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    Five-Minute Workday Article

    I don't want to get rid of Vancian magic, because I like it a lot. However, the main reason that 3E made the 15 minute work day that much more prominent was that it used a naive solution for the problem of "low-level wizard are often under-powered." Pile on more Vancian spells, they aren't...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    You can't balance it, and shouldn't even try. Balance only matters for things intended to be used together. A "mythic" fighter and a "mundane" fighter aren't intended to be used together. (Or more precisely, if you decide to use them together because it fits some niche thing you are doing, or...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Wait, you guys are apparently reading more into this than what I said. In the context of what I was replying to, where we discussing having a fighter that is just like you want and a more mythic "fighter" (probably with some other class label). The disagreement was about whether this belonged in...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Some message boards would get hit quite hard. The larger community of D&D would be just fine.
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    Five-Minute Workday Article

    It's the difference between what the characters want and what the players want. Let's say that normally you don't have this issue. You use wandering monsters and other consequences of resting friviously to discourage it. If the party decides that they need that rest, they work hard to find a...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I don't care about the mountain chopping itself. It can be more restrained than that. But there are those that have said it is "unacceptable" to have a fighter with even a touch of "mythic" characteristics, even in a supplement. Those are the people that are spewing poison, because they are...
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    Five-Minute Workday Article

    The problem with the 15-minute workday is not that it happens all that much, but that it causes the DM (unnecessary) work to prevent it from happening, and in some cases causes the players to have incentives that are perverse compared to what they want to do. I see this most often in my group...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Why not some of each? When the paths are very similar mechanically, combine them, and provide several different flavor options. When the flavor causes the path to diverge mechanically enough, split 'em out. This is another one of those extremes that D&D keeps pursuing to its...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    There's really only two things wrong with that idea as written: Putting the reworked warblade in a supplement, and making him nothing but a "monk of a different stripe." If they want to keep the 4E audience, and this is the route chosen, then they'd better put the "mythic fighter" class and...
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    Your Three Golden Gates of Game Design

    Agree that fun and interesting are goals, not tests. Mine are adapated from the software, "make it accurate; make it usable; make it fast," in that order: Make rules that do what they intend to do, and really pull it off. Make rules that work the way you expect, that are easy to internalize...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    They can't unify an audience that will not be unified. To the extent that part of the audience says, "that other guys' stuff cannot be in the rules," then, no, they are not subject to unification. Everyone else can, theoretically at least, be unified as Umbran stated above.
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    In traditional D&D thinking, I do too. However, it is becoming apparent to me that "level" carries more meaning than I once thought it did, to a lot of people. And I wasn't exactly disparaging it previously. :) Plus, I'm trying to find away around the inherent problems that I mentioned earlier...
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    Took Enemy Fire in Edition Wars

    With apologies to sports fans from all walks of life ... You know, it doesn't matter statistically how many people dislike "football." If a prominent group of them make it a point to pounce on most ever football thread with "anti-football" statements like: It's so namby-pamby how they skip...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    More seriously, it wouldn't be a bad use of sub classes or simiilar categories to handle the differences, and then put them in every class. At some point, you choose to go down the "mundane/restricted" path, the "sword & sorcery" path, or the "mythic" path. These might not branch until mid...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Would it help if we made the "fighter" kind of a cross between a regular class and a 3E NPC class, and kept him strictly mundane? Maybe capped his effective power around 10th levell--even if he could technically keep gaining levels after that which branched out his skill set but didn't really...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    No problem. You aren't the first to make that complaint, and won't be the last. I am what I am. :erm:
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    That cliche depends upon the same kind of sleight of hand used to justify the wizard/fighter double standard in the first place. First, let's finish the sentence: "If everyone is special, nobody is special." No one wants to include that last word, because then it might occur to someone that...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    You seem to have missed the point that "polite fictions" are not bad in and of themselves. I specifically stated so in the post where I explained what I meant by them. Rather it is the unconscious adoption of "polite fictions" in contexts where they do not apply, that is bad. For example...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    There's nothing inherently wrong with having the double standard, even actively going after it, if that's the kind of game you want. Ars Magica is pretty much built around that very conceit. There is something completely off with, "why don't we just accept ... and move on," unless you are...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Nope. It is partially to make a point about consistency and the nature of the double standard, but I knew when I wrote it that some people wouldn't have any trouble with it, at least as an option to consider. You even hit some of the background in the same reply: People can reconcile the...
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