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D&D General Let's celebrate D&D having things we don't like! (+)


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I appreciate that D&D continues to offer a few "simple" classes for folks that want such a thing. (Mostly Barbarian and Fighter.) I wish they would offer more simple classes, e.g. there should be a caster that is at least somewhat comparable to the simplicity of Fighter and only one edition has ever managed that.

Ironically, I actually wish D&D included more things that I don't like but which I know others do. For example, novice levels would finally allow the fans who LOVE the grim-and-gritty, barely-surviving kind of play, with characters that change only extremely slowly, to get exactly the kind of game they want. Especially if it's paired with a separate but equally well-made "rules module" (remember when those were a thing?) that tamps down on or even eliminates magical means of producing food, water, shelter, and comfort. Those two things would do more to enable the "hard men making hard choices", survival-and-logistics-centric, ultra-low-level play that some people ADORE and which I simply cannot enjoy myself. I will continue to advocate for both of these things basically forever because I truly, sincerely WANT this stuff to be supported in a way that doesn't make them mandatory.
 

i'm honestly kind of at a loss for things to say because most of what I don't like I think actually does make it worse, like tired Romani stereotypes.

I suppose I could say Harengons. They're not my cup of dice but i guess somebody enjoys those rascally rabbits.
A friend of mine adores rabbits and bunnies. She uses them in all sorts of aesthetic places. So the inclusion of Harengon is a huge plus for her. (She and her husband have played in an all-Harengon game drawing inspiration from Br'er Rabbit and, IIRC, the works of Beatrix Potter.) Since I don't dislike Harengon I cannot really use them as an example of what the thread asks for, but I certainly would not personally feel any emotion, positive or negative, if Harengon were removed, other than on behalf of those whom I know enjoy them.
 

I love how monsters are static sacks of hit points, from minions to interplanar demigods. Even if monsters have fullpage stat blocks, superhero PCs still just have to smack the piñata until it doesn't move. Combat being stress free and non-deadly means the players don't have to engage their brains, and can do sessions half asleep after a long hard day.
 


A friend of mine adores rabbits and bunnies. She uses them in all sorts of aesthetic places. So the inclusion of Harengon is a huge plus for her. (She and her husband have played in an all-Harengon game drawing inspiration from Br'er Rabbit and, IIRC, the works of Beatrix Potter.) Since I don't dislike Harengon I cannot really use them as an example of what the thread asks for, but I certainly would not personally feel any emotion, positive or negative, if Harengon were removed, other than on behalf of those whom I know enjoy them.

I'll take them, Dragonborn, Tieflings, Plasmoids, and Tortles over kender.

They're not Gith so who cares? All hail Lae'zel erm Vlaakith.
 


I personally don't like the Forgotten Realms - it's all a bit too bland for me.

At the same time, it does provide a really good baseline for all those adventures that WotC produce, and gives an awful lot of common ground.

I don't like Dragonlance or Ravenloft much. Doesn't bother me they exist. RL is the better one due to lack of Kender.
 



Into the Woods

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