[4e Setting] No Age for Heroes


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Paka said:
We each have a quest that we want to complete, always trying to have one set, kind of fodder with which Bret can make an adventure, I'd think.

I am trying to stay away from a BW mindset. If I was in BW, I might be looking to kick Orcus in the junk but in D&D, I know that I'll have to wait until I'm 30th level or so. I make my quests about something I, the player, am interested in but also think about my level and what helps Bret make for a cool adventure.

That's what I'm thinking about doing. We'll have to see how it works out!

My thoughts are:
1 party quest. Determined at campaign creation by the group. It is a major quest, and the level is somewhere in the Heroic Tier.
1 or 2 optional minor quests per PC. Created during character creation. These are character subplots. I'm thinking that if you want to have 2, they will conflict with each other.
 

Fantastic thread! I plan on taking some ideas from this into my own game, so thanks! I'd love to listen in on your sessions, have you guys thought about doing a podcast?



ps. I'm so jealous you have a great artist like Storn in your group to do character pics and such.
 


This is a pretty awesome sounding campaign premise.

The masked, mute tribes really call to me. Why do they hide their faces? Why do they refuse to speak? Are they hiding from something? Are they atoning for something? Are they guarding some terrible secret? Do they even know? So cool!
 


Well this setting and your characters are ridiculously, ridiculously cool. Very evocative. I particularly like how the players have brought significant influence to the setting primer: eladrin caravans, mute masked tribes, the prominence of the Raven Queen.

This is the kind of thing that makes me go "Dammit... my setting ideas are so whitebread!" and go back to the drawing board.
 

GoodKingJayIII said:
Well this setting and your characters are ridiculously, ridiculously cool. Very evocative. I particularly like how the players have brought significant influence to the setting primer: eladrin caravans, mute masked tribes, the prominence of the Raven Queen.

This is the kind of thing that makes me go "Dammit... my setting ideas are so whitebread!" and go back to the drawing board.


You can listen to our podcast, Sons of Kryos... or I can distill many, many eps for you...

... do not do anything in the campaign building except rough sketching... as our GM did. Trust your players. Ask them to contribute. . Talk to your players about what works and what doesn't quite fit. Be transparent. It really comes down to "talk to your players". That is really it.

The Eladrin Caravan, the muted masked tribes, those were negotiations between player and GM... both trying to make it even cooler than any one mind can do.
 

Storn said:
... do not do anything in the campaign building except rough sketching... as our GM did. Trust your players. Ask them to contribute. . Talk to your players about what works and what doesn't quite fit. Be transparent. It really comes down to "talk to your players". That is really it.

Completely agree. I tend not to flesh out my campaign settings with too much detail, because I want the actual game to fill in the details. But after reading this, I think I'll make a more concerted effort to put together a one-page primer to create a firmer skeletal structure. Then before and during play my players and I can fill in all the organs.

But still, my stuff feels trite and uninteresting compared to this. :)
 

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