How are you even speaking to the desires of the fans or the fanbase??? Just looking at the threads about 5e easily shows there is no one desire of the fanbase... I'm also not arguing that older fans are more important than new fans... but I don't see why the opposite, which you seem to be arguing for, is any more valid? As to it's flaws, again that depends on who you ask. 4e was specifically designed to fix many of those so-called flaws and yet we saw a large portion of the fanbase reject it and stick with their "flawed" games.
How do you know your desires will appeal to a greater number of fans? Or that new fans don't enjoy some of those old traditions and tropes? This is just full of unsupported assumptions. Again 4e tried to change and adapt to the tastes of new fans... but something didn't click with alot of people. See I think what you're missing is that most new gamers are introduced by the older gamers you are claiming are irrelevant... and if a game isn't to their liking then they aren't going to play it or introduce it to new people. As to 4e's "progress" well some/many found it not to their liking so I think it's better to analyze why it faioled with alot of people before deciding it's the way to go.
There's so much wrong with this...
First off, I never claimed to speak for the fanbase. I did, however, speak for myself and several other people in this thread who have shared very similar opinions to my own. In fact, that's the point. It's entirely irrelevant whether or not an opinion is the majority or not. D&D should be capable of appealing to a variety of tastes and desires, especially in a "unity edition" like 5E is trying to be.
Also, you are quite clearly placing the preferences of the people who disliked the changes brought by 4E as being more important than those who liked the changes brought by 4E. You can't accuse me of "speaking for the fanbase" one moment and then talk about 4E as if it were a failure the next, because in doing so you yourself are trying to establish a "speaking for the fanbase" position.
Also, I won't agree that appealing to old gamers is at all necessary to bring new players in to the game. I brought myself into the game without ever meeting another D&D player, and there are plenty of newer fans who don't care about tradition at all who can bring in the next generation of players.
Perhaps you should follow the discussion if you wish to comment or take part in it...
This is just plain rude.
If you can't or won't respond to the question of why you brought that little sub-discussion in or what you meant by it, fine. To be honest, I was actually curious about what you meant, but couldn't make sense of it. If you don't want people to understand what you write, go ahead, but you have absolutely no right to tell me that I can't participate in this discussion. I also happen to understand the general discussion just fine.
I haven't addressed what you asked for specifically, but within this thread there are those who want a "mythological" fighter.
The whole "I wasn't really talking to you" claim rings a little hollow when you were
quoting me, particularly when the post you quoted was me quoting you, who was quoting me.
OAN: Would you please go back and actually read my posts on this subject. I can tell you have no idea what my stance is and yet have tried to engage me in an argument I'm not supporting. I've agreed early on that fighters should get more power and versatility, the only thing I've been discussing is what the source and fiction around the how and why of that should be. Not sure what you're arguing though.
I don't care what you have been saying to other people. For my last several posts, I've been responding to what you have said to me. Disavow it if you want, but I've been responding entirely to things you have said.
Anyways, I don't think I'll reply to you any more. No need to drag this thread down with any more of this kind of bickering.
EDIT: And to answer your last question... Pretty much my entire point is that the basic question you've been asking, about what the "source" for a Fighter's power is, is a silly question. Fighter's don't need a source, because no one else really needs one. Wizard's don't have one and they work just fine. Wizards study to learn spells, fighters study to learn how to salmon leap or slice through mountains. That's all the game really needs, and it works just fine that way.