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  1. Zardnaar

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Still sub 10%. What company pray tell is going to cut 90% of their potential customers out?
  2. Zardnaar

    D&D General Converting Bg3 to Tabletop

    5.5 DMG suggested limits are close. Tweak that add vendors and items from the game.
  3. Zardnaar

    D&D General Converting Bg3 to Tabletop

    I used elements from the game. Not recreating it. Level 13 battle of BG. Final session Sunday. Metaplot was basically dead 3 and heretics called Ebon Triad. They wanted to merge the 3 into one god. Ebon triad was a front for a demon lord. So a few encounters were similar to the game...
  4. Zardnaar

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    7% isnt much less than 10%. Does t change overall argument. Would you pay me to run a high level game? Assuming I lived nearby. Minimum wage here is $20 something an hour? No one really want to run those games. Are you willing to do it?
  5. Zardnaar

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    2% isnt much higher than 1%. Its basic economics why make a book for 10% or less of the market? Every other company has essentially figured this out. OSR is most B/X level 14 max.
  6. Zardnaar

    D&D General Converting Bg3 to Tabletop

    Im running a BG3.5 inspired campaign. It has more basic items than typical. Not BG3 levels though. Its not to far off the 5.5 DMG guidelines. Most of the rest is adding equipment eg smokepowder grenades and situational modifiers.
  7. Zardnaar

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Aware. Apparently that number drops to 1% by 15 or so. So high level published support really is 10-13 or so tops. With a couple of exceptions. Both of those exceptions are considered bad. Older material the highest level APs people love. They're really living the first few installments...
  8. Zardnaar

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    Circle casting is more NPCs and worldbuilding imho. PCs would need to build a party around it. If theyre doing that theres more synergies and combos they can abuse imho.
  9. Zardnaar

    D&D General Favorite Forgotten Realms products of all time?

    Technically true. Proto feats did start turning up in 2E though
  10. Zardnaar

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    Its not going to do much. The really nutty stuff requires a lot of casters. And its a subsystem that's optional, casuals probably wont see it, care about it or use it. Its probably about as broken as previous attempts at circle magic, epic magic etc. Basically you probably wont see it.
  11. Zardnaar

    D&D General Favorite Forgotten Realms products of all time?

    You mentioned something about the first time you saw something like 5E origins feats. FR players guide went a bit further than FRCS. There's all sorts of stuff people want or think is great and its buried in 2E and 3E books. Theres a reason some of us liked 3E or whatever despite the...
  12. Zardnaar

    D&D 5E (2024) If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E

    Im thinking something similar. Class design has been very good imho. Along with book layout and conten. Great DMG.
  13. Zardnaar

    2024 D&D Core Rulebooks Off to "Strongest-Ever" Start for D&D Books

    I watch the first 5 or 10 minutes. That was good got boring fast after that.
  14. Zardnaar

    D&D General Favorite Forgotten Realms products of all time?

    This. Conceptually this was kind of an origin or background although 2E had an optional skill/background as well.
  15. Zardnaar

    D&D 5E (2024) High Levels Problems. 13th Level AAR. Final Countdown

    So my campaign is wrapping up this Sunday. It took over a year to get to level 13 and the campaign was built off the foundations of Dragon of Stormwrack Isle. A problem of a year long game is player retention. Finding players is easy I can run 2-3 games if I want to. Getting the right players...
  16. Zardnaar

    D&D 5E (2024) Let's dream up new FR-style books for other Settings.

    Darksun. Wanderers Journal for the DM Player Guide to Athas Base the ticket of the books on that settings original incarnation. Concordance of Arcane Space for spelljamer. If they did Nentir Vale a heroes of or vault coukd be in the name.
  17. Zardnaar

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Its not 10% its closer to 1%. The 10% do get the occasional level 10-14ish adventure in the anthologies. Page count is probably a factor. Xp budgets lend themselves to very large encounters or 1-3 very tough monsters.
  18. Zardnaar

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    You've read my DM notes then!!!
  19. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Yup. Or legendary resistance, 4,5,6 12?
  20. Zardnaar

    D&D General Favorite Forgotten Realms products of all time?

    Players guide to Faerun had regional feats. Iirc you could only pick them level 1.
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