GreatLemur
Explorer
This is getting a little off topic, but I'd actually be interested in hearing how BESM d20's combat/resolution system is different from D&D. From what little I know of BESM, I'd have thought the character generation would be the main thing you'd want to keep (I'm a sucker for point-based).Denaes said:Then again I have experience with this sort of thing. I regularily run BESM d20 using D&D or d20 Modern for character generation, just using the d20 engine from BESM d20 - so to me, it's easy to seperate the "Char Gen" rules from the "Play" rules.
Now that's a damned good point, and something I hadn't thought of. That actually makes me rethink including AoOs. If I do, I might want to adjust the base DC for Toughness saves a bit. I'd actually been considering that already, anyway.Michael Tree said:AoO's are especially problematic in True20, because a free attack is much more powerful in True20 than it is in D&D. True20 has no iterative attacks, so an additional attack effectively doubles a character's offence, and under the damage save mechanic any extra attack is potentially lethal.