Search results

  1. Nine Hands

    who decides whether to go 3.5?

    We are going about the changes slowly as things are being released. Since we have already made changes to the core system (we use Action Dice, adjusted rules for archery stacking, saves for most spells that affect someone else, etc) this is nothing new. We talk it over and vote on it...
  2. Nine Hands

    Mongooses Assassin

    double post
  3. Nine Hands

    Mongooses Assassin

    I'd say from a GMs perspective that the Assassin's sneak attack damage is doubled then the rogue's sneak attack damage is added afterwards. It would be kind of cheesy to take one level of the Assassin class then get the rest of your level's in Rogue. The benefit is just too great for my tastes.
  4. Nine Hands

    [June] What are you playing?

    GMing: A group of high level elves in the Forgotten Realms. Yes its a cheesy idea, but we are all having loads of fun and its pretty interesting with the changes I have made to the core game system. A group of Zhentarim working out of Waterdeep. Thier a pretty diverse bunch and the role...
  5. Nine Hands

    Where is your FLGS? Is it near an interstate?

    The Game Castle in Londonderry, NH Take a left off of exit 4 on Route 93 N. Go through a bunch of lights, its in the Crossroads Mall, which is on the left hand side, after a Dunkin Donuts, at the corner of Rt 128 (Mammoth Road). Its a strip mall with plenty of parking. I don't hang out there...
  6. Nine Hands

    No More D&D for awhile... [slightly OT]

    The problem with this whole debt free movement is that you are not truely debt free, no one is. You are just paying less interest since it seems to be politically unpopular to pay 21% interest right now. Not that I'm knocking refinancing, if you are taking a bath in interest, by all means...
  7. Nine Hands

    [3.5E] In the Works - Changes to the DMG's structure

    Are these pages made of thick paper? If so, then that's worth it for me, but I could see some people not wanting to rip them out of the book.
  8. Nine Hands

    Creating Fighting Styles?

    Beyond Monks by Chainmail Bikini Games (a PDF found on RPGNOW.COM) has a section dedicated to creating Style Masteries (similar to the martial art styles in Oriental Adventures). They also have a bunch of example styles, some of which are pretty cool.
  9. Nine Hands

    Mordenkainen's Disjunction: Should it be changed?

    For me the permanent destruction of magic items is kind of a pain for everyone. I changed it so that the spell tears away magic of the item, but eventually it returns. It takes approximately 1 day per level of the caster for the magic items to return to normal. There is an option to focus the...
  10. Nine Hands

    Live game, big screen

    So are you going to be posting updates so that we can watch along :) Have fun with the game!!!
  11. Nine Hands

    Live game, big screen

    So are you going to be posting updates so that we can watch along :) Have fun with the game!!!
  12. Nine Hands

    I've got the 3.5 PHB in front of me

    I don't see why not. You could do the same thing with the 3.0 SRD. Not that I would want to, its nice to have a book to flip through and unless EVERYONE at the gaming table is using the SRD in some form (electronic or paper) then its hard to play. I own like 3 PHBs, 2 DMGs, and 2 MM, along...
  13. Nine Hands

    What's the strangest house rule you've ever heard of?

    The Ckicken Dance is the somatic component for the Dance of Ruin spell :)
  14. Nine Hands

    GenCon d20 Pick up games

    A rally point will be a good idea. I don't have any games scheduled and probably won't at all :)
  15. Nine Hands

    Has anyone sold their 3e books yet?

    I have not sold mine by my friend Tommy did. I think it was a smart move on his part.
  16. Nine Hands

    Spycraft help

    Its your department. Each agent picks a department similar to a race. This gives you specific advanatages. Power Brokerage is pretty good for a Faceman. Too bad this game is too far away, I'd love to actually PLAY Spycraft instead of just running it :)
  17. Nine Hands

    How tough is City of the Spider Queen?

    From what i've seen from running and reading City of the Spider Queen, there were several opportunities for diplomacy in the module. I remember this as I was pleasently surprised at it when I read the side bar during our playtest. If you can not face an opponent head on, use stealth. Maybe...
  18. Nine Hands

    Tweaking Core Classes

    Will it be for 3.5, 3.0 or both?
  19. Nine Hands

    How tough is City of the Spider Queen?

    An evil arcane spellcaster should be able to summon a Celestial, regardless of alignment. I know that Clerics have the restriction, if they are good, no evil spells, if they are evil, no good spells. I don't know if Druids are under the same restriction, I'll have to look that up tonight :)
  20. Nine Hands

    Tweaking Core Classes

    Interesting. It looks like Skills and Powers (a second Editon book for customizing characters) without the disadvanges. I may never use it in my campaign, but its a pretty good idea :)
Top