Starfox
Hero
A bit of thread necromancy to report on this test. Experiment ended in a negative outcome.
I ran three sessions of Princess Kingdoms using the rule to replace effect shifts with more/fewer dice. It worked, it did not cause the game to crash, but it cheapened effect shifts. One die per shift is too little, and two dice per shift (which I have not tired) would seem to ruin the drama of smal die pools.
I'm not going to run it this way anymore. Which is not a bad outcome, it shows that Blades in the Dark is working as it is.
I ran three sessions of Princess Kingdoms using the rule to replace effect shifts with more/fewer dice. It worked, it did not cause the game to crash, but it cheapened effect shifts. One die per shift is too little, and two dice per shift (which I have not tired) would seem to ruin the drama of smal die pools.
I'm not going to run it this way anymore. Which is not a bad outcome, it shows that Blades in the Dark is working as it is.