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  1. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Oh I get that, it just doesn't really make any sense j using a single number to represent all of that - it's too abstract now that D&D is much more tactical than in the OD&D days.
  2. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I would argue that a PC with only 10 hp should die quickly when going against a dragon. A PC with 100 hp should also die quickly. That's really they issue for me - no matter how "experienced" and "heroic" the PCs are, giant monsters, lava, or falling 100 feet should all be lethal barring use...
  3. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    NPC hp = meat, but PCs its fatigue; hp represent glancing blows; hp reduction represents slight wounds that don't add up, until suddenly a single killing blow does in the character; some other hand-waving to explain away the recovery of these injuries with a bit of rest and some chicken soup...
  4. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I find the hp model to be entirely unsatisfying. Being engulfed in a fireball, taking full damage, and not dying outright shouldn't allow you to be 100% combat effective. You should either roll around in agony trying to put yourself out or push through it on adrenaline to later collapse after...
  5. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Like cinematics? Stay with hp. Want something closer to reality? You'll need to implement some kind of wound level/injury system. My favorite implementation of such a system is contained in the Twilight: 2013 rules. There are numerous different ways to do an injury system. None are 100%...
  6. 3

    RPG Evolution: RPGs Have a Health Problem

    Again - everyone in Australia who keeps claiming that healthcare is "free" is being willfully ignorant of the fact that it isn't free - the costs are just shifted from point of service to prepay via taxes. In the US the indigent, in fact, do have health insurance via Medicaid (whether or not it...
  7. 3

    RPG Evolution: RPGs Have a Health Problem

    How can you not see that you are paying for your healthcare costs through higher taxes? You don't need to pay at time of service for surgery or healthcare because you've prepayed it. The truly poor in the US are protected because those of us who have health insurance pay more than we ought...
  8. 3

    RPG Evolution: RPGs Have a Health Problem

    That isn't true. Your taxes pay for Medicare, which is funded by general revenue and a 2% mandatory levy unless you are poor. And you pay an additional levy if you are a high-income earner and don't buy private insurance. Your costs are all upfront but you are still paying.
  9. 3

    RPG Evolution: RPGs Have a Health Problem

    Hammered with the bill? Nope. He had to use a credit card to pay for surgery in Australia. $6500. Had it happened at home, he'd have had to pay a $150 co-pay at the ER, a $30 co-pay for the followup with his GP and a $50 copay to see the referred specialist before scheduling surgery - and a...
  10. 3

    RPG Evolution: RPGs Have a Health Problem

    It's not that bad at all. Are you gonna wait in an ER unless you have life-threatening conditions? Yep. Is it gonna cost you a few clams to pay for convenience of any urgent care center? Yep. Do many insurance companies require you to see your GP and obtain a referral to see a specialist...
  11. 3

    RPG Evolution: RPGs Have a Health Problem

    Fair enough. But too many of them are for-profit and have near-monoplies. Many employees and individual insurance buyers can't get access to them uniformly.
  12. 3

    RPG Evolution: RPGs Have a Health Problem

    I beg to differ - specifically to Australia. I've of my co-workers had a medical emergency while over there. Not immediately life-threatening, but required surgery within a few days or it would become life-threatening. First (public) hospital turned him away because of too many people...
  13. 3

    RPG Evolution: RPGs Have a Health Problem

    It isn't. I can walk into any ER in the US and get very good care. If I have insurance, I'll likely pay a co-payment of $100 or so. The hospital will bill my insurance company for every doctor that sees me, every procedure performed, etc. The bill will be for 3-4x the actual cost of care...
  14. 3

    RPG Evolution: RPGs Have a Health Problem

    No, you just have people who don't have access to healthcare at all or wait and wait. Despite it costing more, there is a reason well-to-do people travel to the US for lifesaving procedures - better that than dying while on a waiting list (or worse, being told to just go home and die).
  15. 3

    RPG Evolution: RPGs Have a Health Problem

    The problem isn't due to any particular government or healthcare system when you are specificallyb talking about artists. The problem is really the fundamental fact that being an artist and expecting to make a great living at it requires patronage. It's no different than in ye oldest tymes...
  16. 3

    TSR Jim Ward: SSI, Dungeons & Dragons and the Computer Industry

    Wow. Brings back memories. Me and over of my friends had been chugging through Curse of the Azure Bonds on my C=64 and team into a game -crippling bug. We had to send away a flip with the saved game to SSI for them to patch. They returned the disc after I had to leave for Navy boot camp while...
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    D&D General Four Ability Scores

    More people than me disagree with you. Mythus Prime uses 3. The full game uses 18. http://ragingowlbear.blogspot.com/2015/04/dangerous-journeys-delving-gygax-design-1.html?m=1
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    D&D General Four Ability Scores

    Yes, but not really. Physical, Mental, Spiritual each break down into two subtraits and each of those breaks down further into a Capacity, a Power, and a Speed -> 18, not 3. How reach of them related to skills and attribute checks means they aren't really just 3.
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    D&D General Four Ability Scores

    I'm surprised no one has brought up the eighteen (18!) attributes that the full version of Mythus used... As has been mentioned, attributes are a feature of the type of rpg that is being played, but there are some attributes that fantasy RPGs should consider stealing from more modern ones...
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    RPG Evolution: When Gaming Bleeds

    You obviously completely don't understand the analogy - and that's ok. The analogy is simple: the world is as it is, not as you want it to be. You can't just "make it go away" if you have some hangup that you insist others should cater to. You as an individual don't have the right to demand...
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