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  1. Gryph

    Hide Expertise & Sentinel AC

    I think it's clear as is, if you aren't smoking with random hippies.
  2. Gryph

    Squire to Knight

    A holy vision of some type is a strong component of the Holy Grail type Paladin or even a mysterious supernatural patron(ess) like the Lady of the Lake who gave Arthur his sword, Excalibur.
  3. Gryph

    Tomb of Horrors - example of many, or one of a kind?

    Fafhrd and the Mouser engage in a lot of precise, equipment based thieving and exploration.
  4. Gryph

    What's the big deal with "feat taxes?"

    Yet they still affect the number of attacks to kill a monster by the same amount. The % delta doesn't change the length of fights (the reason the designers shot for a 55% base chance to hit). It might be more fun to say "I increased my damage output by 16.67%" than "I increased my damage by...
  5. Gryph

    What's the big deal with "feat taxes?"

    This is a pet peeve of mine. The % of change is immaterial to evaluating the mechanics. A 5% increase in chance to hit will add the same expected damage per hit whether you start with a 5% chance to hit or 95% chance to hit. For example if a character averages 10 damage on a hit and hits 30%...
  6. Gryph

    D&D 4E The "We Can't Roleplay" in 4E Argument

    I think the rule says that they know the effect and the source, not necessarily how the source achieved the effect. "So that wizard used a spell to make me do something I wasn't going to.", is sufficient to cover the knowledge granted under the rules. Nowhere does the rule about affected...
  7. Gryph

    D&D 4E The "We Can't Roleplay" in 4E Argument

    I have been playing 4e for a little over 2 years now for the most part with the same group of players. For most of the first 2 years I used to complain that my players were very poor at roleplaying and I constantly struggled to adjust the game and my DMing style to encourage the party to take...
  8. Gryph

    How do you feel about the only-general-feats direction of D&D?

    What kind of monster would eat a raw baby?
  9. Gryph

    Why average wealth by level is a good thing.

    I ran into this early on with my 4e group. They were counting up the magic item parcels I'd given to the group. I switched to the inherent bonus rules and told them I was using the recommendation in the DMG2 to reduce treasure given when using the inherent bonuses. It turned out that they...
  10. Gryph

    Magic Item Economy - alternatives?

    That's what I get for posting before my morning coffee :blush:. I just assume that the cost being the same to make as to buy is a simplification for DM convenience, as so much else in 4e. Part of the assumptions of PoL is the existence of ruins from previous empires just waiting for stout...
  11. Gryph

    Magic Item Economy - alternatives?

    You are right enough in regards to the materials. You are vastly underestimating the cost of artisan labor in a handcrafted and therefore inherently limited goods market. As someone else pointed out, it takes a 30th level ritual caster to make a level 30 +6 weapon. How many of those do you...
  12. Gryph

    Genders - What's the difference?

    I snipped above here because I think we've come to pretty good statement of our respective opinions and I've already repeated myself too much. I can absolutely see many ways to create an in-game reality with sharp, divine mandated/created gender roles that would not be patriarchal. I was...
  13. Gryph

    Genders - What's the difference?

    I've misfired myself often enough :). See, I misfired right here. Ok, that explains it. I think you and I are talking about an only partially overlapping area of the meta-game. Where you see "I want the best score possible", I am remembering gamer friends saying "Why can't I be as strong...
  14. Gryph

    Genders - What's the difference?

    I play RPGs for fun. Fun is an inherently subjective concept. I freely admit all of my arguments about what I consider fun and unfun in RPGs are subjective. I also call mea culpa to believing my opinions are better than Crothian's in this thread. You got me. My example was meant as a thought...
  15. Gryph

    Genders - What's the difference?

    Since medium covers Dwarves to Goliaths in D&D, I have trouble seeing the relevance of that as a limitation for a human concept. No one is disputing that some rules limit choices. Other rules enable choices. It requires a rule to add a race or a class or set of skills to a game. All of these...
  16. Gryph

    AD&D: There and Back Again - a Role-Player's Tale

    Your assertion that in 1e anything not specifically allowed is forbidden is not supported by an objective reading of the rules.
  17. Gryph

    Genders - What's the difference?

    Your "rule" here is an artificial construct and flawed. Choice of gender and choice of race are clearly not equivalent to a lot of people who have posted in this thread, myself included. Strong character identification is part of the appeal of RPGs and it is much easier for someone to strongly...
  18. Gryph

    Genders - What's the difference?

    But I want to be the pinnacle for homo sapiens, not the inferior hu-man. If my goal was to have the best dex possible I would have chosen elf. I didn't ever say my concept was to have the highest dex possible in the game. I simply don't want to be lower than any other PC who is my level and...
  19. Gryph

    Genders - What's the difference?

    I'm going to state this from a male bias but I think it applies equally, if slightly differently, from the female perspective. We're playing D&D4e and my DM has decided to add some houserules about gender. Males get + 1 to Strength and Females get a +1 to Dexterity. Ability Scores are...
  20. Gryph

    Genders - What's the difference?

    Point taken. "Need" is too strong a word for the point I was trying to make. "Would having the mechancial differences strengthen the theme?" is closer to what I was trying to convey. I just feel that such mechanics if we are dealing with human or near-human characters would end up being, at...
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