(5.24 PBP) Vault of the Dracolich (IC) Redux

Copper AC:15 HP:34/31+5 HD:4/4 PP:14 CloudJ:1/2

"Just put all the pressure on me then!"

Copper moves to the winch and lowers the Portcullis. As a loud crash of metal hitting the floor, he feels the sands of time slipping through an hourglass. Frantically the rogue pulls apart gears and springs, in a few scant seconds the enemy will be upon him, and this will have to be good enough.

"See you on the other side!" He taunts while throws a mocking salute while disolving into a fine mist.

OOC: Split move 15' to AO 64 (I am assuming this is where the mechanisim is).
Interaction while moving to drop the portcullis.
Action to disable the winch Disabling the winch using tools.: 2D20.HIGH(1)+8 +1D4 = [3, 1]+8+[3] = 14 I have no idea if a 14 is good enough! If I had a heroic insperation, now would be the time to use it, lol.
Bonus Action to Cloud Jaunt out back to AL 58, then finish the split move by walking 20' to stand ready next to the Oxen.
 
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Merrick Thorburn
Race: Human
HP: 18/53
AC: 15/17(
with shield)
Buffs:
Rage: 1/3Inner Healing:1/4HD: 3/3
STR: 16+3(+5)
DEX: 13+1(+1)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2/5
Performance 2
Stealth: 3/5
Survival: 2/5
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message
Merrick perks up for a second and says to Shamal,

“Hey, Shamal! I think now would be a good time to send a message to the other groups to let them know how it’s going and to see how they are doing. Hopefully, as swimmingly as it’s gone for us!”

Merrick is drawing stick men in the dirt as he shares his rations with Pikki,

“Hey Shamal, your patron is a djinn? Does he grant wishes?”

If we are short resting:
1 Hit Dice: 1D12+3 = [7]+3 = 10

Which would bring me to 28/53

I'll spend another:
2nd Hit Dice: 1D12+3 = [10]+3 = 13
41/53

I guess there's no strategic reason to save them so I'll roll the last one:
3rd Hit Dice: 1D12+3 = [4]+3 = 7
48/53
regain 1 rage.
 

Torhak speaks multiple humanoid language, including elven, to better communicate with his charges or to understand enemies.

He tries to get the meaning of the treants rant, but something throws him off. The language is too different or maybe the creatures way of speaking throws him off.

He tries to find out how it came to be here, is it guarding something and in general engage it somehow.

He doesn't understamd, but Ironbeard is obviously raging, he attempts to soothe him, first by promising to come for it later and guide it back into the light and later singing to it quietly

a greatest and oldest love song of the elves he knows continuing with joining the treant in its lament

He is close and as quiet as he can be, they are in danger...but still, quiet song.
Linguistics; Persuasion: 1D20+1 = [4]+1 = 5
1D20-1 = [15]-1 = 14
 
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AC 18 Pass Perc 14
HP 33/40 HD 3/4
SSdc13 1/3
Chan Div 1/2 Divine Smite 0/1 Lay 0/20 Insp 0/1
Shamal has been keeping up appearances, but he is as relieved to have a short rest as a sand flea is to find a bedroll. He hears Merrick's word and briefly takes out the sending stone.

Dead Dragon Defeated by Delvers. Deeper into Dungeon.

Alliteration is a gift of the ancestors! Then he hears Merrick's questions about the djinn. His smile broadens and he replies to Merrick's question. Then he looks seriously at Merrick for a second.

Of course they grant wishes. Do you not remember? They came upon us after we defeated the fakkir of death, and granted each of us a wish. They went to you, Merrick, and you wished to be taken home and made the Lord of the Wilds! Then they went to Urgan, and he wished to be brought back to his home as the most powerful of all wizards! Then they went to Torhak, and he wished to be taken back and made the leader of the Ranger Conclave!

And so it was. Finally, they came to me, Merrick. And Rabb al-Raml said unto me, "What do you wish for, Shamal, our most loyal servant?"

I looked upon the cave, and I thought of you, my good friends. And so I said, "My lord, I am lonely. I wish my friends were back." AND IT WAS SO!


