Commoners, basic soldier, basic criminal see magic with a mix of fear and doubt. Usually they never have seen magic at work.
Those who know about magic are professionals and elites of the society.
And for lethality I always have to remind myself that nobody know the level of an npc or monster...
I had been in the simulationist path for a long time, and I know the thrill of creating a fantasy world that make sense. But for me at the end the “world sense” collapse every time we play in it enough.
So it is now game first. And in that way I give the advice to start at higher level even if...
I think DnD should not try to represent or simulate anything.
Experience point, leveling, starting level, are gaming tools, their link with reality is very thin.
In A DnD starting at level 1 is a DM choice. It induce a sense of danger, frailty, and the satisfaction of progression and survival.
It’s about gaming experience. There is no logic there.
If those don’t appeal players nor the Dm, start at higher level, like Gygax who start his personal game at...
But stabilizing a pc with a bonus look so cool that it may become the new standard.
Drinking a potion with a bonus action become enough popular that the rule change for that.
Putting pressure on players in a RPG is almost a fake.
Players are not at risk, they are seated comfortably with beer and pretzel and have a good time.
Players can play along and pretend that their characters are in a life or death situation.
Then choose to roleplay an heroic, pragmatic or...
Sometime I think that those dump stat would not be a concern if 8 was having a 0 bonus
-1 on initiative, or wis saves is bad, but not not that much compare to a 0 or even +1 bonus.
I see players often dump str or dex.
Even dex can be dump if you plan to wear heavy armor.
So there is two stat that are not dump to 8 : Wis and Con
Can we nerf them instead?
I can’t tell about future success of DnD,
But DC20 can succeed ( and already have considering the 2M kickstarter) and that won’t change at all the fate of DnD .
I agree monsters should make sense, for the game.
Otherwise monsters should have a collection of flaws.
Jealous and suspicious of each other’s , coward, short view, miss informed, superstitious, and so on.