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  1. Master of the Game

    White Wolfs pay to play deal...

    Something to keep in mind here, since people are focusing on LARPS, is that it applies to their table-top and d20 games as well. Arthaus and Sword and Sorcery are specifically meantioned, and Malhavoc is published by them as well (though I'm not sure how that licensing works). So if you play...
  2. Master of the Game

    Anyone playing Babylon 5?

    How's the stuff on the Techno-magi? I've only recently gotten into the series on DVD, and they have piqued my interest.
  3. Master of the Game

    Starship Troopers?

    Having read through the free stuff at mongoose, it looks to be d20 Modern/Future. I'm with you though. Mongoose stuff tends to be pretty hit or miss, and I'm not ready to pick it up until I see some reviews or get a review copy myself :) I'd like to think that they'd treat it right, since I'd...
  4. Master of the Game

    True20 and Modern Games

    Gun-fu uses the True 20 damage system, but the classes are more akin to Call of Cthulu with only an Offensive or Defensive option. My review is here.
  5. Master of the Game

    Spycraft: Dark Inheritance

    It is worth noting that the company that produces this product is all but defunct. Despite there prostations on the Alderac message boards, there is no reason to believe they will be viable as a game-producing company agin in the near future, so don't expect any future suplements. Further...
  6. Master of the Game

    What are you going to buy next?

    A quick cut/Paste from my "To Buy" list: Currently Available, but still unsure: Dawnforge Lone Wolf Dawning Star Hero System, 5th GURPS IV, Book1 GURPS IV, Book 2 Immediate buy once released: Shadowrun IV Spycraft II Weapons of Legacy Book of Aspects (Fireborn) Iron Heroes And, of course the...
  7. Master of the Game

    AMusing character death

    Well, this goes back maybe ten years ago or so to 2nd edition. There was an adventure in Dungeon magazine in which the players come across a town that, for all appearances, was abandoned. The buildings were actually a type of mimic called house hunters, gigantic beasts designed to lure the...
  8. Master of the Game

    Fireborn

    OOps, my bad. I thought this was out in June... Wishful thinking I guess.
  9. Master of the Game

    Fireborn

    The next book is due out this month. The Book of Aspects give players new options, including spells, fighting styles, weapons, edges, and and backgrounds. Online support includes free "weekly" PDFs with world background, enemies, and adventures.
  10. Master of the Game

    Fireborn

    Yep, free PDF (here). 16 pages, 6 of which is errata, 6 pages of FAQ, and 4 pages of cards to help with chain sequencing. There are a lot of cool freebies and previews here.
  11. Master of the Game

    Fireborn

    My only regret is that I bought my first Fireborn book at Amazon and they didn't send me the free Lost Lore book that I would have gotten at my FLGS or the Fantasy Flight site. I had to dowload it :(
  12. Master of the Game

    Fireborn

    Glad to be of help. Any other games I can pimp while I'm here :D
  13. Master of the Game

    Fireborn

    I kind of agreewith this. It doesn't take away from the experience, but it leaves you thinking "How cool would this be throughout known time, or before anyone ever heard on magic?" At the same time though, it give you a chance to flex your wings (so to speak) a bit, and embrace your draconic...
  14. Master of the Game

    Fireborn

    I agree that a lot of people say their games are cinematic, but in this game it's an actual game-play mechanic. I'd say it really hits dead on here, in a way not seen since Feng Shui, and in a way that easily outstrips that much-beloved system. As for Starwars, I love both the d6 and d20...
  15. Master of the Game

    Serenity Preview - No Spoilers

    "That ain't no Shepard." Foreshadowing indeed......
  16. Master of the Game

    Fireborn

    Defense chains are handled like attack chains, escept the maximum number is determined by Water instead of Fire, and characters must have at least one defense ation in a chain for each attack action of the enemy before adding attack actions of their own. So, an enemy (with Water 5, for example)...
  17. Master of the Game

    Fireborn

    Ok, sorry about that. Actions come in two flavors, Mental and Physical. All characters can do each of these once every round. For instance, Aim is a mental action, and firing the gun would be a physical. Physical actions, however, can be chained together, to a maximum number of actions equal...
  18. Master of the Game

    Fireborn

    I would say more like M&M. It looks complicated, but once you get used to it the system is fairly intuitive. You have four stats, one for each element. Fire is physical actions. Water governs physical reactions. Air is Mental actions. Earth is mental recations. You swing a sword, you use...
  19. Master of the Game

    Fireborn

    Best. Game. Ever. Seriously, some people may be put off by the proprietary system, but play it once and you'll see why it works so much better than d20. The combat is quick, intuitive, and descriptive. In 23 years of game play I've never seen a system that evoked the kind of excitement that...
  20. Master of the Game

    E.N. Mini-Games - Gun-Fu: Balletic Ballistics

    Good questions, and I have edited the review to include the information. For ease of reference, the correct DC is 10+Damage, which I learned in a thread where the writer was discussing the product.
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