Shamal starts laughing.

Habibi, I only ask for the power to carry out the wishes of the djinn, not that my own will be be made manifest. I do not trouble my mind with great powers.

Shamal then goes to the water and performs a short dance of the Faisan that was passed down for generations, known to cleanse impurities from the scant waters that they would come across, and distributes the drinking water to the group. Thinking for a second of the angry tree, Shamal looks at the group and says, I know not what evil drives this creature, but I do know that thirst drives many to madness. It would be inhospitable to deny any creature the blessings of Rabb al-Wahah.

With that, Shamal waves the saif al-bedawai in a pattern, causing rain to fall on to the tree creature. He then pours out the rest of the purified water so that it would flow to it while sitting down and waiting for the group to begin moving again.

OOC:
Short Rest-
Message with sending stones
Ritual Cast Purify Water on Pond.
Give water to Tree Creature and Party.
Spend Hit Dice on Healing. (2 hit dice, 8 each, for 16- reflected in minisheet)
Recharge 1 channel divinity. (reflected in minisheet)
Elementalism to give rain to Tree Creature.
 

Urgan listens to Shamal's interpretation of the wishes, and wonders: is this his belief? or is it an interpretation he places on all the world? ad what would be the difference between these two? His words, however, are more straightforward: "I am pleased that our wishes have cohered in a way that brings us together."

Urgan has so far avoided any injury, but he is not one to begrudge relief to his colleagues. He explains what he hads been able to deduce of the dracolich-thing, but he does not speculate further on the way for them to proceed. He offers some rations to their guide, and drinks soe water. He then finds a place where he can cast a ritual.

While others are resting, he casts a spell. He opens his book in front of him, and lights some incense in a small bowl in the rocky floor. And then he reads. The words of the Find Familiar spell are different for every caster. For some this is routine, something that is untaxing and common place. Urgan has never found it so. for him, he describes a path... a path that he travels in his mind along dark corridors (not unlike the ones he finds himself in), with the stuff of stars and imagination and eggshells lining the walls. The path is a long and circuitous one, a labyrinth that must be traversed with deliberate and specific intention. And Urgan's intention is clear... he wants to bring Scamp back.

The syllables that come from his mouth are uninterpretable to his companions (indeed even to himself): closed single sounds that make him ound like he is choking. "Kak. Tep. Sem. Rax." And so forth for the best part of half an hour. Each syllable marking a direction and turn he must take in his mind's eye.

Other celestial spirits call out to him, some by name. One, he thinks he recognizes -- an owl he had summoned when he was first learning this spell, only to cast it aside for a creature with a more personal connection. Scamp had been with him for several years, and he had not needed to recall him in this way more than once before. Normally, Scamp was wary of danger, and life for them in the keep where Urgan had been practicing his craft, was generally safe. Urgan blamed himself for what had happened to Scamp, even though no one could have expected what came through that transporting tower. Urgan had hoped that recalling Scamp would be easy, but when he first saw him there, along that mystic path, the hyena kept his distance, and had to be coaxed out from a cleft in the rock, as suddenly perceived, and cared for. Urgan imagined himself scratching its jowls, and in this space the hyena seemed at peace. "Come with me," Urgan asked, and he began returning along the same path, reciting the words in his book now in reverse order, as he withdrew from the realm he was in.

When the spell was done, Scamp was with him again. It was Scamp, he was sure, though there weas a tear in his shoulder that looked to have healed improperly. The creature howled, and tried walking now it had physical form once again, and it did so with a limp. Not to his credit, Urgan tried to dismiss this as Scamp looking for attention, or pity, as if it had lost nothing in its resummoning. Scamp wandered through the group, staying away from Urgan for a moment, who was closing up his book and storing it away in his pack. Only then did Scamp sidle up to Urgan, looking for scratches.

Thorougly exhausted, Urgan is ready to move on.
 

TEAM LAKE - SUBJECT: SHADE-9 -MISSION UPDATE: River Cave Secured.

