TwoSix
Everyone's literal second-favorite poster
That’s fine.I'm becoming more empathetic to the stance we should avoid labeling mechanics with agendas. They end up serving as synecdoches for the design goals they try to implement, which might be aimed at an agenda. I'm not sure they can have any real valence in isolation.
The whole understanding of challenge implicit in 4e style encounter building could as easily be read in opposition to a gamist perspective. If outcomes are sufficiently predictable that player decision making isn't rigorously tested, does it provide gamist joy? I think you could certainly use the mechanic that way, something like Fourthcore, how PF2 can play, or maybe a modern decorative like Trespasser. I don't think you have to though, and that makes me question if ascribing an agenda to the mechanic is useful. You need context, some of which send to be necessarily meta.
I’m not overly attached to the terminology. I just don’t think it’s strictly a “narrative” concept. What it definitely is, though, is oppositional to sim play.