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    D&D 5E (2014) How do you kill a 10th level character?

    4 pages of comments and nobody's mentioned disintegrate? Forcing a true resurrection or wish is brutal for a 10th-level character. They shouldn't have 25,000gp to burn on it (ignoring the difficulty in finding someone to cast it), and even if the party as a whole had 25,000gp, about 1/4 of that...
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    D&D 5E (2014) Races/Classes - Revisiting Common/Uncommon and Rare

    Before you go limiting races, you need to ask yourself "what does this add to the game (or world)?" It seems to me like you're limiting options just for the sake of it... Unless you have more reasons to limit races than their rarity in your world?
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    D&D 5E (2014) Yuan-Ti player race - how would you build one?

    I get why you'd take the angle of upgrading the racial via a feat, but personally I'm not a fan: having a feat that applies only to members of a certain race seems like a contradiction to the way feats have been set up this edition (where they provide large, but general boosts). As well, having...
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    D&D 5E (2014) Tweaking DMG Combat Options

    On the other hand, combat in 5e is all about being quick and deadly. If you're in a fight (IRL) against two people and one of them is behind you while the other is in front of you, your position would be better described as "utterly screwed" rather than "disadvantageous". :lol:
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    D&D 5E (2014) My PC's and the Stirge Scourge

    And Thunderwave! As long as you don't mind everything within 300 feet coming to eat you...
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    D&D 5E (2014) Divine Smite questions and a few comments about the paladin class

    The trigger for Divine Smite is "when you hit a creature with a melee weapon attack", so yes, you expend the spell slot after you hit-- and cannot expend the spell slot before you hit. It seems that most people wait for a crit and then burn their highest-level spell slot to Smite for huge...
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    D&D 5E (2014) Rate the Challenge

    When learning the system, it's only a 2 or maybe 3/10, provided you only want to know enough to be able to play the game. If you want to take the time to figure out all the nuances of the game then it's closer to 4 or 5/10. The challenge posed by combat is entirely dependent on your DM. In the...
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    D&D 5E (2014) CR and Encounter Difficulty: Is It Consistently Wrong?

    People aren't trying to deny that there's a relationship, but by far the more important factor is XP and numbers of foes, and you prove that yourself. Alright: let's start with the MM's assumption and work our way down from there. The only assumption the MM makes is that "An appropriately...
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    D&D 5E (2014) CR and Encounter Difficulty: Is It Consistently Wrong?

    Everyone's dancing around what I think is the most important point to know about the CR/XP system: They're made for parties where everyone uses standard array or point buy (rolling scores tends to give far more powerful characters), without any magic items. Adding one or the other bumps up the...
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    D&D 5E (2014) Do I Understand Rogue Features Correctly?

    The one thing that I think you're interpreting incorrectly is when it comes to your enemy using Perception to find you. If you're able to take the Hide action there's no contested check, so you just roll Stealth. However, unless you immediately move to a different location (staying hidden all...
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    D&D 5E (2014) LMoP Adjustment Calculator

    The real question is how the changes work from a narrative point of view: If the goblins go on and on about "King Klarg" and then it turns out there are two Bugbear Chiefs, I'd wonder who the second one is and why we hadn't heard about them before. In any case, playing the monsters intelligently...
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    D&D 5E (2014) BREAKING 5th Edition!

    The only "hack" you need is to persuade your DM to let you get to level 30: Once you do that, you can true polymorph yourself into Tiamat, and then it's game over for the multiverse!
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    D&D 5E (2014) Why Should I Allow Feats

    I'm curious as to why you think the Polearm Master feat is broken. It gives a marginal damage increase at the cost of your bonus action, and lets you make a few more opportunity attacks... It isn't bad, but neither is it exceptional.
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    D&D 5E (2014) Totally bragging

    I once made a fighter feel so bad for the Flameskull in Wave Echo Cave that he gave it the Gauntlets of Ogre Power as a gift... XD
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    D&D 5E (2014) Falling/Diving into Water

    I think that if you're falling from more than a certain distance (say, 20 feet like S_Dalsgaard suggested) then you take damage as normal without a save to mitigate it... Other than the Athletics or Acrobatics check you make to not fall in the first place, or if you fall from an excessive...
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    D&D 4E 4e players who converted to 5th edition

    I suppose that I got off-topic sharing my experience with 4e and forgot to actually answer the OP... Let's try again, shall we? First and foremost, I think that because of the battlemap and the way the powers work, 4e gave us newcomers the impression that it was more of a tactical wargame than...
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    D&D 4E 4e players who converted to 5th edition

    I started in a one-player game of Keep on the Shadowfell DMed by my older brother... All was going well until I took a detour to get my cleric un-petrified (Damn it, Valthrun... You weren't supposed to have that spell!). When I got back, Kalarel had opened the portal and sent an army of undead...
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    D&D 5E (2014) CR of LMoP Encounters - Spoiler of side quests

    In my last session our party (two 4th-level characters) got ambushed by a Wight and 10 zombies (effective XP 4800) but still managed to come out on top without either of us dropping below 10HP... Despite the ranger being able to see precisely nothing because he doesn't have darkvision. The given...
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    D&D 5E (2014) Fun, Short, Free(?) 5E Adventures

    The Lost Mine of Phandelver from the starter box is fun and quick, but it isn't free (but is pretty cheap).
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    D&D 5E (2014) Primeval Awareness and other hidden gems

    The Moonbeam spell is particularly nasty against hordes of low-level enemies like kobolds. Assuming average damage (11 at 2d10), it kills a normal kobold even if it saves, AND you can move it up to 60 feet on your turn-- and it only uses a 2nd-level slot. Combine that with its 10-foot diameter...
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