"I can hear the unmistakable sound of battle above us" Shade-9 reported, once it was confirmed that the Teleport node had been locked. The voice came from the shadows, before he emerged and came to a stop beside the kayaks, longbow held loose but ready in his hand.

[Teleportation Node:: Dormant - Risk Mitigated (Local).
Combat Noise Detected - North Sewer Tunnel, range indeterminate: [Override]
[Subject:Guldred] Request for Intervention - Mission Priority:
Updated]

"I have assured the [Subject: Guldred] that I would escort him to the Lizardfolk, I intend to fulfil that agreement now - for reconnaissance and potential alliance." he stated to the others in the team as he updated his own mission priorities.

"However, the lizardfolk may prove a hostile faction and delay the Mission Priority: Dretchroyaster"
He did not elaborate further, shifting his bow to his shoulder and scanning across the faces of his companions and then over to the waiting Guldred.
 
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Team Lake: Darius Braidon

Darius nods to Shade-9.

"Sounds good, we should get moving. Sounds like we aren't the only group that's been discovered."

Darius looks to the lizardfolk.

"Guldred, lead the way."

OOC: Darius: AC:15 HP:34/34 HD:4/4 PP:11 SSdc14 3/4 3/3 PED(d6):2/4 PM:2/2 MS:1/1 Lk:1/2
 

Team Infiltrate!

As the portcullis crashed down, it looked for a moment like the fanatic cultist elf, with his mouth twisted by his dragon-breath spell, would attempt to slide under before it fully closed, but either he was too late, or thought better of it at the last moment. Instead, he reached through the bars and muttered the words of a spell that sent a bolt of flame toward his hated opponent, 'Lozant', who had not only betrayed his trust, but continued to mock him, sending him into a fury.

Shieldmaiden Siobhan was no fool. Before descending into a possible fire-fight in the dark, she made her group stop and pass torches to every-other man, before they cautiously worked their way down the stairs. One cultist, filled with fanatical fervor, ignored her instructions and barrelled down the stairs into darkness, passing by Rowlow and standing in the open.

Rowlow, for his part, had no intention of dying for what he considered to be a routine job for terrible clients. He hunkered down behind the flipped table and waited for backup, while calling out, "Ya might want to just give up, you fools! I won't lie and say that anyone here will go easy on ya, but this only ends one way!

The Drow Stryke, only armed with a looted short-sword, had retreated behind the largest pile of crates. He whispered to Copper, who was near the oxen, "I am not certain, but I think it is safer downward, rather than up."

He indicated the "sewer" grate under the oxen, filthy with animal dung, rather than the stairway to the north that led to a small wooden door.

OOC: Inexplicably, F1 managed to get Lorant for 9 Fire damage.
 

GM: TEAM INFILTRATE Encounter: Prison & Storeroom
Time: ~16:05 on 4 Tarsakh 1483DR
(General Features)
Difficult Terrain Crates & Tables.
Cover Crates, Walls
Hazards Portcullis (Closed)
Visibility Bright in Yellow Circles; Dim otherwise. Dark in Storeroom
(PCs)
Copper AC:14 HP:32/31(36) HD:4/4 PP:14 CloudJ:2/2 Spd.35'
Lorent AC:14 HP:9/27(32) HD:4/4 PP:12.DV60 SSdc13 1/2 MC:1/1 HL:1/3
Terrin AC:15* HP:23/31(36) HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
(NPCs)
Saphirion AC:13 HP:0/24 PP:11.DV60 DM:1/1 BoI: 2/2 Unsummoned
Stryke AC:15 HP:20/32 PP:15.DV
1756315857564.png

(BGs)
Cultists AC:13 HP:12ea PP:11
-C1 12/12 (Imprisoned); C2 Dead
-C3 12/12; C4 12/12
Fanatics AC:13 HP:44/44 PP:12
-F1 36/44 DV; F2 Dead; F3 44/44
Rowlow AC:16 HP:36/54 PP:12
Mercs AC:14 HP:16ea PP:11
-M1 (Getan) 16/16; M2 Dead
-M3 16/16; M4 16/16
Siobhan AC:17* HP:57/57 PP:11
GM: Begin Round Six
 

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