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  1. gorice

    D&D General #Dungeon23

    Oops! Completely forgot to post this yesterday. New Area: The lost path The Air in this section is much better, aside from the Mole Midden. Only real danger is the Bone Eater. Molerats avoid this place unless lured here for some reason. 22: Mole Midden A reeking pit, 30’ down, filled with...
  2. gorice

    D&D General #Dungeon23

    Sill hanging in there, though this month has been a grind. Will post the final installment for the month tomorrow.
  3. gorice

    D&D General #Dungeon23

    This is great. I especially like the Plastic Golem -- it's a joke, but also kind of terrifying for a mouse?
  4. gorice

    D&D General #Dungeon23

    Back yet again for the week's rooms. This time things have taken a disturbing turn. I've actually been holding back on the fleshy, chthonic body horror of this region, leaving it mostly implied, but I'll be glad to move on to a different sublevel tomorrow. 15: Cave entrance Easy to miss, a...
  5. gorice

    D&D General #Dungeon23

    It's not a dungeon without one!
  6. gorice

    D&D General #Dungeon23

    They all are, unfortunately.
  7. gorice

    D&D General #Dungeon23

    One more week. This one was a bit of a drag (will this Winter ever end?), and I had to catch up a bit today. Second Section: Qanat 8: Qanat A long, broad tunnel with a very slight incline down to the East. The stone floor is a little damp. (?) Smell of must and guano from the direction of the...
  8. gorice

    D&D 5E (2014) A Mess of OP Characters (magic items, rest mechanics, etc.)

    Do your players want to feel challenged, or are they happy with the power fantasy? If they really want challenge, they will need to either accept some constraints, or move to a different system. If they don't want challenge, then forcing it on your end is a bad idea, anyway.
  9. gorice

    D&D General #Dungeon23

    I'm still hanging in there. Will make my usual weekly post on the 14th.
  10. gorice

    D&D General #Dungeon23

    Sorry to hear that. Have you tried just writing whatever comes into your head? Remember that you can always revise things later.
  11. gorice

    D&D 5E (2014) A Mess of OP Characters (magic items, rest mechanics, etc.)

    OMG, allow me to second @FrozenNorth 's suggestion of Star Spawn Manglers. Those things are machines. And they work together nicely with the other Star Spawn types.
  12. gorice

    D&D General #Dungeon23

    Two days is easy. And your dungeon needs empy rooms: they're not just filler, they're for pacing, mood, time & resource attrition, places for random encounters, dumping cool but useless stuff, etc.
  13. gorice

    D&D General #Dungeon23

    Like others, I've been feeling pretty burned out this week, but I managed to push through. The simple act of writing something is really valuable. Most of the week has been empty rooms, but some interesting stuff emerged from my listless typing. Anyway, we're now under the Necropolis, with...
  14. gorice

    D&D 5E (2014) A Mess of OP Characters (magic items, rest mechanics, etc.)

    In my experience, 'deadly' is the floor, not the ceiling, even with multiple encounters per long rest. The problem is, we don't know where the ceiling actually is... This is why I don't think most advice about how to increase difficulty is actually helpful, because 'keep making things...
  15. gorice

    D&D 5E (2014) A Mess of OP Characters (magic items, rest mechanics, etc.)

    Having run a long game with with high-level characters, I thought I'd add my coppers. First, the problems: No, the CR system doesn't work at all after the first few levels, regardless of other factors. 5e balancing assumes attrition of hit dice and spell slots, but the written rules and...
  16. gorice

    D&D General #Dungeon23

    Sorry to see you go. Good luck with the d23, though! I find the main thing is just to jot down whatever and not overthink it. You can always pretty things up later.
  17. gorice

    D&D General #Dungeon23

    The end of the necropolis, hooray! Any adventurers who make this far will probably be glad to see the end of it. 22: Imperial Bridge A bridge of human bones, skulls clustered into posts on either end. Creaky but stable. (!) Actually a centipede-like undead construct with a mass of skulls for...
  18. gorice

    D&D General How would you redo 4e?

    That seems like a workable system. In defence of accuracy/difficulty, I find you're rarely rolling more than 1 die, so it's not really 'fistfuls of dice' -- search and handling is resolved extremely quickly. It also has the benefit/problem that additional dice give diminishing returns -- so the...
  19. gorice

    D&D General How would you redo 4e?

    Have you tried using the boon/bane or accuracy/difficulty method, as per Shadow of the Demon Lord/Lancer? That is, you add or subtract one d6 from the roll for each point, but only the highest of these d6 rolls is used. I find it works really well in Lancer.
  20. gorice

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Interesting thread. I've got a few disordered thoughts about this. I think we can take it as given that WotC will not touch this with a 10 foot pole. I also don't think that we should be looking to WotC to provide... Well, anything, honestly. Whether and how things like slavery should be...
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