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  1. vagabundo

    D&D 5E (2014) Guidelines for D&D Next playtest/adventure discussion here at ENW

    It should be possible to talk about the mechanics without reposting them. We do it all the time on these boards because we work from a common resource. It would be rare to see a rule posted verbatim in quotes. Easy to avoid I think.
  2. vagabundo

    D&D 5E (2014) I don't like Dragonborn: Please stay away from D&D Next.

    Dragonborn: I love them. Dwarves are still my favourite race, but Dragonborn have jumped to 2nd place since 4e. I like the story. I like their look. I like their Klingon like attitude. I like dragonboobs - they make perfect sense, mang - I like their badassery. I'm less impressed with...
  3. vagabundo

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    That can be true of 4e in combat. 3e's problem for me was that it leaked into time after the encounter. I had players trying to rush to the next combat encounter before some of their buffs expired. All very messy. As I said I'm in favour of longer term spell effects, but it has to be a scheme...
  4. vagabundo

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Having a mess of different bluffs/spell durations to keep track off all game is a PITA. The players don't bother and it takes away from the fun if I try and make them. Sure 4e had problems in combat with tracking all of it, but with 3e spell durations it was all the time. I'm not against longer...
  5. vagabundo

    Skills... WoTC Blog Post

    This totally reminds me of Warhammer FP. Careers with skills. A very good thing in my opinion.
  6. vagabundo

    D&D 5E (2014) The shape of DDI for 5e

    I'd like if WotC could give us an idea of what they are thinking about with DDI. Sliverlight is terrible. Esp since I use Ubuntu on all my machines.
  7. vagabundo

    Rule of the Three (1st of May)

    We still don't know if they are required. All we know is that themes use feats to give mechanical oomph. Feats still might be optional or removable whil still using the core classes in the game.
  8. vagabundo

    D&D 4E Things wrong with 4e: The Far Realm

    This is how I would picture the Far Realm mixing with the material world: Wiki entry: http://en.wikipedia.org/wiki/The_Willows_(story) Full Story: http://en.wikisource.org/wiki/The_Willows_(story) One of my favourite supernatural tales.
  9. vagabundo

    Monte has left the building:How do you feel about the direction of the game?

    I think I'm going to wait until the final product - and even beyond - to make any decisions about the game. I'm going to give it it's dues; it is DND after all. Oul' Grand Father DND. Monte leaving is a surprise, but who knows how that will effect things. Maybe he nudged things in a certain...
  10. vagabundo

    What about my dragonborn

    Yeah I like that system. It is easily modified too: "In this world Dragonborn are uncommon, not rare". I think it would help with roleplaying for players too.
  11. vagabundo

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    The two that spring to mind are Aim and Recover. You'll have to bare with me as I don't have my books in front of me but Aim is two minor actions, and allows you to avoid Cover when firing a ranged weapon, and Recover is three minor actions, and allows you to move up one state on the condition...
  12. vagabundo

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    I'm willing to give this system a go. My group aren't too ridged on the actions anyway. I usually handwave extra minor actions. It away depending on what's I feel is best and with player consensus. Star Wars Saga though did have some good uses for minor actions and led to some interesting...
  13. vagabundo

    What about my dragonborn

    Add me in on the Dragonborn and Eladrin/Elf split side. I like those new additions to DND and hope they are in 5e. I hope there is a Epic destiny that allows you to become a dragon in 5e if you are a Dragonborn. That should be every Dragonborn's dream. Wings at level 10. Transform into a...
  14. vagabundo

    Blog: Background and Themes a closer look.

    It all reminds me of warhammer careers, which is a good thing. It sounds good. It's one of the first, more complex, pieces that would bring me from homebrewed 4e. It also sounds like they will not be making as many classes and will use themes and background to flesh out those more niche...
  15. vagabundo

    April 17, rule of 3

    My ideal weapon system for DND would be something like this: - Use the weapon groups from 4e. So we have Maces, Large blades, Flails etc. Each has a proficient bonus and damage dice. - Damage depends on how it is being welded, using it two handed doubles the damage dice. If someone uses a mace...
  16. vagabundo

    Something Old, something New, something Borrowed, something blew...

    Old: Race as a class from Basic DND. New: 4e transparent math and DM tools. Borrowed: Multiclassing and talents from Star Wars Saga. The muticlassing was just beautiful. Blows all DND multiclassing away. Blew: Multiple attacks/complex higher level play and terrible NPC caster creation from...
  17. vagabundo

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    I just want to say I've seen feral "house" cats in Australia and I can totally see how they could kill someone. And we let these little monsters in our homes. Will someone please think of the children! Anyway, carry on...
  18. vagabundo

    How Long to Reach 10th Level

    My group and I are the mythical 2 hour weekly group. Obviously we don't always get to play every week, but we hit a good average. We've been playing together for a long time now and there is a lot of OT chat and messing, and warm up. Still we manage to get a fair bit done and have fun. I picked...
  19. vagabundo

    D&D 5E (2014) Who's given up on D&D Next?

    I'm going to wait until I see the final product. If it's not to my taste (or could be made to my taste with a bit of seasoning) 4e is my fallback. That said I have throttled back on my engagement. I'm a little skeptical about the polls. I'll read the stuff on their blog and rule of three, etc...
  20. vagabundo

    Monte Cook: Guidance for Monsters and Treasure

    The 4e level/XP budget system for encounter design was fantastic. Very intutive and would certainly be worth keeping for 5e with some tweaks and improvements. On treasure I'm not so sure. Maybe use a similar treasure budget system based on gold where you pick interesting items, but the DM will...
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