(5.24 PBP) Vault of the Dracolich (IC) Redux

Copper AC:15 HP:34/31+5 HD:4/4 PP:14 CloudJ:2/2

"Right, time to leave." Copper agrees with the drow. "Well, here goes nothing then."
The goliath tosses his waterskin into the brazer, with the intention of exinguishing the flame (or at least producing a good steam cover), then retreats into the storage room.

OOC:
Tossin the waterskin into the brazier to put it out: 1D20+4 = [7]+4 = 11 Luckily sharpshooter means Copper never suffers disadvantage from long range shots Also retreating to AO 61
 

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Team Caves

The tree-creature gave little notice to Torhak's offer of food. It only reached out for him before giving up with a frustrated howl.

Pikki shrugged at Merrick's question, then suggested, proud of herself for her 'vast' knowledge, "Trees want light!"

OOC: Anyone in the group speak sylvan?
 
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Team Caves (Cont)

The kobold was unafraid of the other trees, which did not move, in spite of appearing to be the same sort as the animate, angry one. She led the group between them to a wide, flat space next to a pool of stagnant, mineral-rich standing water.

"Rest here, she said proudly, "But be quiet! They guard the dig-site, there!"

She indicated a tunnel that led north-westward and steeply up. Yet again, she ignored and failed to mention an obvious second tunnel, that led slightly downward and to the south-west of the pool, into a dark chamber with constructed stone walls - the first proper masonry that the group had seen since entering the caves. Exactly the sort of "back entrance" that they had been looking to find.

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(Notes: 1) Tunnel down & then up again to Kobold Caves. 2) Tunnel up to Dig-Site. 3) Stagnant Pool. 4) Down to Stone-Worked chamber.
 

LAKE TEAM - SHADE-9 - Post Combat Assessment

[LOG ENTRY # MISSION UPDATE:
River Cave - Post Engagement Protocols
Status: Hostile Encounter Neutralized // Area Not Secured
Teleportation Node: Active ->Threat Vector remains. [Subject: Darius] Attending node analysis
Allies: Stable, Minor Injuries
[Subject:Guldred] [Lizardfolk] - Threat Status Revised: Neutral, Demonstrates Combat capability

Mission Status: Cult Temple on alert. Operational Progress delayed
]

Shade-9 stood unmoving, concealed in the shadows that Guldred had conceded to him, before ending the struggling fanatic crawling from the water and its swarming fish.

The Teleport node remained an active threat, logically the cultist in the Temple were on alert, so Shade-9 held his longbow ready, on overwatch, lest any reinforcements followed before Darius could deal with the runes. Simultaneously he scanned, sweeping across the cavern to check any change in the environment, focussing on the entrance points - North, South, East and the Teleport Node.

[Priority Recommendation: Sweep, secure, regroup]
 

Merrick Thorburn
Race: Human
HP: 18/53
AC: 15/17(
with shield)
Buffs:
Rage: 1/3Inner Healing:1/4HD: 3/3
STR: 16+3(+5)
DEX: 13+1(+1)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2/5
Performance 2
Stealth: 3/5
Survival: 2/5
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message
Merrick looks around at the various exits.

"Sorry, we have to go down there?" He purposefully points at the wrong direction towards the location of the crafted stone walls.

He sits by the gross, slimy pool and opens his bag and takes out enough rations to feed both himself and Pikki. He offers her something to eat as he chats,

"That seems like a strange place to mine..."

He offers a bit to drink as well. Nothing special - just clean water.

Merrick does not speak Sylvan.

Is it possible to take a short rest? If so, how long will it take?

Also, using the time to gain information.

If we are short resting:
1 Hit Dice: 1D12+3 = [7]+3 = 10

Which would bring me to 28/53

I'll spend another:
2nd Hit Dice: 1D12+3 = [10]+3 = 13
41/53

I guess there's no strategic reason to save them so I'll roll the last one:
3rd Hit Dice: 1D12+3 = [4]+3 = 7
48/53
regain 1 rage.
 

Team Infiltrate

It was time for a strategic retreat, and everyone knew it. Lorent disappeared just as the elf-cultist was about to breathe poison gas on him once more, and appeared across the room. He knocked Rowlow back with an eldritch bolt, which freed Terrin and the Drow, who retreated toward the portcullis.

Terrin filled the trio of Imani's agents with healing energy while Rowlow called to them, "So, ya wanna make it a shooting game, do ya? I'll bite."

