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  1. FarBeyondC

    D&D General Playstyle Enjoyment: Build Optimization or Play Optimization?

    Why are you even playing/using a given system (instead of another, or even no system at all) if the tools it provides don't facilitate the game you're trying to play/run? How are you engaging with the world your character is a part of if you don't even fully understand how to engage with...
  2. FarBeyondC

    D&D General Playstyle Enjoyment: Build Optimization or Play Optimization?

    Not optimizing = not fully engaging with the system. This is fine (definitely not forbidden), but isn't really worth discussing to any deep extent.
  3. FarBeyondC

    D&D General Character Building

    Idea / inspiration is first, always. Anything / everything else comes afterwards and depends solely on the first.
  4. FarBeyondC

    D&D 5E (2014) Why do you use Floating ASI's (other than power gaming)? [+]

    Yes. Granted, the ability to take other things in place of redundant armor/weapon proficiencies should have been in the game from the beginning, like it already was for Skill and Tool proficiencies, but...
  5. FarBeyondC

    D&D General D&D doesn't need Evil

    The only thing useful that entry on Yeti tells me is that no one actually has any definitive information on Yeti in whatever setting that text comes from.
  6. FarBeyondC

    Rules FAQ How Many Spells Can You Cast in a Round in D&D 5E?

    I'm familiar with the concept of a solution in search for a problem, but this is probably the first time I've encountered a non-solution in search for a non-problem.
  7. FarBeyondC

    Rules FAQ How Many Spells Can You Cast in a Round in D&D 5E?

    Only 2 cantrips and two 1st level spells (Thief Rogue doesn't factor into spell slots here in any way, so you just have the slots from Eldritch Knight), plus any potential spells from whatever items you may have by this point (Use Magic Device is a wonderful drug ability). Marilith is a go-to...
  8. FarBeyondC

    Rules FAQ How Many Spells Can You Cast in a Round in D&D 5E?

    You can build your character to potentially do a whole lot more than four if you wanted to. Thief 17 / Eldritch Knight 3 is one way to do so on the 1st round of a given combat, being able to do: 1 reaction spell before your 1st turn (if not surprised) that round 2 spells (must be cantrips)...
  9. FarBeyondC

    D&D 5E (2014) Can your Druids wear metal armor?

    Because no one's forced to play a particular character (or a particular game)? Like, if a Druid not being willing to wear metal armor was such a non-starter for me playing one and I couldn't convince my DM to let me get around that in any way, shape, or form acceptable to me, I'd just... not...
  10. FarBeyondC

    D&D 5E (2014) Encounters for 4 10th level characters using CR1s

    Don't know if I'd call a 'threat' to the party, but a team of 4 Rogue Quaddrones and 4 Meazels has a chance to be very annoying, especially at night or in dark areas. Were the numbers not capped to 8, I'd rather do 4 Meazels and either 8 Drow Scouts (for night operations) or 8 Wood Elves (every...
  11. FarBeyondC

    D&D General D&D Monopoly

    Counterpoint. Expressing you think a game (and it's latest variant) is bad and/or not fun and practically nothing else, in a thread centered around discussing the release of said new variant, is effectively claiming badwrongfun because otherwise why even make the post?
  12. FarBeyondC

    D&D 5E (2014) How would you make a character who uses a shield like Captain America?

    Easiest way to me would be to make a fighting style that gave the character proficiency in using shields as a weapon (I'd make it a simple melee weapon with the thrown property that deals 1d6 bludgeoning on a hit). Depending on how generous I'm feeling, I'd also either allow the fighting style...
  13. FarBeyondC

    D&D 5E (2014) Volo's 5e vs Tasha's 5e where do you see 5e heading?

    If people are going to bring up AL rules as an indication of anything, at least try to keep up with the latest rules. PHB+1 was dumped in February, for everything except for the Seasonal Campaign (which that Player's Guide is an older version of the rules of) for which (unless Wotc changes...
  14. FarBeyondC

    D&D 5E (2014) Spell focus needs an errated rule

    Which just means that part of the feature is currently useless. Unless bards also have no damage dealing spells requiring a focus, the ability still has it use.
  15. FarBeyondC

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    What if I told you that the point of 5e's rules being written in natural language was to allow for ambiguity / multiple interpretations, and people's insistence on trying to get an "official" interpretation of the rules was completely missing the point of the rules being written that way to...
  16. FarBeyondC

    D&D 5E (2014) Rogue's Cunning action: Double dash, etc.

    Incorrect. Dash does not increase your speed, it gives you extra movement on that turn (the turn you use the dash action) equal to your current speed.
  17. FarBeyondC

    D&D 5E (2014) Immunity/Resistance to nonmagical attacks worth 50gp?

    The answer is not in specific language, unless the following also don't do magical damage: Candle Mace Dagger of Blindsight Dagger of Guitar Solos Dekella, Bident of Thassa (Artifact!!!) Draconic Longsword Dragon Thighbone Club Dragongleam Dragontooth Dagger Drow +1 Weapon Ephixis, Bow of...
  18. FarBeyondC

    D&D 5E (2014) What do you think would balance Expertise on Attack Rolls?

    8. Definitely 8. If it's only for a single attack roll, then it's technically weaker than the level 2 Guided Strike ability the War Cleric gets. Restrict it to a number of times per short rest, and it should be fine. I could also see it (if it worked on every attack) being a low-level spell...
  19. FarBeyondC

    D&D 5E (2014) Dealing with optimizers at the table

    You have exactly two worthwhile options in this scenario: 1. Exclude/drop one of the two groups from your table entirely. 2. Stop running entirely.
  20. FarBeyondC

    D&D 5E (2014) Commander's Strike and Haste action

    While Haste does require one weapon attack with the Attack action it grants (meaning you technically can't grapple, shove, or- disappointingly- Radiant Sun Bolt with it), you can still forgo that attack to Commander's Strike.
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