Thanks! Going to do that for each hex going forwardI like the writing down of questions!
Thanks! Going to do that for each hex going forwardI like the writing down of questions!
Room 78 - West Worm Way
This 150 foot long hallway matches the East Worm Way (#52) to the east of the Fey Suite (and the missing Dwarvish Hall in ____ below). The hallway originated as the 10' diameter passage of a great purple worm or one of its kin. The floor was then widened by the Dwarves who lived where the Fey Suite to the east now is.
The east end miss-matchedly connects with the small bit of hall at the west of the Fountain Room (#53) in the Fey Suite.
Fifty feet west of the Fey Suite, Dwarvish mining tunnels open to the north (#79) and south (#82). From here to the west there are drag marks as if from a triangular stretcher. Going between the mining tunnels is a wheeled track.
The west end transitions at A to a rough water carved passage and chamber (#83).
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40 - Guards' Quarters
This room is the home of the brothers Ataru, Getsumei, and Sora and their sister Hoshi. The four came up from below three years ago following the death of their father, and were immediately offered a room by Shirazz. The four of them take turns guarding the entrance to the suite (31) - although the older three (the brothers) would rather they got to do all of it and none of the house work. Seemingly dilligent and honest, the other residents on the floor know that the four have the "mayors" trust.
The rear of the "home" is divided by four screens into bedrooms containing a bed and chest each, with a chamber pot underneath the bed and a small lantern hanging on the wall. The front has weapons/armor racks on the north wall; a large, low table sits on a rug in the middle with a continual flame lantern hanging from the ceiling above it; and the south wall has a desk with a stool and materials to practice calligraphy on one end, and a heating stone and tea service on the other.
The siblings are actually Inu Hengeyokai. They believe the floor has some strange enchantment on it that scrambles scents - as most of the residents seemingly aren't what they smell like. This has made it easier to stay in human form where that sense is muted. They feel in debt to Shirazz and certainly not almost all of the floors residents could be this odd. Since Shirazz knows the nature of what they are, the four siblings might be the ones on the floor that he trusts the most.
In human form the four could be modeled as Knights except AC 14 (Breastplate), Hit points 39 (6d8+12), Wis 13 (+1), Perception +4, Languages: Common, Sylvan, Long Sword +4 to hit, 7 (d8+3) slashing damage.
In canine form, they are as larger than usual Tosa with stats similar to wolf, but with Str 14 (+2), Dex 14 (+2), and mental stats as base form, with the bite causing 8 (2d4+3).
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Day 59 - the entrance to the lost cityDay 58 - Gnoll Shaman
After the magic trap had knocked us out, we were captured by a gnoll shaman - I can only describe him as monstrous. His clothes were decorated with bones and animal skins, his teeth were as sharp as knives. But the worst were the tools he prepared - thin, razor-sharp blades that made your blood run cold. Nearby lay a desiccated gnoll skull, covered with runes I didn't understand.
The shaman turned slowly towards us, the scalpel menacingly in his hand. In the flickering candlelight, I could see rusty stains on the metal as he approached us and spoke in a harsh, deep voice in broken common tongue: "You invaders of dust-blooded lands, you Yeenoghu sacrifice. Your suffering give us great power!"
The shaman's hyena-like laughter sounded like a foreshadowing of our imminent death. The air was filled with a foul smell and an eerie silence broken only by our shallow breathing.
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Sorry to see you go. Good luck with the d23, though! I find the main thing is just to jot down whatever and not overthink it. You can always pretty things up later.I just wanted to thank this thread for being there, even though I have fallen off the D23 train for a while. I hope to get back to it.
However, I am pretty sure my time at ENWorld is done for a while, so I won't be updating in this thread. I wish everyone luck to complete the year. You can do it!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.