He took his crossbow back off of Getan and gestured for the grey-haired mercenary to go up the stairs and debrief Siobhan. Then Rowlow kicked over the card table, and stood behind it. He loaded his crossbow with the smooth, practiced practicality of the veteran he was, and as Saphirion swooped in front of Lorent, the grizzled mercenary sent a quarrel that pierced the little sphinx.

The elf cultist was fanatical, and he rushed across the room, ignoring the defensive position that Rowlow had taken in favor of summoning a bolt of fire, but as he did so, Copper tossed a waterskin into the brazier above which exploded into steam. The already dim-room went dark around its edges, with only a few embers left in the brazier for light, and the firebolt went wide as the fanatic ducked a shower of embers.

The store-room to the north also held a similar brazier, that had illuminated the unloading of the wagon, but Stryke the drow spoke magical words in his deep elvish dialect and its coals dimmed, leaving both rooms with only the dimmest light at their centers.

Copper took the opportunity to slip away from the cages and into the shadows under the portcullis in the short hallway that separated the two rooms.

OOC: Sapphirion took 14 from Rowlow's bolt, which should put him gone. Otherwise, everyone is much better off now that Terrin healed them. Still pretty dire, though!
 
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OOC: Extra notes regarding light: There are some torches on the south wall, but they don't really reach anything important. It's dark enough now that anywhere that isn't within a few squares of the center of each room is in darkness (with disadvantage to attack them, etc) but not so dark that you can't make out basic shapes, in particular once you are next to them. For example. Rowlow is dimly lit, so he can be shot at without disadvantage, (though he has +5AC from cover behind the table), but all of you are in darkness. No one is effectively blind, though, so they can figure out which squares you are in, if that makes sense. Let me know ooc if you have questions.

GM: TEAM INFILTRATE Encounter: Prison & Storeroom
Time: ~16:05 on 4 Tarsakh 1483DR
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(General Features)
Difficult Terrain Crates, Tables, Wagon.
Cover Walls, Card Table
Hazards Portcullis (currently open) but see OOC.
Visibility Dim within 10ft of the card table (steaming brazier) & between the crates & the wagon; Dark otherwise.
(PCs)
Copper AC:14 HP:32/31(36) HD:4/4 PP:14 CloudJ:2/2 Spd.35'
Lorent AC:14 HP:16/27(32) HD:4/4 PP:12.DV60 SSdc13 1/2 MC:1/1 HL:2/3
Terrin AC:15 HP:23/31(36) HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
(NPCs)
Saphirion AC:13 HP:0/24 PP:11.DV60 DM:1/1 BoI: 2/2 (Gone)
Stryke AC:15 HP:20/32 PP:15.DV
(BGs)
Cultists AC:13 HP:12ea PP:11
-C1 12/12 (Imprisoned); C2 Dead
-C3 12/12; C4 12/12
Fanatics AC:13 HP:44/44 PP:12
-F1 44/44 DV; F2 Dead; F3 44/44
Rowlow AC:16 HP:36/54 PP:12
Mercs AC:14 HP:16ea PP:11
-M1 (Getan) 16/16; M2 Dead
-M3 16/16; M4 16/16
GM: Begin Round Five
 

TEAM LAKE - Bjorn

Bjorn-frog once again moved the pillar of moonlight so it covered the teleportation device. He then sat on his haunches, waiting for the party to decide what to do next. He knew his preference was to go further into the caves to the location Guldred had indicated, but he didn't have a good way to convey that, other than drawing a crude arrow in the mud with one of his claws.

Bill tried to catch one of the fish as they flopped into the lake but only succeeded in getting himself muddy. He seemed disappointed.

OOC: Bill tries to catch one of the fish flopping back into the lake.
Bite attack from Bill: 1D20+5 = [4]+5 = 9
I'm guessing that's not enough.
 

Team Lake - Aywin

Looking at poor muddied Bill, Ayin approaches and casts a spell to clean him up. Once he is satisfied, he tells the others: “if we can’t prevent the device from working, I say we wait a bit, and if no one comes through, we should move on”

OOC:
OOC:
OOC: cast prestidigitation on Bill
 

Team Infiltrate - Lorent
Lorent retreats back beyond the portculis, but not before blasting at the fanatic that breathed on him so many times.
"Thank you, little friend. You're very brave." he whispers as the small body takes the bolt meant for him.

Still, he moves into the cover and lets the trickle of celestial power into himself.

OOC: 1/3 healing dice remain

 

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