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  1. innerdude

    Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"

    And if that implication is true, it's a profound rejection of the principle of dissociative mechanics. The key argument of dissociative mechanics is that mechanics which do not have a correlative fictional grounding --- that could not be rationally, causally explained by a character within the...
  2. innerdude

    Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"

    Definitely part of that was in my thoughts. I just think this is a very fertile ground for exploration, and that it's something I think I've long intuited in my own RPG play without being able to articulate it as meaningfully as this author does. I'm fascinated by the idea that there is no true...
  3. innerdude

    Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"

    This is absolutely true, and one of the things that struck me about the difficulty of doing "deep critique" of RPGs generally, is that most RPG sessions aren't recorded or transcribed for future review. This is an enormous problem in being able to revisit the kind of "viewer critique" that can...
  4. innerdude

    Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs

    I think what @Hussar is getting at is not that you don't care about the failure--of course you care; your character has been denied a want. The point is that in PbtA, any given success or failure is more important in the context of reframing your character's inner narrative/story approach than...
  5. innerdude

    Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"

    I just stumbled across this in my Firefox "Pocket Articles" feed . . . and just . . . wow. My mind is now churning at 7,000 RPM. https://www.vulture.com/article/the-last-of-us-is-not-a-video-game-adaptation.html?utm_source=pocket-newtab What a fascinating, engrossing analysis of the true...
  6. innerdude

    RPGing via Billy Bragg?

    By the way, all ---- Disco Elysium is on sale on GOG.com for $10 bucks for the next couple of days, if anyone is of a mind to check it out.
  7. innerdude

    Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs

    Sorry that this is going back a ways, but I had to bring this up. Before I finally read some of the Forge essays myself and tried (and mostly failed) to successfully run a few sessions of Dungeons World back in 2017, if we consider the "Y talk" to be narrative/non-trad discussions and "X talk"...
  8. innerdude

    RPGing via Billy Bragg?

    To continue, Disco Elysium will challenge your conception of what it means to play an RPG, how to approach an RPG's protagonism, and more. And I say that owning the game, but having not really played it end-to-end, and at times not even particularly caring for some of its procedures, while...
  9. innerdude

    Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs

    Aside from anything else, this comment here elucidates my interest in RPG theory. I agree with pemerton that there's little use in starting down the path of laying bare the procedural workings of RPGs without being willing --- truly willing --- to revise a notion, understanding, or principle...
  10. innerdude

    RPGing via Billy Bragg?

    @pemerton --- I haven't read the whole thread, so if it's been mentioned forgive me, but if I may, I would highly suggest checking out the computer RPG Disco Elysium to give you an idea of how it might be done. That was literally the first thing that came to mind when I read the OP.
  11. innerdude

    Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs

    Another problem --- the Venn diagram of humans who have played enough variety of RPGs, for a long enough time to meaningfully digest the scope of intent and realization of intent of each creative work; who also have enough background in doing academically rigorous and meaningful analysis of...
  12. innerdude

    How Do I Escape D&D?

    I'm going to pipe in on one thing here, having had quite a bit of success getting my group to try stuff over the years. Our group has played at least 5 sessions of all of the following since 2012: Savage Worlds GURPS Tiny D6 Dungeon World Ironsworn Starforged Star Wars: Edge of the Empire...
  13. innerdude

    Is a new GURPS version in the works?

    The problem GURPS has is that it's now too much beholden to its own design paradigm (much like D&D) to really go anywhere different without spurning its (miniscule) existing market. The people who like GURPS are the kind of people who are married to the core system at a near-metaphysical level...
  14. innerdude

    Tell me about Tiny Dungeon

    Tiny D6 is an ultra-lightweight attempt at creating a level 2 through level 6 BECMI-ish sort of game experience. It's probably about as close as you can come to "Free Kriegsspiel" without actually doing away with player-facing rules completely. Its entire ethos is "trad" to the Nth degree -- GM...
  15. innerdude

    Tell Me About Your Favorite Mechanics

    I honestly thought I would hate using a critical hit chart in FFG Star Wars. The way the weapon crit ratings worked made me think they'd never get used. Boy was I ever wrong. Our group loves it. It's exciting to roll the chart, and the narrative effects are fun and flavorful. Also, the hit...
  16. innerdude

    Network Externalities -- Why This is Different from the 2008 3e/4e Edition Change

    A thought about what's different now than the last contentious D&D edition changeover in 2007-2008, and it comes down to this --- the external network realities around the D&D game are radically, massively different. One, the main pain point of a D&D edition change is the risk of change to your...
  17. innerdude

    D&D 5E (2024) New leak looks real bad

    Not announced, that was me brainstorming what level of content availability would rise to the level of being worth $30 per month for a subscription. In my view, pretty much anything less than what I proposed would fall significantly short of being "worth it" at $30 per month.
  18. innerdude

    D&D 5E (2024) New leak looks real bad

    I think the premium tier will be closer to that than not. Truthfully, once you've got the core VTT up and running, extending its capabilities and adding new content becomes a breeze. It may not look like that at launch, but it'll be something close to that a year post launch. Because if it...
  19. innerdude

    D&D 5E (2024) New leak looks real bad

    Here's what $30 a month looks like in terms of content. Full digital access to every book released for D&DUno. 2 hardcover copies per year of D&DUno books you select. A huge selection of prerendered 3d figures inside the VTT. Access to a selection of 3d model files to 3d print your own minis...
  20. innerdude

    I think they got what they wanted

    To the OP: Yep. I think I mentioned it in a different thread; the point of deauthorizing OGL 1.0a was never about collecting the pittance of royalties that it would generate. It was always about creating the walled garden. And it seems pretty clear that deauthorization of OGL 1.0a is the...
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