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  1. Starfox

    Describe your last rpg session in 5 words

    Bad back prevented the game :(
  2. Starfox

    Players Don't Care About Your Setting

    I've made peace with this issue. Yes, its hard to get players engaged with my setting. But they can stand me occasionally taking about that this and that happened because of setting reasons. I've come to realize I mainly work on the setting for my own sake, to make the stories make sense to me...
  3. Starfox

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    People usually hate doing in-game what they do in RL. My usual point here is that female players don't want to play out gender issues in game, but by the same token i don't think office workers want to do office work as a part of the game. And bookkeeping equipment is close to office work.
  4. Starfox

    Game Design: Acquiring Equipment as Part of Game Play

    Not sure if this is at all what you want, but in Blades in the Dark you don't select your equipment in advance. You are assumed to have a plan, and that means that when you need a certain piece of equipment, you have it. The limit is that you select your level of load at the start of each...
  5. Starfox

    Duskvol in Darkness campaign log

    I've been running a summer campaign of Blades in the Dark set in the default setting of Duskvol. The PCs run a hawker gang set on the hulk of a wrecked leviathan hunting ship, gradually turning it into a nightspot extraordinaire - well, that is the goal. The Nightmarket district is dominated by...
  6. Starfox

    Describe your last rpg session in 5 words

    Too many crits lessens excitement. :)
  7. Starfox

    Blades in the Dark (& hacks) - Replacing Effect Dice

    A bit of thread necromancy to report on this test. Experiment ended in a negative outcome. I ran three sessions of Princess Kingdoms using the rule to replace effect shifts with more/fewer dice. It worked, it did not cause the game to crash, but it cheapened effect shifts. One die per shift is...
  8. Starfox

    Spells: do you prefer Rotes or Dynamic?

    I've read the thread with interest. I'm not settled on rote or not-rote magic, it depends on the genre. I would like to prefer a non-rote magic and spell design to go with rote systems, but I've never found a system that I liked. I have particularly fond memories of TORG's Aysle, I love the...
  9. Starfox

    Do any other old school gamers hate the term grognard?

    There is one blessing in not having English as native language. I only know the in-hobby use of "grognard". If it has bad connotations in common usage, I completely miss those.
  10. Starfox

    "My Character Would Know That"

    I may err in the other direction here. I try to not suggest actions to players, but sometimes I just call for a Perception check rather than having the player say they are looking about, even if the situation obviously calls for it. Speeds things up, But I try to hold back so not to infringe on...
  11. Starfox

    How Serious Do You Like Your Gaming?

    We're pretty serious. Sometimes we lose focus and pulla few jokes, but sooner or later someone says "lets get back to reality" and we get back to serious game mode.
  12. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I expected this, but it was not how we played it. Aw well, it was the early 80s and we were all young.
  13. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    About weapon modifiers against different armors, I've only been in one game that uses those. I was a druid with a scimitar. Monsters that didn't obviously wear armor were considered AC 10 for weapon vs AC calculations. The scimitar has a +3 bonus against AC 10. So +3 against most monsters that...
  14. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I am the complete opposite here - the more of the admin burden I can hand over to the players, the better. My players sometimes agree with you and want more hidden mechanics, but I just can't be bothered. I see the DM job as primarily a storyteller, less of a referee. And now I have an example...
  15. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    One effect of the AD&D save model was that different classes advanced differently. Fighters started out the worst, but since they advanced every 2 levels, they ended up very well. Magic-users were the opposite; starting out good, but advancing only every 6 levels.
  16. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    The power a cleric got was a bribe to players to accept the cleric role. The first class complaint I ever got as a DM was that playing the cleric was no fun.
  17. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    And then there were groups that used benchmark leveling. And everyone was the same level, even the cleric and rogue. I never played with benchmark leveling back in the day, but we has campaigns where "everyone starts at level X" which was benchmark leveling, but only before the game actually...
  18. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    At one point, I did a campaign where the player got the role of a henchman of a higher-level NPC. Much hilarity ensues!
  19. Starfox

    Which Greyhawk in D&D 2024

    680. :eek: And checking my numbers, its actually more like 650. Posting just before bed has its dangers. :)
  20. Starfox

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    From memory "a minor magic item like a girdle of giant strength". I wish to inform old Gary that a girdle of giant strength is perhaps the best magic item in all of DnD!
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