[4e Setting] No Age for Heroes

Storn said:
You can listen to our podcast, Sons of Kryos... or I can distill many, many eps for you...

... do not do anything in the campaign building except rough sketching... as our GM did. Trust your players. Ask them to contribute. . Talk to your players about what works and what doesn't quite fit. Be transparent. It really comes down to "talk to your players". That is really it.
Long time listerner here, I've listened to SoK on and off since episode 2 or something. While I agree to your sentiment, talking to your players when it comes to setting/campaign building requires players that actually feel like contributing. Not something everybody is comfortable or feel up to. It depends on what kind of players you have really.
 
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mjukglass said:
Long time listerner here, I've listened to SoK on and off since episode 2 or something, I while I agree to your sentiment, talking to your players when it comes to setting/campaign building requires players that actually feel like contributing. Not something everybody is comfortable or feel up to. It depends on what kind of players you have really.

So, in this case, we are not out-and-out collaborating and creating a setting together.

But we did each stake out a piece of Bret's amazing initial idea and add to it in our own special ways, through character generation. By making a Paladin of the Raven Queen, I am going to be making stuff up about that order of paladins and I added in the bits about this holy order being considered her Consorts. Storn made up his roving quasi-Romani wanderers and the Master of Tents to go along with his character concept and on and on.

It is kind of like the Adopt-a-Highway program. By taking a character whose background is in a little area, you are hereby charged with developing it a bit, and some of us have done this to varying degrees through our concepts.
 


It's a cool bit of reading, but my first thought was "good luck trying to sustain that sort of atmosphere for any length of time."

Is the party up to the challenge?
 

helium3 said:
It's a cool bit of reading, but my first thought was "good luck trying to sustain that sort of atmosphere for any length of time."

Is the party up to the challenge?

I'm not sure I understand what -sustain that sort of atmosphere for any length of time- means?

Could you give me an at-the-table example?
 

Rechan said:
Paka, update us! Update us! :)

I'm kinda waiting for Bret to write down some post-game write ups.

We met up with some Beetle-tongue Matrons and managed to kick their creepy asses.

More later...
 

I really like the setting, possibly because it reminds me (at least to some degree) of my own. Very well done guys. If you're ever looking to get something published and distributed, I'd be happy to work with you all.
 

Paka said:
I'm not sure I understand what -sustain that sort of atmosphere for any length of time- means?

Could you give me an at-the-table example?

Well, as written it sounds like only very very bad things happen all the time and every victory is fleeting at best. Sort of 'ravenlofty' I suppose. So, wouldn't playing in a setting where everything sucks get sort of old rather quickly?
 

helium3 said:
Well, as written it sounds like only very very bad things happen all the time and every victory is fleeting at best. Sort of 'ravenlofty' I suppose. So, wouldn't playing in a setting where everything sucks get sort of old rather quickly?
The implication is that the PCs, through their actions, can improve the world.
 


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