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  1. Teemu

    D&D General Reification versus ludification in 5E/6E

    So can the fighter also learn both the evoker and the abjurer subclass features? What about necromancer and diviner as well? After all, people in the world learn those abilities, so you should be able to acquire them, right? What if you're an elf and you live for 600 years -- could you learn all...
  2. Teemu

    D&D General Reification versus ludification in 5E/6E

    If I'm an abjurer wizard in 5e 2014 and there's an evoker wizard in the party, can I learn the evoker wizard's Sculpt Spells, Potent Cantrip, Empowered Evocation, and Overchannel abilities? Can the evoker wizard learn my Arcane Ward, Projected Ward, Improved Abjuration, and Spell Resistance...
  3. Teemu

    D&D General Reification versus ludification in 5E/6E

    But they aren’t because you can easily have both a player character and other NPCs who are even better.
  4. Teemu

    D&D General Reification versus ludification in 5E/6E

    Why would it make less sense? Even the 2014 MM describes hobgoblins as incredibly martially oriented people who value martial prowess basically above anything else. Doesn't it make sense that they can use weapons particularly well since it's all they care about? In fact, wouldn't it make less...
  5. Teemu

    D&D General Reification versus ludification in 5E/6E

    I'm sorry but that's intellectually dishonest. The Assassin does not have an action, a bonus action, or a trait that allows it to apply poison to both its weapon attacks. By default applying poison would either be a bonus action or an action, just from baseline rules when interacting with...
  6. Teemu

    D&D 5E (2024) Menzoberranzan Meets The Sopranos - A Drow Campaign.

    I've also brainstormed a drow campaign but the issue I have is that the game would by its nature mostly feature the Underdark, which I think might end up feeling too one note over the course of a long campaign. The Underdark is almost purely a fantastical environment, which means that people...
  7. Teemu

    D&D General Reification versus ludification in 5E/6E

    My point is, you'll never get a satisfactory answer in D&D, and no edition of D&D has provided a satisfactory answer to the question of game rules vs in-world logic. Not even 3.x, which I played and ran extensively, because its core rules do not make a lick of sense if you play them as in-world...
  8. Teemu

    D&D General Reification versus ludification in 5E/6E

    How do races come into play when discussing which traits generic NPC stat blocks have? Why does the 2014 Archmage have Magic Resistance? Where does it come from? Why does it have damage resistance against damage from spells? Why does the 2014 Assassin have proficiency in Dex and Int saves? Why...
  9. Teemu

    D&D General Reification versus ludification in 5E/6E

    D&D is one of the worst possible TTRPGs if you want good in-world explanations for how the rules work. It's horrendous for that, and it's been horrendous since the very beginning. AC, hit points, levels, and many saving throws are some of the worst offenders, and they've been at the core of the...
  10. Teemu

    D&D General Reification versus ludification in 5E/6E

    That's my point: you are applying circular reasoning as to why the NPCs have certain proficiencies or why they can cast spells or why they have certain ability scores. They just do! It's evident. That's your logic. And because you're used to that circular logic, you don't bat an eye at it. But...
  11. Teemu

    D&D General Reification versus ludification in 5E/6E

    Why can a PC cleric pick up a weapon and deal an extra 1d8 fire damage at will? Why can a PC fighter score crits on both a 19 and a 20? That's a learned skill, inherent ability, or other such trait, right? Why does the PC cleric have proficiency in Wisdom and Charisma saves? Learned skill or...
  12. Teemu

    D&D General Reification versus ludification in 5E/6E

    So it's fine to omit all the various traits for X creatures, but not for Y creatures. Again, I argue that it's simply due to change: we didn't get all the possible traits for 2014 stat blocks, and thus we don't even miss them. But now they've omitted a few more? Unacceptable. I see this as...
  13. Teemu

    D&D General Reification versus ludification in 5E/6E

    It's not really how it works though. For example, if a battle master fighter disarms a hobgoblin, obviously the intent isn't that the hobgoblin can now use their unarmed attacks or shield or whatever to deal the exact same damage. The fighter's Disarming Attack is supposed to make the enemy less...
  14. Teemu

    D&D General Reification versus ludification in 5E/6E

    To me this whole point boils down to this: We got used to a certain thing, and now there's a change and it feels wrong. The reason for my argument is that the change to the creature's stat block is no different from omitting the reason why the creature has its ability scores or saving throws...
  15. Teemu

    D&D General Reification versus ludification in 5E/6E

    2014 Conjure Animals doesn't summon animals. It summons fake animals, fey spirits who mimic an animal's shape and then vanish into thin air once the magic ends or if you kill the creature. You can never actually summon animals even with the 2014 version of the spell. The monster stat block vs...
  16. Teemu

    Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

    Like was mentioned, had they removed, say, most plant creatures and replaced them with 15 different versions of pirates, yes, sure. But they didn’t. In fact they did the opposite by replacing a number of very specific stat blocks that aren’t usable in all games with a larger selection of more...
  17. Teemu

    Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

    About one third of the 2014 DMG is devoted to treasure and rewards, so I have a really hard time believing that so many DMs never paid any attention to that book. If you've used magic items in your games, you've probably relied quite heavily on the largest and most relevant section of the 2014 DMG.
  18. Teemu

    Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

    Yeah, exactly, and you also calculate their equipment based on what a character of an equivalent level would have, and you should of course give them the required feats as well -- or maybe they took the ASI feat? We should start calculating the ability score totals for that to make sure WotC did...
  19. Teemu

    Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

    Ok, so more options in the MM can be the better version but also fewer options in the MM can be the better version. Thus, there's no real argument either way.
  20. Teemu

    Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

    Sure, and you can always house rule any game so why do we even discuss the rules in the first place? We assume a baseline default for the purposes of the discussion. Thus we assume that more options = more utility.
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