Gryph
First Post
I don't see where "need" enters the discussion. Do we "need" the difference to explore the theme? No, but then the theme could be explored with plain cooperative storytelling, with no "need" for any game rules whatsoever. So, "need" isn't relevant. The question is whether they can be a powerful enough tool that they make things better rather than worse.
Point taken. "Need" is too strong a word for the point I was trying to make. "Would having the mechancial differences strengthen the theme?" is closer to what I was trying to convey. I just feel that such mechanics if we are dealing with human or near-human characters would end up being, at best, tangential to a gender-role theme in a game. On the other hand my stylistic preference is toward less fiddly bits in character creation rather than more and that preference certainly informs my posts in this thread.
Depends how crafty you want to be about it.
The best examples that comes to mind are several short stories set in Larry Niven's "Known Space" universe, where one species (the Kzinti), have selectively bred their species to the point of significant sexual dimorphism - their females are only on the bare edge of sentience, and their males are terribly aggressive - they make Klingons look gentle and passive.
"The Heroic Myth of Lieutenant Nora Argamentine," for example, is a very powerful tale, and it couldn't be told if that race didn't have the drastic differences in their genders. Several other tales play with the theme, as well, again hinging on that dimorphism.
If we are going to play with truly alien races rather than humans in costume, than I agree there could be some very interesting explorations of strong dimorphism. I don't think I'm a good enough gm to pull this off well; but I can imagine a better writer/designer than I doing some cool things here.
Thanks for reminding me of Niven's Kzinti stories. It's been years since I read them and I greatly enjoyed them at the time. Kzinti were my race of choice when I was playing SFB back in college.