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  1. DaedalusX51

    Possible Solution to the Dexterity vs Strength debate?

    With my changes it becomes difficult to actually dump Strength too low due to the requirements on all weapons. In addition, at 19 Strength, players gain an additional die size added to damage over a character that dumps Strength. This means that a 20 Strength character with the Dual Wielder...
  2. DaedalusX51

    Possible Solution to the Dexterity vs Strength debate?

    Good point. In simple weapon terms, you are right that the differences of the Dagger, Handaxe, and Light Hammer are now negligible. However that is because I didn't think to correct the terrible throwing weapon situation that the original weapons table created. Now that you mention it, I've...
  3. DaedalusX51

    Possible Solution to the Dexterity vs Strength debate?

    After reading through discussions on Strength vs Dexterity, I've decided to find a way of giving Strength a boost. As part of this document I have added Strength Requirements for all weapons. Some things of note: All Strength Requirements are an odd number to give a benefit to odd ability...
  4. DaedalusX51

    The Warrior: Fighter & Feats Homebrew

    I've updated the Cavalier kit and the Scout's "Marked.. For Death" maneuver. I do have another question that I have been considering, do you MostlyDm, @DEFCON 1 feel the second Warrior Kit is too big of a benefit at 15th level? I am considering removing it and changing Martial Adept to give...
  5. DaedalusX51

    The Warrior: Fighter & Feats Homebrew

    These are all excellent ideas. I love the visual of using all of these maneuvers versus goblins, kobolds, imps, stirges, and the like. I'll start reworking some of the things that were mentioned here today. Thanks for the input!
  6. DaedalusX51

    The Warrior: Fighter & Feats Homebrew

    Yeah I definitely think this archetype is more powerful than the Champion, but I think it may be more comparable to the Battle Master. Either way, in my home game, this replaces both the Champion and the Battle Master, so the only Fighter Archetypes are the Warrior and Eldritch Knight.
  7. DaedalusX51

    The Warrior: Fighter & Feats Homebrew

    I would actually love to do that, but I have no idea where to begin with that either. If anyone has an idea that can give me a jump start I would be willing to work on it. I can see where you are coming from here. I actually named the Knight, Slayer, and Warlord in homage to 4th Ed Classes...
  8. DaedalusX51

    The Warrior: Fighter & Feats Homebrew

    So I've been working on this Fighter and Feats rework for a bit now. I'm not personally in love with either the Champion or Battle Master subclasses by themselves. However, I have combined them together to create a new subclass to subsume the archetypal fighters such as knights, cavaliers...
  9. DaedalusX51

    D&D 5E (2014) In fact, INSERT RULES HERE was a key part of the 3rd edition, and it means 5th edition is still missing full support for this previous edition.

    I can see how that could feel like an issue as you play. I think in the long run it actually makes a bit of sense. I know people who are pretty good at drawing with no formal training (Ability with no skill training), I also know artists who went to art school that just don't have the...
  10. DaedalusX51

    D&D 5E (2014) In fact, INSERT RULES HERE was a key part of the 3rd edition, and it means 5th edition is still missing full support for this previous edition.

    I'm just curious by what you mean with "stats are king" in regards to skills. Wouldn't a +5 bonus from you stat be trumped by your +6 or +12 bonus with expertise, which is what is representing your training in said skill? Maybe you're looking at this differently than I.
  11. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    The only maneuvers that actually increase your damage output are Commander's Strike (which I will be nerfing further), Sweeping Attack, Riposte, and using a die to increase the damage roll. So if you would like to recreate the original Menacing attack, you would actually have to use two...
  12. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    I actually started working on the Battle Master idea in another thread. Now that you mention it, I would really love to see a Spellcaster version of this system as well. That may be a little too in depth for me right now, but if someone started it, I would love to contribute.
  13. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    If you like the Warrior keep that link bookmarked. At some point I will be updating and including the remaining feats and game mechanic changes at the end of the document. I'll also post it here on ENWorld as well as r/UnearthedArcana.
  14. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    With the way I have these maneuvers setup, you do not automatically get extra damage unless you expend extra dice. I think this is actually a pretty decent trade off to give the Battle Master more turn by turn versatility. I can definitely see where you are coming from here and I may be...
  15. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    Yeah I am the creator of that one too. While I really like what I did there, my changes went so far that I have to basically rewrite the entire feat system as well. After speaking about it with some other posters, I decided to try to make an alternate version of the Battle Master with more...
  16. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    Saelorn Satyrn I've updated the document with a combination of some of your suggestions below. Changes: Precision Attack and Power Attack have been moved into Using Superiority Dice under Combat Superiority. Since they are not considered maneuvers you can use them on the same attack as a...
  17. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    I will take this under consideration. Thanks for the input.
  18. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    But now with this version of the Battle Master, Fighters actually have many uses for a bonus action.
  19. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    While I really do like your ideas, I think I'm going to see how slight changes to the Battle Master go over in play before I get too far into this.
  20. DaedalusX51

    D&D 5E (2014) Battle Master Homebrew Idea

    I'm actually in agreement with you on this one. I'll have to update it sometime tomorrow.
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