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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I think PF2 overcompensated somewhat. The problem is the rapidly escalating numbers combined with the Incapacitation rules. Let's say you have a 5th level caster trying to do something against a 7th level creature. Your save DC is probably going to be something like 21 (level 5 + trained 2 +...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    Legendary Resistance at least gets worn away.
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    GURPS 4th Edition Revised Announced

    Some skills specify that you do roll for everything though. Piloting is one: you need to roll for both takeoff and landing, as well as any hazardous situations. There are some safeguards built in – a failure by 1 just means "a rough job", and a crit fail requires a second confirmation roll that...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I reckon it's like racing. There's definitely a lot of skill involved, both on the part of the drivers and the pit crews. But if you show up in a proper F1 car and I in a VW Beetle, I'm not winning that race no matter how skilled I am (assuming you can handle the F1 car without flying off the...
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    Doctor Who… Xmas Special in 2026

    I wouldn't be surprised if it was a situation similar to that of the Babylon 5 spinoff Crusade on TNT back in the 90s. Crusade had perfectly respectable numbers on its own, but didn't really fit into the rest of the channel with things like wrestling. So you had plenty of people who tuned in for...
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    Doctor Who… Xmas Special in 2026

    I at least thought I could see the money, but it might be confirmation bias. There was much more VFX, like holographic interfaces popping up and being interacted with rather than someone interacting with a screen. You had an episode where a large part of it was spent interacting with a cartoon...
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    Matt Colville's Community

    I haven't watched the final video yet, but I caught Matt doing a draft version over on his Twitch channel. I think what we have here is a "Squeaky wheel gets the grease" situation. When people like a thing, there generally isn't all that much to talk about. Maybe someone does something that...
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    Doctor Who… Xmas Special in 2026

    Basically, there were a lot of uncertainty about whether or not Disney were going to continue partnering with the BBC on Doctor Who, which in turn meant the BBC couldn't plan for further seasons – it's hard to make plans when you don't know what the budget is going to be and things like that...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I still like the 13th Age solution: hp thresholds for crowd control spells. There is some of this in 5e with sleep and color spray, but not enough IMO.
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    D&D General Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.

    I, for one, liked the Delve format for what it was. The main issue was that it took up a lot of space, one or two pages per encounter, compared to something like: "Dire apes, 35 hp each, Monster Manual page 62". I think Wizards might have become a little too enamored with it. Looking at Eyes of...
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    GURPS 4th Edition Revised Announced

    A "+4 when it doesn't matter" modifier might as well not exist. In my admittedly limited experience, it's far more common to be eating penalties for non-familiarity, range, tech difference, and the game just being plain ornery (like forcing Tracking rolls at -2 every 15 minutes if tracking...
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    I made a terrible life decision…

    Yeah, it's really not meant as a box for storage. It also opens at one end and you have to "pour out" the stuff, rather than having a typical box lid. Very much a use-and-forget type of box.
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    Pulp RPGs General Thread [+]

    TORG is fairly pulp-ish in its default mode (though perhaps it's more appropriate to call it "action movie"-oriented), but has the Nile Empire as an extremely pulpy sub-setting with overtones of Egyptian mythology. You misspelled BRIAN BLESSED. His name should always be written in capital letters.
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    GURPS 4th Edition Revised Announced

    The problem is that it front-loads the cost something fierce. Even looking at a single skill/branch. In regular GURPS, getting a skill to stat+0 costs 2 points. In Skill Trees, it costs 15. That is not a small difference. And supposedly, it's balanced out because stat+10 normally costs 40 points...
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    GURPS 4th Edition Revised Announced

    I took a look at that and... whatever possessed them to base the costs around having skills at ~25? I mean, sure, there is a sidebar about how you can change it to having the baseline be something higher than stat-5, but still? At least in my, admittedly limited, experience, the main issue with...
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    2024 D&D Core Rulebooks Off to "Strongest-Ever" Start for D&D Books

    Professor X is well known to be a jerk.
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