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    Random Treasure with MIC

    That's for PC Wealth. For NPCs, consult the table on p 227 for the appropriate item levels. For levels 7 to 20, the rule is, two items of two levels below the NPCs level, then one each the next four levels down. (For 18th, this is 16, 16, 15, 14, 13, 12) OP, what you are doing is calculating...
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    price of a wish

    Sure. From Magic Overview - Spell Components in the SRD. -- gnfnrf
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    Help me pick 2nd level spells for my Archivist!

    Well, first off, Lesser Restoration is 1st level for Paladins, so get a scroll of that and learn it at first. Here is a truncated version of the core access spells wanted list for an archivist I made as a backup for another game. Longstrider (Drd 1, Travel 1) Speak with Animals (Drd 1)...
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    Hulking Hurler Stone Giant question

    Do you happen to have a link to that? -- gnfnrf
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    Hulking Hurler Stone Giant question

    Neither. Using the trick requires the hurler to throw the rock with two hands, subsuming any previous benefits for throwing with two hands. So, your stone giant would get +16 damage. (Strength x 2, just like the trick says) -- gnfnrf
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    Frostburn Spells I: Obscuring Snow

    You should note that the spell is centered on you, lasts 1 hour per level, and IS NOT DISMISSABLE. This can be awkward. -- gnfnrf
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    laptops in-game?

    In my groups, half to all of the players and the DM have a laptop all the time. Does it distract from play? A little bit. But every moment it cuts down on, it saves 10 because running the appropriate software, the complexities of tracking modifiers and adding things up are taken care of. --...
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    Cost to add +1 ability to Specific Weapon

    Here I disagree. I think that the description of upgrading the axe of ancestral virtue makes clear its assumptions and the generality of the rules it is applying. But then, I thought that's how the rule worked before I read MIC, so my perceptions may be skewed. And yet, without deductive...
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    Cost to add +1 ability to Specific Weapon

    Actually, as far as I can tell, no. I think you can't use it at all. But it doesn't say. Except it does, because that's what the example says. This is backwards. We know how the axe is handled, because the book tells us. If you think I handled the Holy Avenger wrong, that's fine. I...
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    Cost to add +1 ability to Specific Weapon

    Right, one more pass. The first. (Note that upgrading it to +3 or adding keen doesn't change what a paladin gets, a +5 holy weapon). Doing it the other way is upgrading the special ability, which requires DM adjudication. Similarly, the first, though in this case, upgrading it affects both...
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    Cost to add +1 ability to Specific Weapon

    I should have said "Upgrading all items works in exactly the same way." And yet, it is not. I find it to be so. Despite how wierd its pricing is, and that the base item is restricted, plus it has funky abilities that cost spell slots or feats, it is upgraded as if it were a perfectly normal...
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    Cost to add +1 ability to Specific Weapon

    But they only give one example in MIC. Why? Because, as they say, all items work in exactly the same way. -- gnfnrf
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    Cost to add +1 ability to Specific Weapon

    But it's a flat cost -3000 gp. :) I don't know if the item is priced appropriately. And right now, I don't care. I do know that when explaining how to upgrade it, the item price isn't even mentioned. The wackiness of relicosity is irrelevent to the calculation. Just like any specific...
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    Check this item please (revised, see post 13)

    This is very difficult to price. Rather than do it based on spell level, lets work through the effects. DR/adamantine is among the best in the game, since few things penetrate it naturally and it is very expensive. Other DR granting items to compare to: Mantle of Faith (DMG) DR 5/evil, 76k...
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    Cost to add +1 ability to Specific Weapon

    It's a relic, so it's complicated. First, it only functions as a +1 keen adamantine waraxe if you are lawful good, lawful neutral, or neutral good. Second, you access it's other special abilities with the True Believer feat and 9 HD, or by sacrificing a 5th level spell slot to it (and...
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    Oddest builds...

    One of the PCs in my Eberron game is an Urban Ranger 2/Rogue 2/Fighter 2/Dragonmark Heir 2/Dark Lantern 2/Blade of Orien 2. And this is AFTER he got a free rebuild in order to correct some long ingrained rule errors in his previous build (with all the same classes in different proportions). --...
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    Cost to add +1 ability to Specific Weapon

    The Magic Item Compendium explains exactly how to add effects to specific weapons, and even has an example, at least for relics. And (for relics, anyway) the nonstandard abilities are in fact fixed costs. p 222, second column. Note that it doesn't say the relic abilities are fixed cost, it...
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    Dragon Shaman

    I DM a game with a Dragon Shaman 11/Barbarian 1, and play in a game that until last seesion had a Dragon Shaman 9. Observations I have made are as follows. -Dragon Shamans are HARD to kill. Good HD, encouraged to have a good con, and utterly demoralizing healing abilities. Our DS (in the...
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    Forgery Examples

    The forgery skill is an opposed skill; it has no base DCs. When making a forged document, you set the DC of the Forgery check (yes, Forgery is opposed by Forgery) of anyone to detect it. Apply the modifiers for document type and available samples as appropriate. When someone examines a forged...
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    Highest AC

    My entry, which uses takes different liberties with "core only"... This is his continuous state, with no actions required. He can fight defensively on top if he feels like, and with some feat shuffling, he can make another ~10 points circumstantial. Bob, stone giant monk 2 (ECL 20) Base...
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