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    Sword & Sorcery or Bust

    Shadowdark as it is nice and simple. I do hard, resource management heavy travel. The world is not a safe place. Few travel outside huge caravans. There are lots of good exploration rules out there, and I crank them up to 11 in danger. Character's can expect a meat and soul grinder until...
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    But how you play the game is very much useful. In fact, it is often the problem. Question: "Why do higher levels get less play?" Answer: "Because you play the game like a board game, have the DM act just like a player and only play the game exactly by the book with no changes or homebrew."...
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I guess you can point to some piece of pit fiend lore that says whatever you say it says. And sure you can say it is the 'default stance' or whatever you want. But so what? My point is you can flick the silly rule book off the table and do whatever you want. Change is a good thing. Sure...
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I agree you don't "need" to break the rules to play high level D&D. Really, the FIRST thing that simply needs to be done is to let go all your ideas, feelings, thoughts, restrictions, limitations, and all other self imposed things. Embrace and accept that anything is possible....yes, even...
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Well, now this makes sense. A RPG is just a board game, the DM is just a player and everyone must follow the rules. I can see how someone could have this logic. A RPG is a unique type of game, the DM is separate from the Player and the 'rules' are just suggestions. I think very differently...
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    D&D 5E (2014) The woes of creating high-level pregens

    It is good to make some generic pre generated characters. Or even take some that are all ready made out there. So you can have a simple enough 10th level wizard, cleric or warlock....or whatever. Then, using that base, add some spice. Should be quick enough.
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I encounter this all the time and do wonder why so many gamers think this way. Take a human or an orc and most gamers can understand the concept that they can be a challenge power level of 1-20. But for many others they get stuck on "the creature must be exactly as page 11 says always". But...
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I'm not a 'shut down' GM, but I'm also not a fan of the players/characters and I'm not a Buddy DM. For example, then they players get stuck....like they can't figure out how to get there characters to an island....I don't do anything. I'm not for the idea of playing the game for the players by...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    While somethings might be "oh the red one uses fire" color codes to make things easy for the players.....most things would not have a set, easy to see look. Plenty of creatures and foes would not look all that different in the "easy to tell way". I agree here. And sure a player stuck on "red...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    So guess your talking about bad GMs here? Like when the GM says "the floor is red" and when the charcters walk into the room the GM says "Oh, the floor is lava!" I know I'm often a Lone Wolf. Consistency is just such a weird word for a RPG. Some players will complain any time anything...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I see this as the real issue. How open the GM is to telling the players things in the game. Even more so things the characters would never have any way of knowing, but the best buddy GM just tells them anyway. This goes back to how much the GM tells the players about each detail. When the GM...
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    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I run a lot of high level games too, and have no problems with good players. Though I run a hard fun ultra high magic game world even at 1st level too. I find this to be so true. A recent 5E D&D game had the group of 2nd level characters track the goblin bandits to a small island out in a...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I don't really get this? Are there DMs that just change things like the damage a weapon does on a whim? That seems odd to me. I see more: On round two the character easily kills a monster with a fireball and the player is super happy. On round forty the same fireball bounces off a monster...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    So.....somewhere is a DM that has a 10 foot chasm and they say the DC is 10, but then the next day they have a 10 foot chasm and the DM says the DC is 20. So, it's about the casual DM that just makes up DCs on a whim. So, then adding in The Rules, is the idea that The Rules will 'tell' the DM...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    What did I miss? What is a cosistant game? What does a player want from a game that has consistency if it's not the same thing each time?
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    So to have consistency in a game, you have to repeat the same things over and over again. As soon as you do anything different, the 'game' won't be consistent In every game the DM has to have the same 20 foot chasm transplanted to wherever the character is now, so the character can jump over...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    To have Consistency, things must be the same. It did say it apples to both in my post. Guess the 'stakes' go along with the 'consistency'?
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    If the players want to know what to expect for consistency, this is simply repeating the game play over and over and over again. The GM presents a scene, again the fluff does not matter, as the core rules will always be the same as last time. The players are free to do any fluff they want...
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    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I'm not sure rules matter for consistency. But what is consistency? I guess everyone is using the "everything exactly the same" definition. But to apply that to something like an RPG? A "consistent" game would just be one that is just a repeat of the same thing: it has to be to be...
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    Advice on Session 0 and Player Surveys (+)

    This is nearly impossible. I find it better just to dive into Game One and let the players yell and scream.
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