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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Stop trying to muddy the water with a strawman argument - nobody said magic was real did they? I clearly said try what RAW spellcasting amounts to yourself, you know, in the real world with no magic in it - a hand gesture, a few words and a component all at the same time mid-combat. Any half...
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    Conan: Adventures in an Age Undreamed Of

    5 out of 5 rating for Conan: Adventures in an Age Undreamed Of There are so many unique things about the way in which the original swords and sorcery story of Howards Conan is well represented and simulated in Conan: Adventures in an Age Undreamed Of. If you like the S&S subgenre and are not a...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Yes it does, which makes me wonder why Mearls' has suggested this at all... but we are talking about Mearls' idea to bring some realism into initiative, so what you are saying is moot, actually.
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    You say it, but you've never tried it, clearly. Even very simple combinations of hand movement, a few words and an item used (component or not) is slower than weapons, except with ranged projectiles which take time to load and aim. If you want your game to run with fast spells which only use...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Absurd?? Verbal components, Somatic components and Material components (or Foci manipulation) to one extent or another (depending on the spell) have to be coordinated together (multitasking). That takes longer than swinging a sword. Are you really trying to claim that each of these components...
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    D&D 5E (2014) Request for thoughts on falling damage change

    I would suggest the following; Falls onto a soft surface (deep sand for instance) - as per RAW. A solid surface (normal ground) - +2 damage per d6 A hard surface (bare rock) - +4 damage per d6 For a very rough or angular surface (sand with many stones, normal ground with heavy thorn bushes or...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Yes - just like a dagger does less damage than a sword and other 'illogical' stuff. Mike Mearls is suggesting a more simulationist approach, so why not redirect your critique against him if you don't like it. Personally I do -but his order (and yes I DO know it's lowest goes first) is...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Of course I read it - where I refer to 'high still goes first' that is a reference to the rules as written, no the proposed alternative...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Sorry, but Mike Mearls needs to do some sword fighting or at least some LARP and redo this entirely. Before a LARPer can get off a single spell I can have draw a sword and hit them three times at least, and it's the same against ranged. It should be in THIS order and with dice which have a...
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    D&D 5E (2014) As a DM, can I just say, Screw Paladins :)

    ... and right there is the only significant issue I have with 5th Edition. The GM has to know in detail what the party can do in terms of SRs and LRs and damage types and saves, and ... well, you get the picture. CR is nor guide beyond 5th level, and certain enemies are borked against certain...
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    The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd

    I would guess a reworking of Return to the Tomb of Horrors, or that the title is a red herring...
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    The Dilemma of the Simple RPG

    Have a simple set of core rules with all the add-ons being character and monster ability and spell choices which still use the core mechanic but increase choice and diversity without mechanically complicating the game... ... simples...
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    D&D 5E (2014) Warlock of the Archfey CR 4???

    This is why I rule of thumb encounters and don't particularly calculate CRs - they are guidelines for me only. First off, they are wrong (mostly too easy at mid to high levels), and secondly, they engender a slavish attitude to running a game and playing in it. If CRs are known to be applied...
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    Campaigns: How long is too long?

    It should be axiomatic really, but a Campaign should go on as long as the players and GM are enjoying it. Of course high level play becomes a pain in a long term campaign unless it is suddenly invaded by large numbers of varied belligerent demigods or some other ridiculous threat (like a mad...
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    D&D 5E (2014) The Fighter Problem

    He took stealth as a skill from his background and has high Dex, so he sneaks well. He actually has 16 AC with studded leather and his Dex - he's a ranged dps - the Dwarf Battlemaster in the party is the 'tank'.
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    D&D 5E (2014) The Fighter Problem

    I have a Champion Fighter in my group who's a Dex Archer, and his damage output is brutal. He is also an Outlander and acts like a mundane Ranger half the time. Great character, and a stone cold killer against an ambushed foe in the first round. At his current modest 6th level that's an action...
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    D&D 5E (2014) Which Greyhawk?

    Fair enough - my initial post is now revised suitably. Thank you for the reasonable exchange.
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    D&D 5E (2014) Which Greyhawk?

    Forums include everyone. Just because that is forgotten frequently by people who inexplicably use open forums for one-on-one discussions doesn't mean its entirely appropriate. There are a good number of other free platforms that can host 1 on 1 discussions - why not use one of those? People...
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    D&D 5E (2014) Which Greyhawk?

    @Davelozzi and @Demetrios1453 Do you mind not spamming the thread with a VERY tangential sideline debate on mapping around Waterdeep et al and get back on to the topic - which is Greyhawk.
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    D&D 5E (2014) Magic Item Economy

    Magic heavy game you have there, but you balance the prices appropriately. I would say be more nuanced about availability between the rarities and it will be more 'realistic'.
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