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  1. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mean, it pretty clearly was for PF1e. Or did you not hear about the Gunslinger fallout?
  2. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is just a more sophisticated version of the "sales are proof that design is good" argument, which I don't accept. They should do this thing because it would make a better product--one they don't need to keep issuing revisions of because it wasn't broken in the first place. I mean, folks...
  3. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Perhaps there are still two kinds of rest, but how long they take is based on what kind of play you're engaging with? A short rest while on military campaign is a lengthy time because you're binding wounds, attending the sick, assessing supplies (and possibly foraging to replace them), setting...
  4. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    It has plenty of other uses. It shouldn't be over-used by any means, but it has plenty of uses. Nah. It's not nearly that terrible. You're just doing as many, many, many GMs out there do, and only noticing it when it's been done in the terrible "instantly make consequences you'll regret" form...
  5. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Perhaps, for your experience, it is overstating things. You can ask other folks around here--I've been pretty open about how terrible my experience has been with 5e GMs (my current GM being a notable, and refreshing, exception), and the only thing I've seen worse results with than...
  6. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    My interest is on what I can actually achieve at a table when I'm making my characters. When 9 out of 10 GMs is going to view Intimidate as the Screw Yourself Over Even When You Succeed With Flying Colors skill, then yes, I'm going to say "oooookay, never ever ever take that skill; the chance I...
  7. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Then the simple problem is that D&D, with the exception of 4e in my experience, has taught GMs not to run this way. My current (5e) GM ran and enjoyed 4e during its day, so he's just as much part of that despite us using 5e for the two-ish years I've been in the group. Blame it on the...
  8. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is worth noting that, consistently, statistics from video games indicate that, for most games, players overwhelmingly (like more than 4:1) favor "good" options over "evil" ones when they're put to the choice. Good example, there's a dog in the Dragonfall campaign of Shadowrun Returns, and he...
  9. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I have already said I don't think they want to do this. But this is just the goalpost shifting, no? First it was questioning whether the path even made sense at all. Then it was whether the path would have even a hope of making money. Now it's whether there's any interest on their part in doing...
  10. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Two attacks, claw-claw. But yes, two attacks. If both hit, each had a chance to inflict the save.
  11. EzekielRaiden

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    Minor caveat: I think it would be dramatically more accurate to say, "That's not what the original community wanted." Because 5e's community now has almost nothing to do with the successful edition warriors doing their wardance over the corpse of 4e. Turns out that ceding all of your important...
  12. EzekielRaiden

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    Neither. The hatred of gunpowder, but fetishization of plate. I wasn't talking about the magic. I was talking about how gunpowder is utterly unacceptable, despite cannons predating plate armor by a full century. The first cannon appeared in Europe sometime in the early 14th century (e.g. we...
  13. EzekielRaiden

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    Because D&D is allergic to actually taking seriously the technology and social structures of early-Renaissance Europe. It wants elements of technology and culture that literally span from a mere couple of centuries after the fall of the Western Roman Empire, all the way up to the late...
  14. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Then you are, frankly, being willfully blind to the exact issue and then accusing the non-GMs of being the cause of the problem. The very admission "that's ultimately a DMing problem, not a character build problem" IS saying that bad GMing results in skills that could be useful actually getting...
  15. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes--but my point is that there are (many) ways to get folks on board with the new thing.... ...and that that's actually one of the reasons to do the performative side of playtesting! Like...if they actually had a real expert on staff to help them design good, well-made surveys, and an actual...
  16. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And yet what do we so often actually see? Incredibly cookie-cutter worlds, incredibly cookie-cutter player options, incredibly over-used tropes and themes and such. For all the talk of the potential infinitude that TTRPGs offer, the GMs who actually run them, on average, have absolutely no...
  17. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I do, yes. Because I genuinely believe that a competently-designed game can actually deliver on the real, practical version of the airy-fairy "modularity" that they talked up all througout the "D&D Next" playtest, which then was 90% DOA when the books finally arrived.
  18. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Of course, as I said back when it was still the incredibly stupidly-named "One D&D" playtest, 5.5e won't have the longevity 5.0 had. Revisions are always diminishing returns. 3rd edition got three of them (3.5, PF1e, PF1e "Unchained"), and none of them lasted more than ~5 ish years. That does...
  19. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Statistical testing isn't any more expensive then the incredibly time-wasteful process they went through with 5.0. "D&D Next" wasted nearly two whole years just figuring out the "core four" classes. They proffered only ONE iteration of Warlock and Sorcerer during the entire public playtest, and...
  20. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    People will like it or hate it completely without regard to how you've designed it, so I see little point in caring about that part.
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