to 12 & 8 all that problematic in 3.5, probably because the math was so much more tightly tuned & magic items better supported variance there, but god do I miss the days when minmaxed...
  15. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I notice a common thread that I've seen in a lot of my 5e players, you seem to have a lot of deaths from bandits following a rest... If a player were to relay experiences like that to me I would think it irresponsible on my point not to bring up logic once made clear in player facing rulebooks...
  16. tetrasodium

    D&D General Playstyle vs Mechanics

    There's a difference between "influence" and you specifically being outraged for not enjoying the expectation of successfully completing an uninterrupted long rest before fleeing town thanks to random barn owner villagers choosing to hide the party from the duke's guards who were actively...
  17. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Easy but I'll connect the dots.... IME weekly sessions are very common to the point of being normal & 4-5 sessions is about a month or two of weekly sessions. That's a very short span of commitment where sometimes even one shots span that kind of length if the group is into it or the one shot...
  18. tetrasodium

    D&D General Playstyle vs Mechanics

    Persuasion/deception is not mind control. A skill check can not make NPCs with no reason to be willing to even spit on an adventurer if the adventurer was on fire or even pretend to know that adventurer. For that you need to alter their mind & that generally goesinto spells once sporting a tag...
  19. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Yes it's extremely odd unless you had just started playing or are deliberately seeking out something like an open table AL game and going out of your way to avoid any sort of continuity in gm or players you were playing with. Almost every gm would develop a group of regulars and do things like...
  20. tetrasodium

    D&D General Playstyle vs Mechanics

    Which of the 2014 background features even mention a skill check? Oh yea... seem to remember an almost 200 page thread where you yourself were rather outraged that rustic hospitality was even capable of not delivering your group a full night's rest in town while the local Duke's guards were...
Top