40 - Guards' Quarters
This room is the home of the brothers Ataru, Getsumei, and Sora and their sister Hoshi. The four came up from below three years ago following the death of their father, and were immediately offered a room by Shirazz. The four of them take turns guarding the entrance to the suite (31) - although the older three (the brothers) would rather they got to do all of it and none of the house work. Seemingly dilligent and honest, the other residents on the floor know that the four have the "mayors" trust.
The rear of the "home" is divided by four screens into bedrooms containing a bed and chest each, with a chamber pot underneath the bed and a small lantern hanging on the wall. The front has weapons/armor racks on the north wall; a large, low table sits on a rug in the middle with a continual flame lantern hanging from the ceiling above it; and the south wall has a desk with a stool and materials to practice calligraphy on one end, and a heating stone and tea service on the other.
The siblings are actually Inu Hengeyokai. They believe the floor has some strange enchantment on it that scrambles scents - as most of the residents seemingly aren't what they smell like. This has made it easier to stay in human form where that sense is muted. They feel in debt to Shirazz and certainly not almost all of the floors residents could be this odd. Since Shirazz knows the nature of what they are, the four siblings might be the ones on the floor that he trusts the most.
In human form the four could be modeled as Knights except AC 14 (Breastplate), Hit points 39 (6d8+12), Wis 13 (+1), Perception +4, Languages: Common, Sylvan, Long Sword +4 to hit, 7 (d8+3) slashing damage.
In canine form, they are as larger than usual Tosa with stats similar to wolf, but with Str 14 (+2), Dex 14 (+2), and mental stats as base form, with the bite causing 8 (2d4+3).
View attachment 276682
Room 23 - The Crew's Quarters
Each week or two, Escherelle and her crew are the core of the group that fishes in the lake to the west (#86; gear stored in #80). They are typically accompanied by some of the guards or other residents of the front area, and rarely even the Link's Squad (#35) or Three Dwarves (#55) - although not comfortably. If the party has demonstrated some trustworthiness, or has a Cleric or Paladin of a deity who would usually be worthy of some, they may let them fill that roll. The time in between is spent cleaning and smoking the catch.
Escherelle (half-orc) and Morgan (human) are the parents of Mirabeele (#17) - and have never quite known how to relate either to a child or a burgeoning mage. Brisco (human) is Morgan's brother. Estik (human) is the youngest of the crew, son of Warnikke (18), and older brother of Aloysius (17). Makreda (dwarf) is the oldest of the crew. They all get along quite well and enjoy good ale and a good card game. They are generally liked by the other inhabitants of this end but are viewed as a bit boisterous and maybe a touch arrogant.
The 20'x20' unlocked room has a large bed and three single beds that are slightly raised with footlockers and chamber pots underneath. Each has a continual flame lantern hanging above it on the wall near a gear rack, and a curtain on the ceiling that can be pulled out for privacy. The table in the middle has seven stools and usually a deck of cards.
Escherelle, Morgan, and Makreda can be modeled using Bandit Captain as a Base. Each has Survival (+4) instead of Deception, and has Perception (+2).
Escherelle has AC 15 (studded leather); STR 16 (+3), DEX 14 (+2), and WIS 12 (+1); Languages: Common, Orc, Dwarven; Long Sword +6 to hit, 7 (d8+3) damage instead of Scimitar; Light Crossbow +5 to hit 6 (d8+2) damage. Her armor is +1 and her long sword is a sword of wounding.
Estik has a Long Sword +5 to hit, 6 (d8+2) damage instead of a scimitar and Light Crossbow +6 to hit, 7(d8+3) damage. He has a Ring of the Eel (Ring of Swimming + Shocking Grasp once per day).
Makreda has AC 14 (Mithral Chain); HP 75; DEX 13 (+1), CON 15 (+3), CHR 10 (+1); Battle Axe +6 to hit, 7 (d8+3) damage instead of scimitar); and Light Crossbow +4 to hit 5 (d8+1) damage. Her Axe is +1.
Brisco and Estik can be modeled using Thug as a base. Each has a long sword instead of mace and a light crossbow instead of heavy crossbow. They have Athletics +2, Survival +2, and Perception +2 instead of Intimidation +2. Each has STR 14 (+2), Dex 13 (+1), Int 12 (+1), Wis 12 (+1), and Chr (+1). The Sword is +4 to hit, damage 6 (d8+2) and crossbow is +3 to hit, damage 5 (d8+1). Brisco has 38 HP (6d8+12) and two potions of healing. Brisco is more deeply affected than most by the aura of sadness around Berghildr (#57) if she is seen in passing. Estik has 26 HP (4d8 + 8).
The next room created (#21) is in post #664
D&D General - #Dungeon23 .