Lanefan
Victoria Rules
A good, fine list. But please allow me to add:LOL the stuff I don't like... ok let's get on with it. CAVEAT: My entire focus is WotC material (in general) and 5E. I never had any complaints about B/X (BECMI) or AD&D (1E or 2E).
All the "non-tradition" races.
Sorcerer and warlock classes.
All the subclasses.
The over abundance of features.
Feats and ability score increases.
Hit point bloat.
Damage bloat.
How easy it is to hit creatures.
The lack of truly scary effects (level draining, etc.)
How common magic is.
The insane amount of pointless spells.
The creatures which aren't worth using.
Too many variant rules which should be standard.
Lack of rules in favor of "rulings".
And probably more...
Ease of hit point recovery (just one long rest and you're all good to rock!)
Lack of mechanical reflection of physical and mental differences among species (i.e. stat adjusts decoupled from species)
PCs not being representative of their own species (goes with previous)
Too big a mechanical gap between commoners and 1st-level characters
Too-fast levelling
Milestone or story-based levelling (as opposed to xp)
Group levelling (as opposed to individual xp where PCs earn their own levels and bump at different times)
Point-buy and array stat generation
Skimpy treasure at low levels
No way of destroying or breaking items or possessions, whether magic or not
Ranged healing
Combat casting and other things that make casting easier and more reliable than it should be
Lack of focus on downtime (though the bastion rules in '24 are at least a nod this way)
And probably more...
