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  1. helium3

    The Early Verdict (kinda long)

    And that's totally awesome!! Just don't forget that 4E was designed with market research material that indicated that the vast majority of gaming groups don't last more than a year and a half at best. Thus, the game is designed more to appeal to that group of people than a lucky SOB like you...
  2. helium3

    The Early Verdict (kinda long)

    I've never played a "big sandbox in a dude's garage" sort of wargame, nor have I played the D&D miniatures game. None-the-less, I don't think that 4E quite falls into the category of a wargame. Here's the best explanation I can come up with. In actual violent conflict, the tactical units that...
  3. helium3

    The Early Verdict (kinda long)

    When a friend suggests trying a new restaurant, do you refuse on the grounds that you'll eventually get bored with eating their food? If so, I can see that the OP's concerns might actually be a problem. Otherwise, if a more tactics focused game like 4E sounds like a fun change of pace why not...
  4. helium3

    The Early Verdict (kinda long)

    You know, I could almost agree with this statement. If it weren't for my personal experience, that is. Generally speaking, when a player has wanted to run a character that does heroic stuff, it's more because he/she is a showboater and just wants the attention firmly on them. Not so much...
  5. helium3

    Oh how I wish...

    Well. That's a good reason. They're under the spoiler below.
  6. helium3

    The more I play it the more it shines.

    ?? Contrary to popular opinion, 4E does have a lot of little niggly rules that need to be remembered. Fur example. Have you been adding the +2 to your defense scores that you get until the end of your next turn from using your second wind? We didn't until one of the players told everyone...
  7. helium3

    Observations of a DM turned player

    Absolutely the best DMG for new DM's ever. But really, it's good for experienced DM's as well. I scoffed at the whole "Major Quest/Minor Quest" stuff when the web article came out on the matter, but now that I'm giving it a try, they really are pretty useful. Setting up the game's nice and...
  8. helium3

    The Early Verdict (kinda long)

    I'm not so sure. From what I can tell, it tends to hand out TPK's to party's with sub-optimal tactics.
  9. helium3

    The Thing in the Portal (KotS Spoilers)

    seems reasonable.
  10. helium3

    Hazard Creation?

    Yeah. I noticed the lack of hazard creation rules right away. For now, I'm using the tables on pg. 42 and pg. 185 to get an idea of the right sorta number.
  11. helium3

    Light vs Dark or vice versa

    It depends on how literally you want to read the rules text. By RAW, the only thing that will allow characters to see in the area of the zone is by getting rid of it. As far as I know, you do that with Dispel Magic or by killing the dragon. Creatures with darkvision cannot see through the...
  12. helium3

    Light vs Dark or vice versa

    Oh yeah. There is. Serves me right for listening to that other thread about how there weren't any track rules.
  13. helium3

    Light vs Dark or vice versa

    What all of these keystone kops are trying to get across is that there are no rules for how magical light effects magical darkness anywhere in any of the books. Just like there are no rules for tracking. Or other things. This does not mean that that you can no longer track anything or that...
  14. helium3

    [4e Setting] No Age for Heroes

    Yeah. It comes off as very Dark Ages in play. Much more so than 3E. I wasn't really trying to play up the PoL aspect during our first game today. None-the-less, their was this little bit where I explained that there were sections of Helen's Reach (My party's home base) that were abandoned...
  15. helium3

    A fun encounter I ran today

    Hah! Today I ran my party's first encounter in our new 4E campaign. I totally kicked their asses!! Paladin, Wizard, Warlock and Warlord went up against 2 Guard Drakes, 2 Hafling Thieves and an Elven Archer. It was, according to the DMG, a level 3 encounter. So, for a 1st level party difficult...
  16. helium3

    [4e Setting] No Age for Heroes

    Well, as written it sounds like only very very bad things happen all the time and every victory is fleeting at best. Sort of 'ravenlofty' I suppose. So, wouldn't playing in a setting where everything sucks get sort of old rather quickly?
  17. helium3

    Does this work

    You're going to find that in 4E there are lots of situations that aren't covered explicitly in the rules. This is an example of that, as far as I can tell. So ultimately, the two questions you have to answer are "does the interpretation of the rules I want fit with the sort of game my group...
  18. helium3

    [4e Setting] No Age for Heroes

    It's a cool bit of reading, but my first thought was "good luck trying to sustain that sort of atmosphere for any length of time." Is the party up to the challenge?
  19. helium3

    Are you SWAT or NOT?

    I think he's saying that 4E encourages the players to think about combat encounters like they're part of a swat team. Basically, they need to use squad tactics and the like if they want to have a chance of living. Apparently, 3E encouraged combat encounters that were more like a Bruce Lee...
  20. helium3

    Oh how I wish...

    I dunno. What's my incentive for doing this?
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