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  1. Tonguez

    D&D General D&D is now Steampunk (poll)

    Yeah Solarpunk and Hopepunk are the two big offenders, at least earlier variations could lean in to the dystopian, anti-establisment vibe of "punk" aesthetic - solarpunk takes it to utopianism abd a complete inversion of the Punk label
  2. Tonguez

    D&D General D&D is now Steampunk (poll)

    Early Modern Clockpunk more 16th - 18th Century than Steampunks 19th Century Pirate Games have always been there and DnD has never really been Medieval, it was also at least Rennaissance. Having it develop a little isnt at all bad imho That said it would be nice to have a proper Medieval...
  3. Tonguez

    D&D General Kara Tur 5e

    I'm still hoping for a proper Eldraine treatment - DnD lacks a proper Chivalric setting and one tied in directly with Fey and Giants works for me
  4. Tonguez

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    TEAM LAKE - SUBJECT: SHADE-9 -MISSION UPDATE: River Cave Secured. "I can hear the unmistakable sound of battle above us" Shade-9 reported, once it was confirmed that the Teleport node had been locked. The voice came from the shadows, before he emerged and came to a stop beside the kayaks...
  5. Tonguez

    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

    Talking about 2 games - thats obscura whatsit innit? how is that one going sales wise? Ive not heard much since its launch. Im surprised theyre not pushing Daggerheart more, just from a marketing standpoint
  6. Tonguez

    D&D 5E (2014) How do you run a game in Ravnica?

    So your saying its more 19th Century "Gilded Age"? — robber barons, monopolies, Pinkertons, luddite rebellions, urban migration and rur dispossessed, utopian communes, mad darwinist, carnival sideshows and seedy cabarets. I could see adventuring in that era
  7. Tonguez

    What Makes A Successful Superhero CAMPAIGN

    Something to challenge every PC no matter what there power level or focus is. Multiple objectives in each scene and a good dose of drama
  8. Tonguez

    D&D General Why do people like Alignment?

    I mostly play Fate, so I encourage players to word them like character Aspects to inform play and earn points (inspiration)
  9. Tonguez

    D&D General Why do people like Alignment?

    I didnt mind 3e's big cosmic Evil and Good, or Elrics ideas of Law and Chaos but applying it to human behaviour is dumb, I much prefer Traits, Bonds and Ideals.
  10. Tonguez

    D&D General Campaign Idea: Building the Palace of Versailles - what would you do?

    So I've been looking at the Bastion rules and thinking about Domain Management and got the idea of designing a campaign where the PCs are part of the Building of the Palace of Versailles. So PCs might be Architects-Builders, Landscapers, Court Envoys, Guards, Labourers, Staff of the Hunting...
  11. Tonguez

    D&D General Tucker's Kobolds: worth using in 5e?

    I used goblins rather than kobolds in order to leverage their nimble escape whenever reduced to half HP. Abstraction is important though, in particular use Lair Actions for the triggering of traps and other distractions (including the goblin archers) or bringing in waves of minions. also...
  12. Tonguez

    D&D 5E (2024) What books would you like to see (in 2026 and beyond)?

    Birthright with modern rules Eldraine (knights and Fairytale) crossover Radiant Citadel - Al Qadim collection Radiant Citadel - Kara Tur collection Radiant Citadel - Mahasarpa collection
  13. Tonguez

    Worlds of Design: Only Human

    I'll do one for my own culture, which while it does push everyone into a particular mold, isnt too far fetched - everyone in the Islands needs to know some boathandling and have some way to defend themselves. The Trade Winds and War Chant features get a bit specific (and fantasy lite) but the...
  14. Tonguez

    Worlds of Design: Only Human

    One structure I have used is that all humanoids evolved from the same prehistoric ancestor (essentially Homo habilis) and they were geographically segregated in order to evolve different traits it was essentially - Humans - Homo Sapiens, Adapted to mixed forest edge/grassland/coastal habitats...
  15. Tonguez

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    Um, Im not sure theres any era in history that the English have been respected by everyone. I couldnt leave this assertion unquestioned, as even at its height England was influential but still had lots of antagonism, even from its allies and colonies.indeed for many Ciceros opinion might still...
  16. Tonguez

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    I think monsters should be people, pets or creatures of horror. IRL Fey were once creatures of horror, but have become twee and ubiquitous as elves - "Elves are terrific, they beget terror!", same thing has happened to Orcs, which given they are near-human makes sense as we dont need fantasy...
  17. Tonguez

    What makes a successful superhero game?

    I know I'm weird but I'm someone who likes to play the BW-type character, As much as I like the Hulk I also like skill monkeys, characters who dont have big flashy powers but who have the smarts and skills to attend to the little things, create a distraction, sneak in behind the Bad Guys and win...
  18. Tonguez

    What makes a successful superhero game?

    sure, but Bucky with the shield is a darky grittier Captain - so anti-hero. Also the Supersoldier serum isnt the 'heroic boost' I was talking about, thats just their Powers. Steves Heroic Boost is the thing that lets him wield Mjolnir and why he can stand against Thanos or Thor and come to a...
  19. Tonguez

    What makes a successful superhero game?

    I'm not disputing that Cap is a Superhero, and that is both because of his ethics and because of the 'heroic boost' he gets on top of being The Super Soldier - this is evidenced by Cap being able to take on Thanos and his ability to wield Mjolnir (as seen in the MCU). (as an aside, I think that...
  20. Tonguez

    What makes a successful superhero game?

    I'd argue that Bucky and Black Widow arent superheroes. They are Super-spies, anti-heroes and so fit as genre adjacent.
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