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  1. Skywalker

    GP to Wealth DCs

    Does anyone know of any guidelines for converting GP costs to Wealth DCs?
  2. Skywalker

    Lone Wolf RPG

    The original books are available from Project Aon as set out above. If you are referring to Mongoose's OGL LW RPG then you will need to buy it. Any free copy you find will be an illegal copy.
  3. Skywalker

    True20 - Skills

    Few points about this approach. Before doing so, it is important to note that True 20 atcually acheives a seemingly broader skill base for PCs than it first appears. PCs can spend a Conviction Point to get Skill Training Feat for 1 round. In play, though a PC may have a small number of Known...
  4. Skywalker

    Star Wars: Jedi Deflection

    We play it that you can activate after the attack is declared but not after the dice is rolled. Yes. You are using the Deflect ability, except this time to attack. Defelct costs a move action in your next round. Yep. You still need to roll to hit but you can deflect blasts at other targets...
  5. Skywalker

    True 20 Combat

    Removing the tactical grid is IMO a significant removal of D&D's tactical side given how many abilities refer to grid use. YMMV I agree that True 20 is less precise than D&D. True 20 sacrifices the precision to remove the tactical grid and some of the book keeping elements in D&D. As mentioned...
  6. Skywalker

    How hard would it be to use Damage Save in a normal d20 game?

    If you switch it so PCs roll both Damage and Toughness then it should work fine. However, if you also roll Damage for NPCs (the PCs not rolling Toughness), you will need to modify the Conviction Point system or suffer a bunch of untimely PC injuries IMO
  7. Skywalker

    True 20 Combat

    I agree that True 20 is no more logical than D&D. I find True 20 to be slightly quicker in combat especially if you removed most of the tactical elements like you have. However, my point is that I find True 20 to be a lot less tactical and bookkeeping than D&D in play from combat to PC...
  8. Skywalker

    True 20 Combat

    As already mentioned True 20 has almost as many combat options as D&D, even a few that aren't in D&D such as the parry/dodge distinction and the finesse attack rules in Conan. The difference is that True 20's combat options don't focus the player on tactics and book keeping which have a tendency...
  9. Skywalker

    If you were to add rolling for damage to True20...

    I mentioned this on True 20 forums, though the flip to a Damage Roll works, be careful as it means Conviction can't be used to resist damage which is important for the True 20 system. If you do the flip, I would allow PCs to use Conviction on opponent's damage rolls and not on their own damage...
  10. Skywalker

    How hard would it be to use Damage Save in a normal d20 game?

    Be warned, the main reason the Damage Save works well in True 20, Blue Rose and M&M is Hero Points/Conviction. Being able to reroll that Damage Save allows a player to avoid untimely injuries. A Damage Save without these points is quite different in feel.
  11. Skywalker

    True 20 Combat

    I have to side with Akrasia here, though this is a balance of preference . D&D deals with combat by covering every aspect of it with rules. This is where D&D looses me to be honest. I can understand the need for certainty but there is a point where certainty actually encourages a tactical...
  12. Skywalker

    True 20 Combat

    True 20 combat is fast and furious compared to D&D. It still has many of the same options (plus new ones) but it removes or changes those combat elements that revolve around book-keeping and strategy. For example, Dodge simply adds a +1 to Dodge rather than to a selected designated dodge...
  13. Skywalker

    True 20 Combat

    I on the other hand like my fantasy to be fast and furious like in the Lord of the Rings movies with heroes mowing down mooks, moving freely and hi-octane action. Strategic combat elements are considered a pain in our group :)
  14. Skywalker

    D&D 3.5 to True 20 conversion

    Wouldn't it be easier to have True 20 just replace D&D3.5e wholesale? The only real aspect of difference in substance between the two is the magic system. However, True 20's covers much of D&D's and is overall more streamlined. So I would say that True 20 covers much of the same ground as D&D...
  15. Skywalker

    True20 and Modern Games

    Nice points Byrons_Ghost. I would just like to iterate that True 20 Adventure Roleplaying is designed to capture an adventurous feel. For example, Skills have been simplifed to focus on what the PCs are good at and not worry about lesser skills. Another result is a "floor" to how weak a PC...
  16. Skywalker

    True20 and Modern Games

    Something like this would be a quick fix: Fixer Role Combat Bonus: As Adept Saves: As Adept Reputation: +2, increase +1 every 3 levels Skills: 4+ Int Feats: Wealthy choose 3 from General and Fixer. Fixer Feats Careful Spender (N), Connected (G), Contacts (G), Fame (N), Fascinate (E), Inspire...
  17. Skywalker

    True20 and Modern Games

    Hmm, what about changing the focus slightly from social ability (which is really covered in Skills) to social standing i.e. a "Fixer" Role. This may suit True 20's existing ethos better. If you add in a level progressing Wealth bonus which this new "Fixer" Role exceeded in then together Wealth...
  18. Skywalker

    True20 and Modern Games

    This is a fine approach. However, I again note that this is not really tweaking True 20 so much as taking a significantly different approach. In True 20, the Expert is not "the Brain". It is the Skill Role. Both Mouth and Brain are both covered by Skills in True 20/D20. As such, you would need...
  19. Skywalker

    True20 and Modern Games

    This is where you get to with True 20 if you remove the Adept Role. The Warrior Role (offensive) and Expert Role (defensive) where both can take the Wild Talent Feat.
  20. Skywalker

    True20 and Modern Games

    Exactly right. If you have no FX in the setting then simply remove the Adept class. It is easy to tailor the system to get different levels of FX. If you want it to be always wild, remove the Adept Role and allow the Wild Talent Feat. If you want to have low level magic, restrict the Adept Role...
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