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    a player looking to play anything voice based online

    *bumps head to the corner of the forum*
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    D&D 5E (2014) The Merry Christmas Thread

    I will be glad if i get something else than coal.
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    D&D 5E (2014) Sword burst vs. Thunderclap.

    I know! I was being sarcastically funny! Also i cant stop with the exclamation marks!
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    D&D 5E (2014) Sword burst vs. Thunderclap.

    Actually players handbook stated it firstmost!!(?)
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    D&D 5E (2014) Magic Initiate - A guide to an underestimated (and cool) feat

    Mage armor shenanigans with magic initiate: Step 1 be a druid Step 2 cast mage armor on yourself Step 3 wild shape into your favourite form Step 4 ??? Step 5 profit.
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    D&D 5E (2014) Barbarian Paths

    Berserker is viable, but it has an ability which overlaps with the great weapon master feat, but has added negative side effects. This is the reason why totem barbarian, especially the bear path is considered more effective. In the end it should be fine regardless of your choice.
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    D&D 5E (2014) Necromancers as pcs doable?

    I was also thinking that regarding social interactions, how it should be handled if the campaign has constant sections of social interaction EXAMPLE, MINOR SPOILER In hoard of the dragon queen there was a multiple day lasting section of travelling with a caravan. Undead would have been very...
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    D&D 5E (2014) What's up with the Net?

    I dont understand what is the problem. Youtube is entertaining, great ways of communication and the memes, man!
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    D&D 5E (2014) Cleric/sorcerer class interaction

    You know what, i tyink i remember the wild sorcerers wild surge ability...
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    D&D 5E (2014) Cleric/sorcerer class interaction

    Actually it does state that usable with sorcerer spells or something, just like paladins class ability smite states åaladin spell slots. This however has been overridden by multiclass rules, crawfords tweets. I dont have books on me so i might remember wrong.
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    Kelemvor

    Why did murkyl build the wall of faithless?
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    D&D 5E (2014) Necromancers as pcs doable?

    I looked at a topic here whcih was about halforc necromancer, and it made me think about the school. Putting aside the evil argument, can you make it work mechanically? Isnt it odd to play a group of (un)people, besides the other pcs? Have you guys had necromancer pc's and how have you handled it?
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    Climbing a sheer cave wall surface was not possible I reckon. Why do you guys think the rogue was spider man?
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    no. It was 100% take damage or stay back. there were 40ft of brambles, the party being in the other end, while the rogue being in the other. Party was stuck within the bramble area as they didn't want to get damaged either.
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    if anyone is interested in details the fight was against the bullywug chieftain from hoard of the dragon queen. DM said that it was very druidlike, but not actual full druid or something.
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    yeah we won, albeit our two highest ac characters failed their saving throw to the thunderwave (spell slot 3) while being in the spike growth, took like over 30 damage per person. Next time though, my druid will be doing the same xD
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    1. He hadn't seen the spell before, but a ground suddenly popping nasty looking bushes with twenty inch thorns isn't a place you want to be. 2. other characters didn't move in the spikestone area, they avoided all the damage from the spell by not moving... until the enemy used thunderwave... 3...
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    This situation came up on our last session: Enemy casts spike growth into a staircase, making it so that everyone except rogue was in the area (he was way back). This became a problem as the rogue didn't want to move forward because he would've received damage, and was too far behind in order to...
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