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  1. Skybound Character Creation- Ordinary Heroes v2.1 Extras2.jpg

    Skybound Character Creation- Ordinary Heroes v2.1 Extras2.jpg

  2. Skybound Character Creation- Ordinary Heroes v2.1 Extras3.jpg

    Skybound Character Creation- Ordinary Heroes v2.1 Extras3.jpg

  3. J

    Coming Skybound RPG Preview

    Skybound is a Fantasy Space-Western involving Robot Cowboys, Elf Clones, and Aethernet Trolls. It's a d52 system that uses decks of cards instead of dice, which was also used in my previous game Westbound. This preview includes the basic rules of play, including combat, social manipulation...
  4. Introduction Draft3.jpg

    Introduction Draft3.jpg

  5. Introduction Draft2.jpg

    Introduction Draft2.jpg

  6. Introduction Draft.jpg

    Introduction Draft.jpg

  7. J

    Morale Checks - How Would You?

    Having to roll 11 separate checks at the end of each round to see if each individual gnome flees is going to take a lot of time. You didn't mention WHEN they are supposed to make these checks. Is it at the end of every round? Is there a chance a gnome would flee before a single blow had been...
  8. J

    Calling your players out to engage roleplay

    It also works as a player. Finding the groups "Leader" or more social players, and asking them to try to engaged with all their teammates more regularly. Just simple stuff, like asking their advice on a situation, or asking them in character to use their character's skills, or light-banter...
  9. J

    How do you handle NPCs as a Tiefling?

    I played a teifling actor who would wear makeup and shave his horns. (And wear hats or goggles to hide the nubs) Probably a lot of ways to handle it. Tell people "This is why you don't mess around with magic" and point to your face. People will assume that a spell went awry and made you that...
  10. J

    No PvP vs. Stealing loot

    I think part of the contract of "No PvP" should include "All the Player-Characters like each other enough that they would not steal or hurt each other." I would add into each of their backstory reasons that they like one another, or even life-debts. I can think of a few of instances of PvP...
  11. J

    Supercharged Crafting (5e+)

    I've created several crafting systems for fantasy role-playing games, including Alchemy, Blacksmithing, Herbalism, Rituals, Runeing, Tinkering, and Artificing. We're looking to make these a supplement to all (or as many as we can) medieval fantasy role-playing games, and many of the rules may be...
  12. J

    What campaigns have you started that didn't work out (and not for bait & switch-issues)

    I once ran a horror campaign that was too stressful for the players, so they all quit. To be fair, i did say it was going to be like "Drowning in their own blood," before we started the campaign.
  13. J

    I'm making an rpg

    My advice would be to clarify the basics in as much detail as possible, as early as possible. People often get carried away with their big ideas, that they forget to put down their foundation. This foundation also acts as a good springboard to write the other mechanics. The foundation can also...
  14. J

    What props or other immersive things have GMs used that were cool?

    In one of my 20 man raids, one of the teams were on a sky-boat previously used as a booze cruise. They had the option to turn four kegs into molotov-cocktails to help the other teams, but I also pulled out four bottles of Delicious Italian Soda, and told them they had the option to drink them...
  15. J

    Challenging assumptions/tactics while giving hints

    This sounds like it could be fun to play with. Dropping a "Little did they know, this new character would lead to their downfall." Then watch the players squirm to protect themselves without breaking character. My players tend to be good about meta-gaming. They even go so far as to narrate: "I...
  16. J

    Secret Conflict Resolution in GMless systems? Suggestions Wanted!

    I think you have it right with the Card system. You don't need to do it at night, you just need to have everyone give everyone a card, and force them to shuffle before looking at them. This means that some cards would be neutral, while some cards can also be good or defensive. You could also...
  17. J

    Free Free Printable Adventure on DriveThruRPG (Westbound Quickstart)

    Krillo’s Tomb is a ready to play adventure that contains printable handouts, maps, and miniatures. It contains four simplified character sheets for four players, making it perfect as an introductory game, a one-shot adventure, or a supplement to an ongoing campaign. Its as easy as Print, Cut...
  18. Krillo's Tomb image 2 - 4.jpg

    Krillo's Tomb image 2 - 4.jpg

  19. J

    Free Free Printable Adventure on Drivethrurpg

    Krillo’s Tomb is a ready to play adventure that contains printable handouts, maps, and miniatures. It contains four simplified character sheets for four players, making it perfect as an introductory game, a one-shot adventure, or a supplement to an ongoing campaign. Its as easy as Print, Cut...
  20. Krillo's Tomb image 2 - 4.jpg

    Krillo's Tomb image 2 - 4.jpg

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