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    D&D 5E (2014) Rogue and Archer Character Sheets

    I'm pretty disappointed in the 5e Rogue. They lowered the bonus of Expertise from an extra +5 to an extra +2 that scales up, lowered the extra skills from 3 to 2--remember, every class gets one extra skill already--lowered the number of expertise skills from 4 to 2, lowered the jump boost from...
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    D&D 5E (2014) Petty Reasons I Might Buy 5e

    I have a few reasons. 1. The focus on design that works. Rather than lots of abilities that you need to synergize and optimize like 4e, or the really ridiculous number stacking game of 3.5, or the flat out "We designed this cool ability but it only works once a week and has an 80% failure...
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    D&D 5E (2014) Things that the non-magical Fighter could do

    Hmm, what if they gave the Fighter the ability to really summon up a lot of fighting spirit and attack everything in front of him for a set amount of damage, say 3d6, with half that much on a miss. Start him out with 2 uses of the ability per long rest, but give him more uses and crank up the...
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    D&D 5E (2014) Things that the non-magical Fighter could do

    That was entirely a joke. Just poking fun at the doam crowd. There's totally a case for it. Rogues already get double their proficiency bonus to 4 skills, and really every class should have scaling, cool things they can do as they level up. Adding proficiency to damage is way more elegant...
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    D&D 5E (2014) Things that the non-magical Fighter could do

    Clerics get a +10 attack bonus from channel divinity at level 2, which seems to go against that design goal too. This boost is in a very targeted manner. Takes 12 seconds of doing nothing, only lasts for a single action, only applies to feats of strength. Getting a really high result doesn't...
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    D&D 5E (2014) Things that the non-magical Fighter could do

    If people want more realistic mechanics that get away from Damage on a Miss, then we might as well deal with the whole "I've just been slashed by an incredibly strong fellow with a sword but I'm fine" phenomenon that comes from classes with lots of hp. Just like how I don't want to play a dnd...
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    D&D 5E (2014) So why's the spell's saving throw and target in the text block?

    Not really sure I understand how people can see it as keeping things shorter. Compare Vs 113 words vs 87 words. As for why they do it, they've said before that the big emphasis on what they're doing with rule and spell design is focus on "natural language" for two reasons. One, the good...
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    D&D 5E (2014) Analysis of the Fighter and Cleric

    This might be an appropriate response if Fighters and Clerics didn't both get to pick from one skill from a list, while receiving the lion's share of their skills from Backgrounds. Well, yes, my main concern is that even though they do their own thing, the Cleric does the Fighter's thing...
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    D&D 5E (2014) Analysis of the Fighter and Cleric

    Probably! The idea was that because Fighter abilities reset at a short rest, while clerics reset on both a short and long, more short rests would favor the Fighter. If that's not the case, the Fighter ends up performing even worse. The analysis works on a sort of "best case scenario" for a...
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    D&D 5E (2014) Analysis of the Fighter and Cleric

    Woops. Hopefully that fixed it.
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    D&D 5E (2014) Analysis of the Fighter and Cleric

    Now that both of the pregens have come out, I thought I’d take some time to compare the Fighter to the Cleric. What follows is a bit of number crunching and math, as well as a few thoughts. Take it with a grain of salt. Base Stats HP: The fighter gets on average 1 more hp per level than...
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    D&D 5E (2014) Starter Set Cleric Sheet

    I've no problem with the Cleric healing better the Fighter. Getting 33% more juice, spreading it out, and being able to deliver precise numbers are all big advantages over Second Wind that show that it really is the Cleric's specialty. It's that the gap between the two grows the higher in...
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    D&D 5E (2014) Starter Set Cleric Sheet

    One thing I'm not liking is how different Preserve Life is from Second Wind. Second Wind heals 1d10+Level and takes a Bonus (minor) Action, but can only target the fighter. Preserve Life heals 5*Level and takes an Action, can only heal characters up to half their hp, but can spread the healing...
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